Separate XY and Z control panels into classes.

master
Duane Johnson 2011-11-07 13:04:45 -06:00
parent 540faffe9a
commit 8986a90c76
3 changed files with 329 additions and 294 deletions

304
test.py
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@ -1,309 +1,25 @@
import wx, os, math
from bufferedcanvas import *
def imagefile(filename):
return os.path.join(os.path.dirname(__file__), "images", filename)
def sign(n):
if n < 0: return -1
elif n > 0: return 1
else: return 0
class ZButtons(BufferedCanvas):
button_ydistances = [16, 46, 80, 118]
center = (36, 147)
def __init__(self, parent, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_z.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.range = None
self.direction = None
self.orderOfMagnitudeIdx = 0 # 0 means '1', 1 means '10', 2 means '100', etc.
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(71, 297))
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_MOTION, self.OnMotion)
def lookupRange(self, ydist):
idx = -1
for d in ZButtons.button_ydistances:
if ydist < d:
return idx
idx += 1
return None
def highlight(self, dc, rng, dir):
assert(rng >= -1 and rng <= 2)
assert(dir >= -1 and dir <= 1)
fudge = 10
x = 0 + fudge
w = 72 - fudge*2
if rng == -1:
y = ZButtons.center[1] - ZButtons.button_ydistances[0]
h = ZButtons.button_ydistances[0] * 2
else:
k = 1 if dir > 0 else 0
y = ZButtons.center[1] - (dir * ZButtons.button_ydistances[rng+k])
h = ZButtons.button_ydistances[rng+1] - ZButtons.button_ydistances[rng]
dc.DrawRectangle(x, y, w, h)
# self.drawPartialPie(dc, center, r1-inner_ring_radius, r2-inner_ring_radius, a1+fudge, a2-fudge)
def getRangeDir(self, pos):
ydelta = ZButtons.center[1] - pos[1]
return (self.lookupRange(abs(ydelta)), sign(ydelta))
def OnMotion(self, event):
oldr, oldd = self.range, self.direction
mpos = event.GetPosition()
self.range, self.direction = self.getRangeDir(mpos)
if oldr != self.range or oldd != self.direction:
self.update()
def OnLeftDown(self, event):
mpos = event.GetPosition()
r, d = self.getRangeDir(mpos)
if r >= 0:
value = math.pow(10, self.orderOfMagnitudeIdx) * math.pow(10, r - 1) * d
print 'z', value
else:
print 'Z home'
def draw(self, dc):
dc.Clear()
# center = wx.Point(XYButtons.center[0], XYButtons.center[1])
dc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
dc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
dc.DrawBitmap(self.bg_bmp, 0, 0)
if self.range != None and self.direction != None:
self.highlight(dc, self.range, self.direction)
return True
class XYButtons(BufferedCanvas):
keypad_positions = {
0: (102, 109),
1: (78, 86),
2: (49, 58)
}
concentric_circle_radii = [17, 45, 83, 122]
center = (146, 149)
distance = [
# Order of Magnitude 0 (i.e. 0.1, 1, 10)
[
# Quadrant 0 (Right)
[(0.1, 0), (1, 0), (10, 0)],
# Quadrant 1 (Up)
[(0, -0.1), (0, -1), (0, -10)],
# Quadrant 2 (Left)
[(-0.1, 0), (-1, 0), (-10, 0)],
# Quadrant 3 (Down)
[(0, 0.1), (0, 1), (0, 10)]
],
# Order of Magnitude 1 (i.e. 1, 10, 100)
[
# Quadrant 0 (Right)
[(1, 0), (10, 0), (100, 0)],
# Quadrant 1 (Up)
[(0, -1), (0, -10), (0, -100)],
# Quadrant 2 (Left)
[(-1, 0), (-10, 0), (-100, 0)],
# Quadrant 3 (Down)
[(0, 1), (0, 10), (0, 100)]
]
]
def __init__(self, parent, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_xy.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_bmp = wx.Image(imagefile("arrow_keys.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_idx = 0
self.orderOfMagnitudeIdx = 0
self.quadrant = None
self.concentric = None
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(297, 297))
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_MOTION, self.OnMotion)
parent.Bind(wx.EVT_CHAR_HOOK, self.onKey)
def onKey(self, evt):
if evt.GetKeyCode() == wx.WXK_TAB:
self.setKeypadIndex(self.rotateKeypadIndex())
elif evt.GetKeyCode() == wx.WXK_UP:
print "Up key pressed"
elif evt.GetKeyCode() == wx.WXK_DOWN:
print "Down key pressed"
elif evt.GetKeyCode() == wx.WXK_LEFT:
print "Left key pressed"
elif evt.GetKeyCode() == wx.WXK_RIGHT:
print "Right key pressed"
else:
evt.Skip()
def rotateKeypadIndex(self):
idx = self.keypad_idx + 1
if idx > 2: idx = 0
return idx
def lookupConcentric(self, radius):
idx = -1
for r in XYButtons.concentric_circle_radii:
if radius < r:
return idx
idx += 1
return 2
def setKeypadIndex(self, idx):
self.keypad_idx = idx
self.update()
# self.keypad_bmp.Move(XYButtons.keypad_positions[self.keypad_idx])
def getQuadrantConcentricFromPosition(self, pos):
rel_x = pos[0] - XYButtons.center[0]
rel_y = pos[1] - XYButtons.center[1]
radius = math.sqrt(rel_x**2 + rel_y**2)
if rel_x > rel_y and rel_x > -rel_y:
quadrant = 0 # Right
elif rel_x <= rel_y and rel_x > -rel_y:
quadrant = 3 # Down
elif rel_x > rel_y and rel_x < -rel_y:
quadrant = 1 # Up
else:
quadrant = 2 # Left
idx = self.lookupConcentric(radius)
return (quadrant, idx)
def mouseOverKeypad(self, mpos):
for idx, kpos in XYButtons.keypad_positions.items():
rect = wx.Rect(kpos[0], kpos[1], 44, 32)
if rect.Contains(mpos):
return idx
return None
def OnMotion(self, event):
oldq, oldc = self.quadrant, self.concentric
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx != None:
self.quadrant = None
self.concentric = -1
else:
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
if oldq != self.quadrant or oldc != self.concentric:
self.update()
def OnLeftDown(self, event):
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx != None:
self.setKeypadIndex(idx)
quadrant, concentric = self.getQuadrantConcentricFromPosition(mpos)
# print 'click:', mpos, quadrant, concentric
if concentric == -1:
print 'XY home'
elif quadrant != None and concentric != None:
dist = XYButtons.distance[self.orderOfMagnitudeIdx][quadrant][concentric]
print 'x', dist[0], 'y', dist[1]
def drawPartialPie(self, dc, center, r1, r2, angle1, angle2):
parts = 64
angle_dist = angle2 - angle1
angle_inc = angle_dist / parts
p1 = wx.Point(center.x + r1*math.cos(angle1), center.y + r1*math.sin(angle1))
p2 = wx.Point(center.x + r2*math.cos(angle1), center.y + r2*math.sin(angle1))
p3 = wx.Point(center.x + r2*math.cos(angle2), center.y + r2*math.sin(angle2))
p4 = wx.Point(center.x + r1*math.cos(angle2), center.y + r1*math.sin(angle2))
points = [p1, p2]
points.extend([wx.Point(
center.x + r1*math.cos(angle1+i*angle_inc),
center.y + r1*math.sin(angle1+i*angle_inc)) for i in range(0, parts)])
# points.extend([p3])
points.extend([wx.Point(
center.x + r2*math.cos(angle1+i*angle_inc),
center.y + r2*math.sin(angle1+i*angle_inc)) for i in range(parts, 0, -1)])
dc.DrawPolygon(points)
def highlightQuadrant(self, dc, quadrant, concentric):
assert(quadrant >= 0 and quadrant <= 3)
assert(concentric >= 0 and concentric <= 2)
inner_ring_radius = XYButtons.concentric_circle_radii[0]
# fudge = math.pi*0.002
fudge = 0
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
if quadrant == 0:
a1, a2 = (-math.pi*0.25, math.pi*0.25)
center.x += inner_ring_radius
elif quadrant == 1:
a1, a2 = (math.pi*1.25, math.pi*1.75)
center.y -= inner_ring_radius
elif quadrant == 2:
a1, a2 = (math.pi*0.75, math.pi*1.25)
center.x -= inner_ring_radius
elif quadrant == 3:
a1, a2 = (math.pi*0.25, math.pi*0.75)
center.y += inner_ring_radius
r1 = XYButtons.concentric_circle_radii[concentric]
r2 = XYButtons.concentric_circle_radii[concentric+1]
self.drawPartialPie(dc, center, r1-inner_ring_radius, r2-inner_ring_radius, a1+fudge, a2-fudge)
def draw(self, dc):
dc.Clear()
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
dc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
dc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
dc.DrawBitmap(self.bg_bmp, 0, 0)
if self.concentric == -1:
inner_ring_radius = XYButtons.concentric_circle_radii[0]
dc.DrawCircle(XYButtons.center[0], XYButtons.center[1], inner_ring_radius+2)
elif self.quadrant != None and self.concentric != None:
self.highlightQuadrant(dc, self.quadrant, self.concentric)
pos = XYButtons.keypad_positions[self.keypad_idx]
dc.DrawBitmap(self.keypad_bmp, pos[0], pos[1])
return True
from xybuttons import XYButtons
from zbuttons import ZButtons
class MyFrame(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition, wx.Size(800, 600))
sizer = wx.BoxSizer()
self.xy = XYButtons(self)
self.xy = XYButtons(self, moveCallback=self.moveXY)
sizer.Add(self.xy)
self.z = ZButtons(self)
self.z = ZButtons(self, moveCallback=self.moveZ)
sizer.Add(self.z)
self.SetSizer(sizer)
def moveXY(self, x, y):
print "got x", x, 'y', y
def moveZ(self, z):
print "got z", z
class MyApp(wx.App):

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xybuttons.py Normal file
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import wx, os, math
from bufferedcanvas import *
def imagefile(filename):
return os.path.join(os.path.dirname(__file__), "images", filename)
def sign(n):
if n < 0: return -1
elif n > 0: return 1
else: return 0
class XYButtons(BufferedCanvas):
keypad_positions = {
0: (102, 109),
1: (78, 86),
2: (49, 58)
}
concentric_circle_radii = [17, 45, 83, 122]
center = (146, 149)
distance = [
# Order of Magnitude 0 (i.e. 0.1, 1, 10)
[
# Quadrant 0 (Right)
[(0.1, 0), (1, 0), (10, 0)],
# Quadrant 1 (Up)
[(0, 0.1), (0, 1), (0, 10)],
# Quadrant 2 (Left)
[(-0.1, 0), (-1, 0), (-10, 0)],
# Quadrant 3 (Down)
[(0, -0.1), (0, -1), (0, -10)]
],
# Order of Magnitude 1 (i.e. 1, 10, 100)
[
# Quadrant 0 (Right)
[(1, 0), (10, 0), (100, 0)],
# Quadrant 1 (Up)
[(0, 1), (0, 10), (0, 100)],
# Quadrant 2 (Left)
[(-1, 0), (-10, 0), (-100, 0)],
# Quadrant 3 (Down)
[(0, -1), (0, -10), (0, -100)]
]
]
def __init__(self, parent, moveCallback=None, homeCallback=None, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_xy.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_bmp = wx.Image(imagefile("arrow_keys.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_idx = 0
self.orderOfMagnitudeIdx = 0
self.quadrant = None
self.concentric = None
self.moveCallback = moveCallback
self.homeCallback = homeCallback
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(297, 297))
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_MOTION, self.OnMotion)
parent.Bind(wx.EVT_CHAR_HOOK, self.onKey)
def onKey(self, evt):
if evt.GetKeyCode() == wx.WXK_TAB:
self.setKeypadIndex(self.rotateKeypadIndex())
elif evt.GetKeyCode() == wx.WXK_UP:
if self.moveCallback:
x, y = XYButtons.distance[self.orderOfMagnitudeIdx][1][self.keypad_idx]
self.moveCallback(x, y)
elif evt.GetKeyCode() == wx.WXK_DOWN:
if self.moveCallback:
x, y = XYButtons.distance[self.orderOfMagnitudeIdx][3][self.keypad_idx]
self.moveCallback(x, y)
elif evt.GetKeyCode() == wx.WXK_LEFT:
if self.moveCallback:
x, y = XYButtons.distance[self.orderOfMagnitudeIdx][2][self.keypad_idx]
self.moveCallback(x, y)
elif evt.GetKeyCode() == wx.WXK_RIGHT:
if self.moveCallback:
x, y = XYButtons.distance[self.orderOfMagnitudeIdx][0][self.keypad_idx]
self.moveCallback(x, y)
else:
evt.Skip()
def rotateKeypadIndex(self):
idx = self.keypad_idx + 1
if idx > 2: idx = 0
return idx
def lookupConcentric(self, radius):
idx = -1
for r in XYButtons.concentric_circle_radii:
if radius < r:
return idx
idx += 1
return 2
def setKeypadIndex(self, idx):
self.keypad_idx = idx
self.update()
# self.keypad_bmp.Move(XYButtons.keypad_positions[self.keypad_idx])
def getQuadrantConcentricFromPosition(self, pos):
rel_x = pos[0] - XYButtons.center[0]
rel_y = pos[1] - XYButtons.center[1]
radius = math.sqrt(rel_x**2 + rel_y**2)
if rel_x > rel_y and rel_x > -rel_y:
quadrant = 0 # Right
elif rel_x <= rel_y and rel_x > -rel_y:
quadrant = 3 # Down
elif rel_x > rel_y and rel_x < -rel_y:
quadrant = 1 # Up
else:
quadrant = 2 # Left
idx = self.lookupConcentric(radius)
return (quadrant, idx)
def mouseOverKeypad(self, mpos):
for idx, kpos in XYButtons.keypad_positions.items():
rect = wx.Rect(kpos[0], kpos[1], 44, 32)
if rect.Contains(mpos):
return idx
return None
def OnMotion(self, event):
oldq, oldc = self.quadrant, self.concentric
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx != None:
self.quadrant = None
self.concentric = -1
else:
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
if oldq != self.quadrant or oldc != self.concentric:
self.update()
def OnLeftDown(self, event):
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx == None:
quadrant, concentric = self.getQuadrantConcentricFromPosition(mpos)
# print 'click:', mpos, quadrant, concentric
if concentric == -1:
if self.homeCallback:
self.homeCallback()
elif quadrant != None and concentric != None:
x, y = XYButtons.distance[self.orderOfMagnitudeIdx][quadrant][concentric]
if self.moveCallback:
self.moveCallback(x, y)
else:
self.setKeypadIndex(idx)
def drawPartialPie(self, dc, center, r1, r2, angle1, angle2):
parts = 64
angle_dist = angle2 - angle1
angle_inc = angle_dist / parts
p1 = wx.Point(center.x + r1*math.cos(angle1), center.y + r1*math.sin(angle1))
p2 = wx.Point(center.x + r2*math.cos(angle1), center.y + r2*math.sin(angle1))
p3 = wx.Point(center.x + r2*math.cos(angle2), center.y + r2*math.sin(angle2))
p4 = wx.Point(center.x + r1*math.cos(angle2), center.y + r1*math.sin(angle2))
points = [p1, p2]
points.extend([wx.Point(
center.x + r1*math.cos(angle1+i*angle_inc),
center.y + r1*math.sin(angle1+i*angle_inc)) for i in range(0, parts)])
# points.extend([p3])
points.extend([wx.Point(
center.x + r2*math.cos(angle1+i*angle_inc),
center.y + r2*math.sin(angle1+i*angle_inc)) for i in range(parts, 0, -1)])
dc.DrawPolygon(points)
def highlightQuadrant(self, dc, quadrant, concentric):
assert(quadrant >= 0 and quadrant <= 3)
assert(concentric >= 0 and concentric <= 2)
inner_ring_radius = XYButtons.concentric_circle_radii[0]
# fudge = math.pi*0.002
fudge = 0
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
if quadrant == 0:
a1, a2 = (-math.pi*0.25, math.pi*0.25)
center.x += inner_ring_radius
elif quadrant == 1:
a1, a2 = (math.pi*1.25, math.pi*1.75)
center.y -= inner_ring_radius
elif quadrant == 2:
a1, a2 = (math.pi*0.75, math.pi*1.25)
center.x -= inner_ring_radius
elif quadrant == 3:
a1, a2 = (math.pi*0.25, math.pi*0.75)
center.y += inner_ring_radius
r1 = XYButtons.concentric_circle_radii[concentric]
r2 = XYButtons.concentric_circle_radii[concentric+1]
self.drawPartialPie(dc, center, r1-inner_ring_radius, r2-inner_ring_radius, a1+fudge, a2-fudge)
def draw(self, dc):
dc.Clear()
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
dc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
dc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
dc.DrawBitmap(self.bg_bmp, 0, 0)
if self.concentric == -1:
inner_ring_radius = XYButtons.concentric_circle_radii[0]
dc.DrawCircle(XYButtons.center[0], XYButtons.center[1], inner_ring_radius+2)
elif self.quadrant != None and self.concentric != None:
self.highlightQuadrant(dc, self.quadrant, self.concentric)
pos = XYButtons.keypad_positions[self.keypad_idx]
dc.DrawBitmap(self.keypad_bmp, pos[0], pos[1])
return True

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zbuttons.py Normal file
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import wx, os, math
from bufferedcanvas import *
def imagefile(filename):
return os.path.join(os.path.dirname(__file__), "images", filename)
def sign(n):
if n < 0: return -1
elif n > 0: return 1
else: return 0
class ZButtons(BufferedCanvas):
button_ydistances = [16, 46, 80, 118]
center = (36, 147)
def __init__(self, parent, moveCallback=None, homeCallback=None, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_z.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.range = None
self.direction = None
self.orderOfMagnitudeIdx = 0 # 0 means '1', 1 means '10', 2 means '100', etc.
self.moveCallback = moveCallback
self.homeCallback = homeCallback
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(71, 297))
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_MOTION, self.OnMotion)
def lookupRange(self, ydist):
idx = -1
for d in ZButtons.button_ydistances:
if ydist < d:
return idx
idx += 1
return None
def highlight(self, dc, rng, dir):
assert(rng >= -1 and rng <= 2)
assert(dir >= -1 and dir <= 1)
fudge = 10
x = 0 + fudge
w = 72 - fudge*2
if rng == -1:
y = ZButtons.center[1] - ZButtons.button_ydistances[0]
h = ZButtons.button_ydistances[0] * 2
else:
k = 1 if dir > 0 else 0
y = ZButtons.center[1] - (dir * ZButtons.button_ydistances[rng+k])
h = ZButtons.button_ydistances[rng+1] - ZButtons.button_ydistances[rng]
dc.DrawRectangle(x, y, w, h)
# self.drawPartialPie(dc, center, r1-inner_ring_radius, r2-inner_ring_radius, a1+fudge, a2-fudge)
def getRangeDir(self, pos):
ydelta = ZButtons.center[1] - pos[1]
return (self.lookupRange(abs(ydelta)), sign(ydelta))
def OnMotion(self, event):
oldr, oldd = self.range, self.direction
mpos = event.GetPosition()
self.range, self.direction = self.getRangeDir(mpos)
if oldr != self.range or oldd != self.direction:
self.update()
def OnLeftDown(self, event):
mpos = event.GetPosition()
r, d = self.getRangeDir(mpos)
if r >= 0:
value = math.pow(10, self.orderOfMagnitudeIdx) * math.pow(10, r - 1) * d
if self.moveCallback:
self.moveCallback(value)
else:
if self.homeCallback:
self.homeCallback()
def draw(self, dc):
dc.Clear()
# center = wx.Point(XYButtons.center[0], XYButtons.center[1])
dc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
dc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
dc.DrawBitmap(self.bg_bmp, 0, 0)
if self.range != None and self.direction != None:
self.highlight(dc, self.range, self.direction)
return True