#!/usr/bin/python # This file is part of the Printrun suite. # # Printrun is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Printrun is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Printrun. If not, see . import os import math import stltool import wx from wx import glcanvas import time import threading import pyglet pyglet.options['shadow_window'] = False pyglet.options['debug_gl'] = False from pyglet.gl import * class GLPanel(wx.Panel): '''A simple class for using OpenGL with wxPython.''' def __init__(self, parent, id, pos = wx.DefaultPosition, size = wx.DefaultSize, style = 0): # Forcing a no full repaint to stop flickering style = style | wx.NO_FULL_REPAINT_ON_RESIZE #call super function super(GLPanel, self).__init__(parent, id, pos, size, style) #init gl canvas data self.GLinitialized = False attribList = (glcanvas.WX_GL_RGBA, # RGBA glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit # Create the canvas self.sizer = wx.BoxSizer(wx.HORIZONTAL) self.canvas = glcanvas.GLCanvas(self, attribList = attribList) self.sizer.Add(self.canvas, 1, wx.EXPAND) self.SetSizer(self.sizer) #self.sizer.Fit(self) self.Layout() # bind events self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent) self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent) self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent) #========================================================================== # Canvas Proxy Methods #========================================================================== def GetGLExtents(self): '''Get the extents of the OpenGL canvas.''' return self.canvas.GetClientSize() def SwapBuffers(self): '''Swap the OpenGL buffers.''' self.canvas.SwapBuffers() #========================================================================== # wxPython Window Handlers #========================================================================== def processEraseBackgroundEvent(self, event): '''Process the erase background event.''' pass # Do nothing, to avoid flashing on MSWin def processSizeEvent(self, event): '''Process the resize event.''' if self.canvas.GetContext(): # Make sure the frame is shown before calling SetCurrent. self.Show() self.canvas.SetCurrent() size = self.GetGLExtents() self.winsize = (size.width, size.height) self.width, self.height = size.width, size.height self.OnReshape(size.width, size.height) self.canvas.Refresh(False) event.Skip() def processPaintEvent(self, event): '''Process the drawing event.''' self.canvas.SetCurrent() # This is a 'perfect' time to initialize OpenGL ... only if we need to if not self.GLinitialized: self.OnInitGL() self.GLinitialized = True self.OnDraw() event.Skip() def Destroy(self): #clean up the pyglet OpenGL context #self.pygletcontext.destroy() #call the super method super(wx.Panel, self).Destroy() #========================================================================== # GLFrame OpenGL Event Handlers #========================================================================== def OnInitGL(self): '''Initialize OpenGL for use in the window.''' #create a pyglet context for this panel self.pmat = (GLdouble * 16)() self.mvmat = (GLdouble * 16)() self.pygletcontext = Context(current_context) self.pygletcontext.set_current() self.dist = 1000 self.vpmat = None #normal gl init glClearColor(0, 0, 0, 1) glColor3f(1, 0, 0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) # Uncomment this line for a wireframe view #glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # Simple light setup. On Windows GL_LIGHT0 is enabled by default, # but this is not the case on Linux or Mac, so remember to always # include it. glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_LIGHT1) # Define a simple function to create ctypes arrays of floats: def vec(*args): return (GLfloat * len(args))(*args) glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0)) glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1)) glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1)) glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0)) glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1)) glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1)) glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1)) glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0, 0.1, 0, 0.9)) #create objects to draw #self.create_objects() def OnReshape(self, width, height): '''Reshape the OpenGL viewport based on the dimensions of the window.''' if not self.GLinitialized: self.OnInitGL() self.GLinitialized = True self.pmat = (GLdouble * 16)() self.mvmat = (GLdouble * 16)() glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60., width / float(height), .1, 1000.) glMatrixMode(GL_MODELVIEW) glLoadIdentity() #pyglet stuff self.vpmat = (GLint * 4)(0, 0, *list(self.GetClientSize())) glGetDoublev(GL_PROJECTION_MATRIX, self.pmat) glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat) #glMatrixMode(GL_PROJECTION) # Wrap text to the width of the window if self.GLinitialized: self.pygletcontext.set_current() self.update_object_resize() def OnDraw(self, *args, **kwargs): """Draw the window.""" #clear the context self.canvas.SetCurrent() self.pygletcontext.set_current() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) #draw objects self.draw_objects() #update screen self.SwapBuffers() #========================================================================== # To be implemented by a sub class #========================================================================== def create_objects(self): '''create opengl objects when opengl is initialized''' pass def update_object_resize(self): '''called when the window recieves only if opengl is initialized''' pass def draw_objects(self): '''called in the middle of ondraw after the buffer has been cleared''' pass class stlview(object): def __init__(self, facets, batch): # Create the vertex and normal arrays. vertices = [] normals = [] for i in facets: for j in i[1]: vertices.extend(j) normals.extend(i[0]) # Create a list of triangle indices. indices = range(3 * len(facets)) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))] #print indices[:10] self.vertex_list = batch.add_indexed(len(vertices) // 3, GL_TRIANGLES, None, # group, indices, ('v3f/static', vertices), ('n3f/static', normals)) def delete(self): self.vertex_list.delete() def vdiff(v, o): return [x[0] - x[1] for x in zip(v, o)] class gcview(object): def __init__(self, lines, batch, w = 0.5, h = 0.5): # Create the vertex and normal arrays. vertices = [] normals = [] self.prev = [0.001, 0.001, 0.001, 0.001] self.fline = 1 self.vlists = [] self.layers = {} t0 = time.time() lines = [self.transform(i) for i in lines] lines = [i for i in lines if i is not None] print "transformed lines in %fs" % (time.time() - t0) t0 = time.time() layertemp = {} lasth = None counter = 0 if len(lines) == 0: return for i in lines: counter += 1 if i[0][2] not in layertemp: layertemp[i[0][2]] = [[], []] if lasth is not None: self.layers[lasth] = pyglet.graphics.Batch() lt = layertemp[lasth][0] indices = range(len(layertemp[lasth][0]) // 3) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))] self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3, GL_TRIANGLES, None, # group, indices, ('v3f/static', layertemp[lasth][0]), ('n3f/static', layertemp[lasth][1]))) lasth = i[0][2] spoints, epoints, S, E = self.genline(i, h, w) verticestoadd = [[ spoints[(j + 1) % 8], epoints[(j) % 8], spoints[j], epoints[j], spoints[(j + 1) % 8], epoints[(j + 1) % 8] ] for j in xrange(8)] normalstoadd = [map(vdiff, v, [S, E, S, E, S, E]) for v in verticestoadd] v1 = [] map(v1.extend, verticestoadd) v2 = [] map(v2.extend, v1) n1 = [] map(n1.extend, normalstoadd) n2 = [] map(n2.extend, n1) layertemp[i[0][2]][0] += v2 vertices += v2 layertemp[i[0][2]][1] += n2 normals += n2 print "appended lines in %fs" % (time.time() - t0) t0 = time.time() # Create a list of triangle indices. indices = range(3 * 16 * len(lines)) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))] self.vlists.append(batch.add_indexed(len(vertices) // 3, GL_TRIANGLES, None, # group, indices, ('v3f/static', vertices), ('n3f/static', normals))) if lasth is not None: self.layers[lasth] = pyglet.graphics.Batch() indices = range(len(layertemp[lasth][0])) # [[3*i, 3*i+1, 3*i+2] for i in xrange(len(facets))] self.vlists.append(self.layers[lasth].add_indexed(len(layertemp[lasth][0]) // 3, GL_TRIANGLES, None, # group, indices, ('v3f/static', layertemp[lasth][0]), ('n3f/static', layertemp[lasth][1]))) def genline(self, i, h, w): S = i[0][:3] E = i[1][:3] v = map(lambda x, y: x - y, E, S) vlen = math.sqrt(float(sum(map(lambda a: a * a, v[:3])))) if vlen == 0: vlen = 0.01 sq2 = math.sqrt(2.0) / 2.0 htw = float(h) / w d = w / 2.0 if i[1][3] == i[0][3]: d = 0.05 points = [[d, 0, 0], [sq2 * d, sq2 * d, 0], [0, d, 0], [-sq2 * d, sq2 * d, 0], [-d, 0, 0], [-sq2 * d, -sq2 * d, 0], [0, -d, 0], [sq2 * d, -sq2 * d, 0] ] axis = stltool.cross([0, 0, 1], v) alen = math.sqrt(float(sum(map(lambda a: a * a, v[:3])))) if alen > 0: axis = map(lambda m: m / alen, axis) angle = math.acos(v[2] / vlen) def vrot(v, axis, angle): kxv = stltool.cross(axis, v) kdv = sum(map(lambda x, y: x * y, axis, v)) return map(lambda x, y, z: x * math.cos(angle) + y * math.sin(angle) + z * kdv * (1.0 - math.cos(angle)), v, kxv, axis) points = map(lambda x: vrot(x, axis, angle), points) points = map(lambda x: [x[0], x[1], htw * x[2]], points) def vadd(v, o): return map(sum, zip(v, o)) spoints = map(lambda x: vadd(S, x), points) epoints = map(lambda x: vadd(E, x), points) return spoints, epoints, S, E def transform(self, line): line = line.split(";")[0] cur = self.prev[:] if len(line) > 0: if "G1" in line or "G0" in line or "G92" in line: if("X" in line): cur[0] = float(line.split("X")[1].split(" ")[0]) if("Y" in line): cur[1] = float(line.split("Y")[1].split(" ")[0]) if("Z" in line): cur[2] = float(line.split("Z")[1].split(" ")[0]) if("E" in line): cur[3] = float(line.split("E")[1].split(" ")[0]) if self.prev == cur: return None if self.fline or "G92" in line: self.prev = cur self.fline = 0 return None else: r = [self.prev, cur] self.prev = cur return r def delete(self): for i in self.vlists: i.delete() self.vlists = [] def trackball(p1x, p1y, p2x, p2y, r): TRACKBALLSIZE = r #float a[3]; /* Axis of rotation */ #float phi; /* how much to rotate about axis */ #float p1[3], p2[3], d[3]; #float t; if (p1x == p2x and p1y == p2y): return [0.0, 0.0, 0.0, 1.0] p1 = [p1x, p1y, project_to_sphere(TRACKBALLSIZE, p1x, p1y)] p2 = [p2x, p2y, project_to_sphere(TRACKBALLSIZE, p2x, p2y)] a = stltool.cross(p2, p1) d = map(lambda x, y: x - y, p1, p2) t = math.sqrt(sum(map(lambda x: x * x, d))) / (2.0 * TRACKBALLSIZE) if (t > 1.0): t = 1.0 if (t < -1.0): t = -1.0 phi = 2.0 * math.asin(t) return axis_to_quat(a, phi) def vec(*args): return (GLfloat * len(args))(*args) def axis_to_quat(a, phi): #print a, phi lena = math.sqrt(sum(map(lambda x: x * x, a))) q = map(lambda x: x * (1 / lena), a) q = map(lambda x: x * math.sin(phi / 2.0), q) q.append(math.cos(phi / 2.0)) return q def build_rotmatrix(q): m = (GLdouble * 16)() m[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]) m[1] = 2.0 * (q[0] * q[1] - q[2] * q[3]) m[2] = 2.0 * (q[2] * q[0] + q[1] * q[3]) m[3] = 0.0 m[4] = 2.0 * (q[0] * q[1] + q[2] * q[3]) m[5] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]) m[6] = 2.0 * (q[1] * q[2] - q[0] * q[3]) m[7] = 0.0 m[8] = 2.0 * (q[2] * q[0] - q[1] * q[3]) m[9] = 2.0 * (q[1] * q[2] + q[0] * q[3]) m[10] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]) m[11] = 0.0 m[12] = 0.0 m[13] = 0.0 m[14] = 0.0 m[15] = 1.0 return m def project_to_sphere(r, x, y): d = math.sqrt(x * x + y * y) if (d < r * 0.70710678118654752440): return math.sqrt(r * r - d * d) else: t = r / 1.41421356237309504880 return t * t / d def mulquat(q1, rq): return [q1[3] * rq[0] + q1[0] * rq[3] + q1[1] * rq[2] - q1[2] * rq[1], q1[3] * rq[1] + q1[1] * rq[3] + q1[2] * rq[0] - q1[0] * rq[2], q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0], q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]] class TestGlPanel(GLPanel): def __init__(self, parent, size, id = wx.ID_ANY): super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0) self.batches = [] self.rot = 0 self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move) self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double) self.initialized = 1 self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel) self.parent = parent self.initpos = None self.dist = 200 self.bedsize = [200, 200] self.transv = [0, 0, -self.dist] self.basequat = [0, 0, 0, 1] wx.CallAfter(self.forceresize) self.mousepos = [0, 0] def double(self, event): p = event.GetPositionTuple() sz = self.GetClientSize() v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize) v[1] = self.bedsize[1] - v[1] v += [300] print "Double-click at "+str(v)+" in " print self def forceresize(self): self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1)) self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1)) threading.Thread(target = self.update).start() self.initialized = 0 def move_shape(self, delta): """moves shape (selected in l, which is list ListBox of shapes) by an offset specified in tuple delta. Positive numbers move to (rigt, down)""" name = self.parent.l.GetSelection() if name == wx.NOT_FOUND: return False name = self.parent.l.GetString(name) model = self.parent.models[name] model.offsets = [ model.offsets[0] + delta[0], model.offsets[1] + delta[1], model.offsets[2] ] self.Refresh() return True def move(self, event): """react to mouse actions: no mouse: show red mousedrop LMB: move active object, with shift rotate viewport RMB: nothing with shift move viewport """ if event.Dragging() and event.LeftIsDown(): if self.initpos == None: self.initpos = event.GetPositionTuple() else: if not event.ShiftDown(): currentpos = event.GetPositionTuple() delta = ( (currentpos[0] - self.initpos[0]), -(currentpos[1] - self.initpos[1]) ) self.move_shape(delta) self.initpos = None return #print self.initpos p1 = self.initpos self.initpos = None p2 = event.GetPositionTuple() sz = self.GetClientSize() p1x = (float(p1[0]) - sz[0] / 2) / (sz[0] / 2) p1y = -(float(p1[1]) - sz[1] / 2) / (sz[1] / 2) p2x = (float(p2[0]) - sz[0] / 2) / (sz[0] / 2) p2y = -(float(p2[1]) - sz[1] / 2) / (sz[1] / 2) #print p1x, p1y, p2x, p2y quat = trackball(p1x, p1y, p2x, p2y, -self.transv[2] / 250.0) if self.rot: self.basequat = mulquat(self.basequat, quat) #else: glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat) #self.basequat = quatx mat = build_rotmatrix(self.basequat) glLoadIdentity() glTranslatef(self.transv[0], self.transv[1], 0) glTranslatef(0, 0, self.transv[2]) glMultMatrixd(mat) glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat) self.rot = 1 elif event.ButtonUp(wx.MOUSE_BTN_LEFT): if self.initpos is not None: self.initpos = None elif event.ButtonUp(wx.MOUSE_BTN_RIGHT): if self.initpos is not None: self.initpos = None elif event.Dragging() and event.RightIsDown() and event.ShiftDown(): if self.initpos is None: self.initpos = event.GetPositionTuple() else: p1 = self.initpos p2 = event.GetPositionTuple() sz = self.GetClientSize() p1 = list(p1) p2 = list(p2) p1[1] *= -1 p2[1] *= -1 self.transv = map(lambda x, y, z, c: c - self.dist * (x - y) / z, list(p1) + [0], list(p2) + [0], list(sz) + [1], self.transv) glLoadIdentity() glTranslatef(self.transv[0], self.transv[1], 0) glTranslatef(0, 0, self.transv[2]) if(self.rot): glMultMatrixd(build_rotmatrix(self.basequat)) glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat) self.rot = 1 self.initpos = None else: #mouse is moving without a button press p = event.GetPositionTuple() sz = self.GetClientSize() v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize) v[1] = self.bedsize[1] - v[1] self.mousepos = v def rotate_shape(self, angle): """rotates acive shape positive angle is clockwise """ name = self.parent.l.GetSelection() if name == wx.NOT_FOUND: return False name = self.parent.l.GetString(name) model = self.parent.models[name] model.rot += angle def wheel(self, event): """react to mouse wheel actions: rotate object with shift zoom viewport """ z = event.GetWheelRotation() angle = 10 if not event.ShiftDown(): i = self.parent.l.GetSelection() if i < 0: try: self.parent.setlayerindex(z) except: pass return if z > 0: self.rotate_shape(angle / 2) else: self.rotate_shape(-angle / 2) return if z > 0: self.transv[2] += angle else: self.transv[2] -= angle glLoadIdentity() glTranslatef(*self.transv) if(self.rot): glMultMatrixd(build_rotmatrix(self.basequat)) glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat) self.rot = 1 def keypress(self, event): """gets keypress events and moves/rotates acive shape""" keycode = event.GetKeyCode() print keycode step = 5 angle = 18 if event.ControlDown(): step = 1 angle = 1 #h if keycode == 72: self.move_shape((-step, 0)) #l if keycode == 76: self.move_shape((step, 0)) #j if keycode == 75: self.move_shape((0, step)) #k if keycode == 74: self.move_shape((0, -step)) #[ if keycode == 91: self.rotate_shape(-angle) #] if keycode == 93: self.rotate_shape(angle) event.Skip() def update(self): while(1): dt = 0.05 time.sleep(0.05) try: wx.CallAfter(self.Refresh) except: return def anim(self, obj): g = 50 * 9.8 v = 20 dt = 0.05 basepos = obj.offsets[2] obj.offsets[2] += obj.animoffset while obj.offsets[2] > -1: time.sleep(dt) obj.offsets[2] -= v * dt v += g * dt if(obj.offsets[2] < 0): obj.scale[2] *= 1 - 3 * dt #return v = v / 4 while obj.offsets[2] < basepos: time.sleep(dt) obj.offsets[2] += v * dt v -= g * dt obj.scale[2] *= 1 + 5 * dt obj.scale[2] = 1.0 def create_objects(self): '''create opengl objects when opengl is initialized''' self.initialized = 1 wx.CallAfter(self.Refresh) def drawmodel(self, m, n): batch = pyglet.graphics.Batch() stl = stlview(m.facets, batch = batch) m.batch = batch m.animoffset = 300 #print m #threading.Thread(target = self.anim, args = (m, )).start() wx.CallAfter(self.Refresh) def update_object_resize(self): '''called when the window recieves only if opengl is initialized''' pass def draw_objects(self): '''called in the middle of ondraw after the buffer has been cleared''' if self.vpmat is None: return if not self.initialized: self.create_objects() #glLoadIdentity() #print list(self.pmat) if self.rot == 1: glLoadIdentity() glMultMatrixd(self.mvmat) else: glLoadIdentity() glTranslatef(*self.transv) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1)) glBegin(GL_LINES) glNormal3f(0, 0, 1) rows = 10 cols = 10 zheight = 50 for i in xrange(-rows, rows + 1): if i % 5 == 0: glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1)) else: glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1)) glVertex3f(10 * -cols, 10 * i, 0) glVertex3f(10 * cols, 10 * i, 0) for i in xrange(-cols, cols + 1): if i % 5 == 0: glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1)) else: glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1)) glVertex3f(10 * i, 10 * -rows, 0) glVertex3f(10 * i, 10 * rows, 0) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1)) glVertex3f(10 * -cols, 10 * -rows, 0) glVertex3f(10 * -cols, 10 * -rows, zheight) glVertex3f(10 * cols, 10 * rows, 0) glVertex3f(10 * cols, 10 * rows, zheight) glVertex3f(10 * cols, 10 * -rows, 0) glVertex3f(10 * cols, 10 * -rows, zheight) glVertex3f(10 * -cols, 10 * rows, 0) glVertex3f(10 * -cols, 10 * rows, zheight) glVertex3f(10 * -cols, 10 * rows, zheight) glVertex3f(10 * cols, 10 * rows, zheight) glVertex3f(10 * cols, 10 * rows, zheight) glVertex3f(10 * cols, 10 * -rows, zheight) glVertex3f(10 * cols, 10 * -rows, zheight) glVertex3f(10 * -cols, 10 * -rows, zheight) glVertex3f(10 * -cols, 10 * -rows, zheight) glVertex3f(10 * -cols, 10 * rows, zheight) glEnd() glPushMatrix() glTranslatef(self.mousepos[0] - self.bedsize[0] / 2, self.mousepos[1] - self.bedsize[1] / 2, 0) glBegin(GL_TRIANGLES) glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1)) glNormal3f(0, 0, 1) glVertex3f(2, 2, 0) glVertex3f(-2, 2, 0) glVertex3f(-2, -2, 0) glVertex3f(2, -2, 0) glVertex3f(2, 2, 0) glVertex3f(-2, -2, 0) glEnd() glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1)) #glTranslatef(0, 40, 0) glPopMatrix() glPushMatrix() glTranslatef(-100, -100, 0) for i in self.parent.models.values(): glPushMatrix() glTranslatef(*(i.offsets)) glRotatef(i.rot, 0.0, 0.0, 1.0) glScalef(*i.scale) try: if i.curlayer in i.gc.layers: glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.13, 0.37, 0.25, 1)) [i.gc.layers[j].draw() for j in i.gc.layers.keys() if j < i.curlayer] glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.9, 1)) b = i.gc.layers[i.curlayer] b.draw() else: i.batch.draw() except: i.batch.draw() glPopMatrix() glPopMatrix() #print "drawn batch" class GCFrame(wx.Frame): '''A simple class for using OpenGL with wxPython.''' def __init__(self, parent, ID, title, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.DEFAULT_FRAME_STYLE): super(GCFrame, self).__init__(parent, ID, title, pos, (size[0] + 150, size[1]), style) class d: def GetSelection(self): return wx.NOT_FOUND self.p = self m = d() m.offsets = [0, 0, 0] m.rot = 0 m.curlayer = 0.0 m.scale = [1.0, 1.0, 1.0] m.batch = pyglet.graphics.Batch() m.gc = gcview([], batch = m.batch) self.models = {"": m} self.l = d() self.modelindex = 0 self.GLPanel1 = TestGlPanel(self, size) def addfile(self, gcode = []): self.models[""].gc.delete() self.models[""].gc = gcview(gcode, batch = self.models[""].batch) def clear(self): self.models[""].gc.delete() self.models[""].gc = gcview([], batch = self.models[""].batch) def Show(self, arg = True): wx.Frame.Show(self, arg) self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1)) self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1)) self.Refresh() wx.FutureCall(500, self.GLPanel1.forceresize) #threading.Thread(target = self.update).start() #self.initialized = 0 def setlayerindex(self, z): m = self.models[""] mlk = sorted(m.gc.layers.keys()) if z > 0 and self.modelindex < len(mlk) - 1: self.modelindex += 1 if z < 0 and self.modelindex > 0: self.modelindex -= 1 m.curlayer = mlk[self.modelindex] wx.CallAfter(self.SetTitle, "Gcode view, shift to move. Layer %d, Z = %f" % (self.modelindex, m.curlayer)) def main(): app = wx.App(redirect = False) frame = GCFrame(None, wx.ID_ANY, 'Gcode view, shift to move view, mousewheel to set layer', size = (400, 400)) frame.addfile(list(open("carriage dump_export.gcode"))) #frame = wx.Frame(None, -1, "GL Window", size = (400, 400)) #panel = TestGlPanel(frame) #frame.Show(True) #app.MainLoop() app.Destroy() if __name__ == "__main__": import cProfile print cProfile.run("main()")