883 lines
31 KiB
Python
883 lines
31 KiB
Python
#!/usr/bin/python
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# This file is part of the Printrun suite.
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#
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# Printrun is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Printrun is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Printrun. If not, see <http://www.gnu.org/licenses/>.
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import os
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import math
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import stltool
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import wx
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from wx import glcanvas
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import time
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import threading
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import pyglet
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pyglet.options['shadow_window'] = False
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pyglet.options['debug_gl'] = False
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from pyglet.gl import *
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class GLPanel(wx.Panel):
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'''A simple class for using OpenGL with wxPython.'''
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def __init__(self, parent, id, pos = wx.DefaultPosition,
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size = wx.DefaultSize, style = 0):
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# Forcing a no full repaint to stop flickering
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style = style | wx.NO_FULL_REPAINT_ON_RESIZE
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#call super function
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super(GLPanel, self).__init__(parent, id, pos, size, style)
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#init gl canvas data
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self.GLinitialized = False
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attribList = (glcanvas.WX_GL_RGBA, # RGBA
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glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
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glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit
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# Create the canvas
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self.sizer = wx.BoxSizer(wx.HORIZONTAL)
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self.canvas = glcanvas.GLCanvas(self, attribList = attribList)
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self.sizer.Add(self.canvas, 1, wx.EXPAND)
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self.SetSizer(self.sizer)
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#self.sizer.Fit(self)
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self.Layout()
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# bind events
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self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent)
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self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent)
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self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
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#==========================================================================
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# Canvas Proxy Methods
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#==========================================================================
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def GetGLExtents(self):
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'''Get the extents of the OpenGL canvas.'''
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return self.canvas.GetClientSize()
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def SwapBuffers(self):
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'''Swap the OpenGL buffers.'''
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self.canvas.SwapBuffers()
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#==========================================================================
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# wxPython Window Handlers
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#==========================================================================
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def processEraseBackgroundEvent(self, event):
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'''Process the erase background event.'''
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pass # Do nothing, to avoid flashing on MSWin
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def processSizeEvent(self, event):
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'''Process the resize event.'''
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if self.canvas.GetContext():
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# Make sure the frame is shown before calling SetCurrent.
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self.Show()
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self.canvas.SetCurrent()
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size = self.GetGLExtents()
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self.winsize = (size.width, size.height)
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self.width, self.height = size.width, size.height
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self.OnReshape(size.width, size.height)
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self.canvas.Refresh(False)
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event.Skip()
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def processPaintEvent(self, event):
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'''Process the drawing event.'''
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self.canvas.SetCurrent()
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# This is a 'perfect' time to initialize OpenGL ... only if we need to
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if not self.GLinitialized:
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self.OnInitGL()
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self.GLinitialized = True
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self.OnDraw()
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event.Skip()
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def Destroy(self):
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#clean up the pyglet OpenGL context
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#self.pygletcontext.destroy()
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#call the super method
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super(wx.Panel, self).Destroy()
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#==========================================================================
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# GLFrame OpenGL Event Handlers
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#==========================================================================
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def OnInitGL(self):
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'''Initialize OpenGL for use in the window.'''
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#create a pyglet context for this panel
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self.pmat = (GLdouble * 16)()
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self.mvmat = (GLdouble * 16)()
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self.pygletcontext = Context(current_context)
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self.pygletcontext.set_current()
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self.dist = 1000
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self.vpmat = None
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#normal gl init
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glClearColor(0, 0, 0, 1)
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glColor3f(1, 0, 0)
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glEnable(GL_DEPTH_TEST)
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glEnable(GL_CULL_FACE)
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# Uncomment this line for a wireframe view
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#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
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# but this is not the case on Linux or Mac, so remember to always
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# include it.
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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glEnable(GL_LIGHT1)
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# Define a simple function to create ctypes arrays of floats:
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def vec(*args):
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return (GLfloat * len(args))(*args)
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glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0))
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glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1))
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glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1))
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glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0))
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glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1))
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glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1))
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1))
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1))
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0, 0.1, 0, 0.9))
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#create objects to draw
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#self.create_objects()
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def OnReshape(self, width, height):
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'''Reshape the OpenGL viewport based on the dimensions of the window.'''
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if not self.GLinitialized:
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self.OnInitGL()
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self.GLinitialized = True
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self.pmat = (GLdouble * 16)()
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self.mvmat = (GLdouble * 16)()
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluPerspective(60., width / float(height), .1, 1000.)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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#pyglet stuff
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self.vpmat = (GLint * 4)(0, 0, *list(self.GetClientSize()))
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glGetDoublev(GL_PROJECTION_MATRIX, self.pmat)
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glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
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#glMatrixMode(GL_PROJECTION)
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# Wrap text to the width of the window
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if self.GLinitialized:
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self.pygletcontext.set_current()
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self.update_object_resize()
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def OnDraw(self, *args, **kwargs):
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"""Draw the window."""
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#clear the context
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self.canvas.SetCurrent()
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self.pygletcontext.set_current()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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#draw objects
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self.draw_objects()
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#update screen
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self.SwapBuffers()
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#==========================================================================
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# To be implemented by a sub class
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#==========================================================================
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def create_objects(self):
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'''create opengl objects when opengl is initialized'''
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pass
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def update_object_resize(self):
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'''called when the window recieves only if opengl is initialized'''
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pass
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def draw_objects(self):
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'''called in the middle of ondraw after the buffer has been cleared'''
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pass
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class stlview(object):
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def __init__(self, facets, batch):
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# Create the vertex and normal arrays.
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vertices = []
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normals = []
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for i in facets:
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for j in i[1]:
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vertices.extend(j)
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normals.extend(i[0])
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# Create a list of triangle indices.
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indices = range(3 * len(facets)) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))]
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#print indices[:10]
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self.vertex_list = batch.add_indexed(len(vertices) // 3,
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GL_TRIANGLES,
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None, # group,
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indices,
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('v3f/static', vertices),
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('n3f/static', normals))
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def delete(self):
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self.vertex_list.delete()
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def vdiff(v, o):
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return [x[0] - x[1] for x in zip(v, o)]
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class gcview(object):
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def __init__(self, lines, batch, w = 0.5, h = 0.5):
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# Create the vertex and normal arrays.
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vertices = []
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normals = []
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self.prev = [0.001, 0.001, 0.001, 0.001]
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self.fline = 1
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self.vlists = []
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self.layers = {}
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t0 = time.time()
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lines = [self.transform(i) for i in lines]
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lines = [i for i in lines if i is not None]
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print "transformed lines in %fs" % (time.time() - t0)
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t0 = time.time()
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layertemp = {}
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lasth = None
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counter = 0
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if len(lines) == 0:
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return
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for i in lines:
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counter += 1
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if i[0][2] not in layertemp:
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layertemp[i[0][2]] = [[], []]
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if lasth is not None:
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self.layers[lasth] = pyglet.graphics.Batch()
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lt = layertemp[lasth][0]
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indices = range(len(layertemp[lasth][0]) // 3) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))]
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self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3,
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GL_TRIANGLES,
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None, # group,
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indices,
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('v3f/static', layertemp[lasth][0]),
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('n3f/static', layertemp[lasth][1])))
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lasth = i[0][2]
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spoints, epoints, S, E = self.genline(i, h, w)
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verticestoadd = [[
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spoints[(j + 1) % 8],
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epoints[(j) % 8],
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spoints[j],
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epoints[j],
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spoints[(j + 1) % 8],
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epoints[(j + 1) % 8]
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] for j in xrange(8)]
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normalstoadd = [map(vdiff, v, [S, E, S, E, S, E]) for v in verticestoadd]
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v1 = []
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map(v1.extend, verticestoadd)
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v2 = []
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map(v2.extend, v1)
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n1 = []
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map(n1.extend, normalstoadd)
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n2 = []
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map(n2.extend, n1)
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layertemp[i[0][2]][0] += v2
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vertices += v2
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layertemp[i[0][2]][1] += n2
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normals += n2
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print "appended lines in %fs" % (time.time() - t0)
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t0 = time.time()
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# Create a list of triangle indices.
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indices = range(3 * 16 * len(lines)) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))]
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self.vlists.append(batch.add_indexed(len(vertices) // 3,
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GL_TRIANGLES,
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None, # group,
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indices,
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('v3f/static', vertices),
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('n3f/static', normals)))
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if lasth is not None:
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self.layers[lasth] = pyglet.graphics.Batch()
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indices = range(len(layertemp[lasth][0])) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))]
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self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3,
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GL_TRIANGLES,
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None, # group,
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indices,
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('v3f/static', layertemp[lasth][0]),
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('n3f/static', layertemp[lasth][1])))
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def genline(self, i, h, w):
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S = i[0][:3]
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E = i[1][:3]
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v = map(lambda x, y: x - y, E, S)
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vlen = math.sqrt(float(sum(map(lambda a: a * a, v[:3]))))
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if vlen == 0:
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vlen = 0.01
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sq2 = math.sqrt(2.0) / 2.0
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htw = float(h) / w
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d = w / 2.0
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if i[1][3] == i[0][3]:
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d = 0.05
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points = [[d, 0, 0],
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[sq2 * d, sq2 * d, 0],
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[0, d, 0],
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[-sq2 * d, sq2 * d, 0],
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[-d, 0, 0],
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[-sq2 * d, -sq2 * d, 0],
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[0, -d, 0],
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[sq2 * d, -sq2 * d, 0]
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]
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axis = stltool.cross([0, 0, 1], v)
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alen = math.sqrt(float(sum(map(lambda a: a * a, v[:3]))))
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if alen > 0:
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axis = map(lambda m: m / alen, axis)
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angle = math.acos(v[2] / vlen)
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def vrot(v, axis, angle):
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kxv = stltool.cross(axis, v)
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kdv = sum(map(lambda x, y: x * y, axis, v))
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return map(lambda x, y, z: x * math.cos(angle) + y * math.sin(angle) + z * kdv * (1.0 - math.cos(angle)), v, kxv, axis)
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points = map(lambda x: vrot(x, axis, angle), points)
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points = map(lambda x: [x[0], x[1], htw * x[2]], points)
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def vadd(v, o):
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return map(sum, zip(v, o))
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spoints = map(lambda x: vadd(S, x), points)
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epoints = map(lambda x: vadd(E, x), points)
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return spoints, epoints, S, E
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def transform(self, line):
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line = line.split(";")[0]
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cur = self.prev[:]
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if len(line) > 0:
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if "G1" in line or "G0" in line or "G92" in line:
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if("X" in line):
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cur[0] = float(line.split("X")[1].split(" ")[0])
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if("Y" in line):
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cur[1] = float(line.split("Y")[1].split(" ")[0])
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if("Z" in line):
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cur[2] = float(line.split("Z")[1].split(" ")[0])
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if("E" in line):
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cur[3] = float(line.split("E")[1].split(" ")[0])
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if self.prev == cur:
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return None
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if self.fline or "G92" in line:
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self.prev = cur
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self.fline = 0
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return None
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else:
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r = [self.prev, cur]
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self.prev = cur
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return r
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def delete(self):
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for i in self.vlists:
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i.delete()
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self.vlists = []
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def trackball(p1x, p1y, p2x, p2y, r):
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TRACKBALLSIZE = r
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#float a[3]; /* Axis of rotation */
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#float phi; /* how much to rotate about axis */
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#float p1[3], p2[3], d[3];
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#float t;
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if (p1x == p2x and p1y == p2y):
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return [0.0, 0.0, 0.0, 1.0]
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p1 = [p1x, p1y, project_to_sphere(TRACKBALLSIZE, p1x, p1y)]
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p2 = [p2x, p2y, project_to_sphere(TRACKBALLSIZE, p2x, p2y)]
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a = stltool.cross(p2, p1)
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d = map(lambda x, y: x - y, p1, p2)
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t = math.sqrt(sum(map(lambda x: x * x, d))) / (2.0 * TRACKBALLSIZE)
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if (t > 1.0):
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t = 1.0
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if (t < -1.0):
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t = -1.0
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phi = 2.0 * math.asin(t)
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return axis_to_quat(a, phi)
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def vec(*args):
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return (GLfloat * len(args))(*args)
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def axis_to_quat(a, phi):
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#print a, phi
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lena = math.sqrt(sum(map(lambda x: x * x, a)))
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q = map(lambda x: x * (1 / lena), a)
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q = map(lambda x: x * math.sin(phi / 2.0), q)
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q.append(math.cos(phi / 2.0))
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return q
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def build_rotmatrix(q):
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m = (GLdouble * 16)()
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m[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2])
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m[1] = 2.0 * (q[0] * q[1] - q[2] * q[3])
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m[2] = 2.0 * (q[2] * q[0] + q[1] * q[3])
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m[3] = 0.0
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m[4] = 2.0 * (q[0] * q[1] + q[2] * q[3])
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m[5] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0])
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m[6] = 2.0 * (q[1] * q[2] - q[0] * q[3])
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m[7] = 0.0
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m[8] = 2.0 * (q[2] * q[0] - q[1] * q[3])
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m[9] = 2.0 * (q[1] * q[2] + q[0] * q[3])
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m[10] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0])
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m[11] = 0.0
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m[12] = 0.0
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m[13] = 0.0
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m[14] = 0.0
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m[15] = 1.0
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return m
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def project_to_sphere(r, x, y):
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d = math.sqrt(x * x + y * y)
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if (d < r * 0.70710678118654752440):
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return math.sqrt(r * r - d * d)
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else:
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t = r / 1.41421356237309504880
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return t * t / d
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def mulquat(q1, rq):
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return [q1[3] * rq[0] + q1[0] * rq[3] + q1[1] * rq[2] - q1[2] * rq[1],
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q1[3] * rq[1] + q1[1] * rq[3] + q1[2] * rq[0] - q1[0] * rq[2],
|
|
q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0],
|
|
q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]]
|
|
|
|
|
|
class TestGlPanel(GLPanel):
|
|
|
|
def __init__(self, parent, size, id = wx.ID_ANY):
|
|
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0)
|
|
self.batches = []
|
|
self.rot = 0
|
|
self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move)
|
|
self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double)
|
|
self.initialized = 1
|
|
self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel)
|
|
self.parent = parent
|
|
self.initpos = None
|
|
self.dist = 200
|
|
self.bedsize = [200, 200]
|
|
self.transv = [0, 0, -self.dist]
|
|
self.basequat = [0, 0, 0, 1]
|
|
wx.CallAfter(self.forceresize)
|
|
self.mousepos = [0, 0]
|
|
|
|
def double(self, event):
|
|
p = event.GetPositionTuple()
|
|
sz = self.GetClientSize()
|
|
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
|
|
v[1] = self.bedsize[1] - v[1]
|
|
v += [300]
|
|
print "Double-click at "+str(v)+" in "
|
|
print self
|
|
|
|
def forceresize(self):
|
|
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
|
|
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
|
|
threading.Thread(target = self.update).start()
|
|
self.initialized = 0
|
|
|
|
def move_shape(self, delta):
|
|
"""moves shape (selected in l, which is list ListBox of shapes)
|
|
by an offset specified in tuple delta.
|
|
Positive numbers move to (rigt, down)"""
|
|
name = self.parent.l.GetSelection()
|
|
if name == wx.NOT_FOUND:
|
|
return False
|
|
|
|
name = self.parent.l.GetString(name)
|
|
|
|
model = self.parent.models[name]
|
|
model.offsets = [
|
|
model.offsets[0] + delta[0],
|
|
model.offsets[1] + delta[1],
|
|
model.offsets[2]
|
|
]
|
|
self.Refresh()
|
|
return True
|
|
|
|
def move(self, event):
|
|
"""react to mouse actions:
|
|
no mouse: show red mousedrop
|
|
LMB: move active object,
|
|
with shift rotate viewport
|
|
RMB: nothing
|
|
with shift move viewport
|
|
"""
|
|
if event.Dragging() and event.LeftIsDown():
|
|
if self.initpos == None:
|
|
self.initpos = event.GetPositionTuple()
|
|
else:
|
|
if not event.ShiftDown():
|
|
currentpos = event.GetPositionTuple()
|
|
delta = (
|
|
(currentpos[0] - self.initpos[0]),
|
|
-(currentpos[1] - self.initpos[1])
|
|
)
|
|
self.move_shape(delta)
|
|
self.initpos = None
|
|
return
|
|
#print self.initpos
|
|
p1 = self.initpos
|
|
self.initpos = None
|
|
p2 = event.GetPositionTuple()
|
|
sz = self.GetClientSize()
|
|
p1x = (float(p1[0]) - sz[0] / 2) / (sz[0] / 2)
|
|
p1y = -(float(p1[1]) - sz[1] / 2) / (sz[1] / 2)
|
|
p2x = (float(p2[0]) - sz[0] / 2) / (sz[0] / 2)
|
|
p2y = -(float(p2[1]) - sz[1] / 2) / (sz[1] / 2)
|
|
#print p1x, p1y, p2x, p2y
|
|
quat = trackball(p1x, p1y, p2x, p2y, -self.transv[2] / 250.0)
|
|
if self.rot:
|
|
self.basequat = mulquat(self.basequat, quat)
|
|
#else:
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
|
#self.basequat = quatx
|
|
mat = build_rotmatrix(self.basequat)
|
|
glLoadIdentity()
|
|
glTranslatef(self.transv[0], self.transv[1], 0)
|
|
glTranslatef(0, 0, self.transv[2])
|
|
glMultMatrixd(mat)
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
|
self.rot = 1
|
|
|
|
elif event.ButtonUp(wx.MOUSE_BTN_LEFT):
|
|
if self.initpos is not None:
|
|
self.initpos = None
|
|
elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
|
|
if self.initpos is not None:
|
|
self.initpos = None
|
|
|
|
elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
|
|
if self.initpos is None:
|
|
self.initpos = event.GetPositionTuple()
|
|
else:
|
|
p1 = self.initpos
|
|
p2 = event.GetPositionTuple()
|
|
sz = self.GetClientSize()
|
|
p1 = list(p1)
|
|
p2 = list(p2)
|
|
p1[1] *= -1
|
|
p2[1] *= -1
|
|
|
|
self.transv = map(lambda x, y, z, c: c - self.dist * (x - y) / z, list(p1) + [0], list(p2) + [0], list(sz) + [1], self.transv)
|
|
|
|
glLoadIdentity()
|
|
glTranslatef(self.transv[0], self.transv[1], 0)
|
|
glTranslatef(0, 0, self.transv[2])
|
|
if(self.rot):
|
|
glMultMatrixd(build_rotmatrix(self.basequat))
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
|
self.rot = 1
|
|
self.initpos = None
|
|
else:
|
|
#mouse is moving without a button press
|
|
p = event.GetPositionTuple()
|
|
sz = self.GetClientSize()
|
|
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
|
|
v[1] = self.bedsize[1] - v[1]
|
|
self.mousepos = v
|
|
|
|
def rotate_shape(self, angle):
|
|
"""rotates acive shape
|
|
positive angle is clockwise
|
|
"""
|
|
name = self.parent.l.GetSelection()
|
|
if name == wx.NOT_FOUND:
|
|
return False
|
|
name = self.parent.l.GetString(name)
|
|
model = self.parent.models[name]
|
|
model.rot += angle
|
|
|
|
def wheel(self, event):
|
|
"""react to mouse wheel actions:
|
|
rotate object
|
|
with shift zoom viewport
|
|
"""
|
|
z = event.GetWheelRotation()
|
|
angle = 10
|
|
if not event.ShiftDown():
|
|
i = self.parent.l.GetSelection()
|
|
|
|
if i < 0:
|
|
try:
|
|
self.parent.setlayerindex(z)
|
|
except:
|
|
pass
|
|
return
|
|
|
|
if z > 0:
|
|
self.rotate_shape(angle / 2)
|
|
else:
|
|
self.rotate_shape(-angle / 2)
|
|
return
|
|
if z > 0:
|
|
self.transv[2] += angle
|
|
else:
|
|
self.transv[2] -= angle
|
|
|
|
glLoadIdentity()
|
|
glTranslatef(*self.transv)
|
|
if(self.rot):
|
|
glMultMatrixd(build_rotmatrix(self.basequat))
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
|
self.rot = 1
|
|
|
|
def keypress(self, event):
|
|
"""gets keypress events and moves/rotates acive shape"""
|
|
keycode = event.GetKeyCode()
|
|
print keycode
|
|
step = 5
|
|
angle = 18
|
|
if event.ControlDown():
|
|
step = 1
|
|
angle = 1
|
|
#h
|
|
if keycode == 72:
|
|
self.move_shape((-step, 0))
|
|
#l
|
|
if keycode == 76:
|
|
self.move_shape((step, 0))
|
|
#j
|
|
if keycode == 75:
|
|
self.move_shape((0, step))
|
|
#k
|
|
if keycode == 74:
|
|
self.move_shape((0, -step))
|
|
#[
|
|
if keycode == 91:
|
|
self.rotate_shape(-angle)
|
|
#]
|
|
if keycode == 93:
|
|
self.rotate_shape(angle)
|
|
event.Skip()
|
|
|
|
def update(self):
|
|
while(1):
|
|
dt = 0.05
|
|
time.sleep(0.05)
|
|
try:
|
|
wx.CallAfter(self.Refresh)
|
|
except:
|
|
return
|
|
|
|
def anim(self, obj):
|
|
g = 50 * 9.8
|
|
v = 20
|
|
dt = 0.05
|
|
basepos = obj.offsets[2]
|
|
obj.offsets[2] += obj.animoffset
|
|
while obj.offsets[2] > -1:
|
|
time.sleep(dt)
|
|
obj.offsets[2] -= v * dt
|
|
v += g * dt
|
|
if(obj.offsets[2] < 0):
|
|
obj.scale[2] *= 1 - 3 * dt
|
|
#return
|
|
v = v / 4
|
|
while obj.offsets[2] < basepos:
|
|
time.sleep(dt)
|
|
obj.offsets[2] += v * dt
|
|
v -= g * dt
|
|
obj.scale[2] *= 1 + 5 * dt
|
|
obj.scale[2] = 1.0
|
|
|
|
def create_objects(self):
|
|
'''create opengl objects when opengl is initialized'''
|
|
self.initialized = 1
|
|
wx.CallAfter(self.Refresh)
|
|
|
|
def drawmodel(self, m, n):
|
|
batch = pyglet.graphics.Batch()
|
|
stl = stlview(m.facets, batch = batch)
|
|
m.batch = batch
|
|
m.animoffset = 300
|
|
#print m
|
|
#threading.Thread(target = self.anim, args = (m, )).start()
|
|
wx.CallAfter(self.Refresh)
|
|
|
|
def update_object_resize(self):
|
|
'''called when the window recieves only if opengl is initialized'''
|
|
pass
|
|
|
|
def draw_objects(self):
|
|
'''called in the middle of ondraw after the buffer has been cleared'''
|
|
if self.vpmat is None:
|
|
return
|
|
if not self.initialized:
|
|
self.create_objects()
|
|
|
|
#glLoadIdentity()
|
|
#print list(self.pmat)
|
|
if self.rot == 1:
|
|
glLoadIdentity()
|
|
glMultMatrixd(self.mvmat)
|
|
else:
|
|
glLoadIdentity()
|
|
glTranslatef(*self.transv)
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
|
glBegin(GL_LINES)
|
|
glNormal3f(0, 0, 1)
|
|
rows = 10
|
|
cols = 10
|
|
zheight = 50
|
|
for i in xrange(-rows, rows + 1):
|
|
if i % 5 == 0:
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
|
else:
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
|
glVertex3f(10 * -cols, 10 * i, 0)
|
|
glVertex3f(10 * cols, 10 * i, 0)
|
|
for i in xrange(-cols, cols + 1):
|
|
if i % 5 == 0:
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
|
else:
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
|
glVertex3f(10 * i, 10 * -rows, 0)
|
|
glVertex3f(10 * i, 10 * rows, 0)
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
|
glVertex3f(10 * -cols, 10 * -rows, 0)
|
|
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * cols, 10 * rows, 0)
|
|
glVertex3f(10 * cols, 10 * rows, zheight)
|
|
glVertex3f(10 * cols, 10 * -rows, 0)
|
|
glVertex3f(10 * cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * -cols, 10 * rows, 0)
|
|
glVertex3f(10 * -cols, 10 * rows, zheight)
|
|
|
|
glVertex3f(10 * -cols, 10 * rows, zheight)
|
|
glVertex3f(10 * cols, 10 * rows, zheight)
|
|
glVertex3f(10 * cols, 10 * rows, zheight)
|
|
glVertex3f(10 * cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
|
glVertex3f(10 * -cols, 10 * rows, zheight)
|
|
|
|
glEnd()
|
|
glPushMatrix()
|
|
glTranslatef(self.mousepos[0] - self.bedsize[0] / 2, self.mousepos[1] - self.bedsize[1] / 2, 0)
|
|
glBegin(GL_TRIANGLES)
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1))
|
|
glNormal3f(0, 0, 1)
|
|
glVertex3f(2, 2, 0)
|
|
glVertex3f(-2, 2, 0)
|
|
glVertex3f(-2, -2, 0)
|
|
glVertex3f(2, -2, 0)
|
|
glVertex3f(2, 2, 0)
|
|
glVertex3f(-2, -2, 0)
|
|
glEnd()
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1))
|
|
#glTranslatef(0, 40, 0)
|
|
glPopMatrix()
|
|
glPushMatrix()
|
|
glTranslatef(-100, -100, 0)
|
|
|
|
for i in self.parent.models.values():
|
|
glPushMatrix()
|
|
glTranslatef(*(i.offsets))
|
|
glRotatef(i.rot, 0.0, 0.0, 1.0)
|
|
glScalef(*i.scale)
|
|
|
|
try:
|
|
if i.curlayer in i.gc.layers:
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.13, 0.37, 0.25, 1))
|
|
[i.gc.layers[j].draw() for j in i.gc.layers.keys() if j < i.curlayer]
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.9, 1))
|
|
b = i.gc.layers[i.curlayer]
|
|
b.draw()
|
|
else:
|
|
i.batch.draw()
|
|
except:
|
|
i.batch.draw()
|
|
glPopMatrix()
|
|
glPopMatrix()
|
|
#print "drawn batch"
|
|
|
|
|
|
class GCFrame(wx.Frame):
|
|
'''A simple class for using OpenGL with wxPython.'''
|
|
|
|
def __init__(self, parent, ID, title, pos = wx.DefaultPosition,
|
|
size = wx.DefaultSize, style = wx.DEFAULT_FRAME_STYLE):
|
|
super(GCFrame, self).__init__(parent, ID, title, pos, (size[0] + 150, size[1]), style)
|
|
|
|
class d:
|
|
def GetSelection(self):
|
|
return wx.NOT_FOUND
|
|
self.p = self
|
|
m = d()
|
|
m.offsets = [0, 0, 0]
|
|
m.rot = 0
|
|
m.curlayer = 0.0
|
|
m.scale = [1.0, 1.0, 1.0]
|
|
m.batch = pyglet.graphics.Batch()
|
|
m.gc = gcview([], batch = m.batch)
|
|
self.models = {"": m}
|
|
self.l = d()
|
|
self.modelindex = 0
|
|
self.GLPanel1 = TestGlPanel(self, size)
|
|
|
|
def addfile(self, gcode = []):
|
|
self.models[""].gc.delete()
|
|
self.models[""].gc = gcview(gcode, batch = self.models[""].batch)
|
|
|
|
def clear(self):
|
|
self.models[""].gc.delete()
|
|
self.models[""].gc = gcview([], batch = self.models[""].batch)
|
|
|
|
def Show(self, arg = True):
|
|
wx.Frame.Show(self, arg)
|
|
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
|
|
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
|
|
self.Refresh()
|
|
wx.FutureCall(500, self.GLPanel1.forceresize)
|
|
#threading.Thread(target = self.update).start()
|
|
#self.initialized = 0
|
|
|
|
def setlayerindex(self, z):
|
|
m = self.models[""]
|
|
mlk = sorted(m.gc.layers.keys())
|
|
if z > 0 and self.modelindex < len(mlk) - 1:
|
|
self.modelindex += 1
|
|
if z < 0 and self.modelindex > 0:
|
|
self.modelindex -= 1
|
|
m.curlayer = mlk[self.modelindex]
|
|
wx.CallAfter(self.SetTitle, "Gcode view, shift to move. Layer %d, Z = %f" % (self.modelindex, m.curlayer))
|
|
|
|
|
|
def main():
|
|
app = wx.App(redirect = False)
|
|
frame = GCFrame(None, wx.ID_ANY, 'Gcode view, shift to move view, mousewheel to set layer', size = (400, 400))
|
|
frame.addfile(list(open("carriage dump_export.gcode")))
|
|
#frame = wx.Frame(None, -1, "GL Window", size = (400, 400))
|
|
#panel = TestGlPanel(frame)
|
|
#frame.Show(True)
|
|
#app.MainLoop()
|
|
app.Destroy()
|
|
|
|
if __name__ == "__main__":
|
|
import cProfile
|
|
print cProfile.run("main()")
|