OpenGL gcode viewer, line only, working.
parent
95aaa81b3b
commit
20a28bb6e6
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#!/usr/bin/python
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import os
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import math
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import wx
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from wx import glcanvas
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import time
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import threading
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import pyglet
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pyglet.options['shadow_window'] = False
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pyglet.options['debug_gl'] = False
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from pyglet.gl import *
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import stltool
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class GLPanel(wx.Panel):
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'''A simple class for using OpenGL with wxPython.'''
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def __init__(self, parent, id, pos=wx.DefaultPosition,
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size=wx.DefaultSize, style=0):
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# Forcing a no full repaint to stop flickering
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style = style | wx.NO_FULL_REPAINT_ON_RESIZE
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#call super function
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super(GLPanel, self).__init__(parent, id, pos, size, style)
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#init gl canvas data
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self.GLinitialized = False
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attribList = (glcanvas.WX_GL_RGBA, # RGBA
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glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
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glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit
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# Create the canvas
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self.sizer = wx.BoxSizer(wx.HORIZONTAL)
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self.canvas = glcanvas.GLCanvas(self, attribList=attribList)
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self.sizer.Add(self.canvas, 1, wx.EXPAND)
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self.SetSizer(self.sizer)
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#self.sizer.Fit(self)
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self.Layout()
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# bind events
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self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent)
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self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent)
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self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
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#==========================================================================
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# Canvas Proxy Methods
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#==========================================================================
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def GetGLExtents(self):
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'''Get the extents of the OpenGL canvas.'''
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return self.canvas.GetClientSize()
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def SwapBuffers(self):
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'''Swap the OpenGL buffers.'''
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self.canvas.SwapBuffers()
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#==========================================================================
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# wxPython Window Handlers
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#==========================================================================
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def processEraseBackgroundEvent(self, event):
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'''Process the erase background event.'''
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pass # Do nothing, to avoid flashing on MSWin
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def processSizeEvent(self, event):
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'''Process the resize event.'''
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if self.canvas.GetContext():
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# Make sure the frame is shown before calling SetCurrent.
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self.Show()
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self.canvas.SetCurrent()
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size = self.GetGLExtents()
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self.winsize = (size.width, size.height)
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self.width, self.height = size.width, size.height
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self.OnReshape(size.width, size.height)
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self.canvas.Refresh(False)
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event.Skip()
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def processPaintEvent(self, event):
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'''Process the drawing event.'''
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self.canvas.SetCurrent()
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# This is a 'perfect' time to initialize OpenGL ... only if we need to
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if not self.GLinitialized:
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self.OnInitGL()
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self.GLinitialized = True
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self.OnDraw()
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event.Skip()
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def Destroy(self):
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#clean up the pyglet OpenGL context
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#self.pygletcontext.destroy()
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#call the super method
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super(wx.Panel, self).Destroy()
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#==========================================================================
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# GLFrame OpenGL Event Handlers
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#==========================================================================
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def OnInitGL(self):
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'''Initialize OpenGL for use in the window.'''
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#create a pyglet context for this panel
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self.pmat = (GLdouble * 16)()
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self.mvmat = (GLdouble * 16)()
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self.pygletcontext = Context(current_context)
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self.pygletcontext.set_current()
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self.dist = 1000
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self.vpmat = None
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#normal gl init
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glClearColor(0, 0, 0, 1)
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glColor3f(1, 0, 0)
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glEnable(GL_DEPTH_TEST)
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glEnable(GL_CULL_FACE)
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# Uncomment this line for a wireframe view
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#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
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# but this is not the case on Linux or Mac, so remember to always
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# include it.
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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glEnable(GL_LIGHT1)
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# Define a simple function to create ctypes arrays of floats:
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def vec(*args):
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return (GLfloat * len(args))(*args)
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glLightfv(GL_LIGHT0, GL_POSITION, vec(.5, .5, 1, 0))
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glLightfv(GL_LIGHT0, GL_SPECULAR, vec(.5, .5, 1, 1))
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glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(1, 1, 1, 1))
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glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 0, .5, 0))
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glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(.5, .5, .5, 1))
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glLightfv(GL_LIGHT1, GL_SPECULAR, vec(1, 1, 1, 1))
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0, 0.3, 1))
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec(1, 1, 1, 1))
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50)
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0, 0.1, 0, 0.9))
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#create objects to draw
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#self.create_objects()
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def OnReshape(self, width, height):
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'''Reshape the OpenGL viewport based on the dimensions of the window.'''
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if not self.GLinitialized:
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self.OnInitGL()
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self.GLinitialized = True
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self.pmat = (GLdouble * 16)()
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self.mvmat = (GLdouble * 16)()
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glViewport(0, 0, width, height)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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gluPerspective(60., width / float(height), .1, 1000.)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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#pyglet stuff
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self.vpmat = (GLint * 4)(0, 0, *list(self.GetClientSize()))
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glGetDoublev(GL_PROJECTION_MATRIX, self.pmat)
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glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
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#glMatrixMode(GL_PROJECTION)
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# Wrap text to the width of the window
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if self.GLinitialized:
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self.pygletcontext.set_current()
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self.update_object_resize()
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def OnDraw(self, *args, **kwargs):
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"""Draw the window."""
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#clear the context
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self.canvas.SetCurrent()
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self.pygletcontext.set_current()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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#draw objects
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self.draw_objects()
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#update screen
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self.SwapBuffers()
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#==========================================================================
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# To be implemented by a sub class
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#==========================================================================
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def create_objects(self):
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'''create opengl objects when opengl is initialized'''
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pass
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def update_object_resize(self):
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'''called when the window recieves only if opengl is initialized'''
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pass
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def draw_objects(self):
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'''called in the middle of ondraw after the buffer has been cleared'''
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pass
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def _dist(dist):
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"""return axis length, or 0 if None"""
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if dist is None:
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return 0
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else:
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return float(dist)
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class gcpoint(object):
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"""gcode point
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stub for first line"""
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def __init__(self, x=0,y=0,z=0,e=0):
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self.x=x
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self.y=y
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self.z=z
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self.e=e
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class gcline(object):
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"""gcode move line
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Once initialised,it knows its position, length and extrusion ratio
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"""
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def __init__(self, x=None, y=None, z=None, e=None, prev_gcline=None, orgline = False):
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if prev_gcline is None:
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self.prev_gcline = gcpoint()
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else:
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self.prev_gcline = prev_gcline
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if x is None:
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self.x = self.prev_gcline.x
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else:
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self.x = float(x)
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if y is None:
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self.y = self.prev_gcline.y
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else:
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self.y = float(y)
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if z is None:
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self.z = self.prev_gcline.z
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else:
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self.z = float(z)
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if e is None:
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self.e = self.prev_gcline.e
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else:
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self.e = float(e)
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self.orgline = orgline
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self.calc_delta()
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self.calc_len()
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def __str__(self):
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return u"line from %s,%s,%s to %s,%s,%s with extrusion ratio %s\n%s" % (
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self.prev_gcline.x,
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self.prev_gcline.y,
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self.prev_gcline.z,
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self.x,
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self.y,
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self.z,
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self.extrusion_ratio,
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self.orgline,
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)
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def calc_delta(self, prev_gcline=None):
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if prev_gcline is None:
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prev_gcline = self.prev_gcline
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if self.prev_gcline is not None:
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self.dx = self.x - prev_gcline.x
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self.dy = self.y - prev_gcline.y
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self.dz = self.z - prev_gcline.z
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self.de = self.e - prev_gcline.e
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else:
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self.dx = self.x
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self.dy = self.y
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self.dz = self.z
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self.de = self.e
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def calc_len(self):
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if self.dz != 0:
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self.length = math.sqrt(self.dx**2 + self.dy**2 + self.dz**2)
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else:
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self.length = math.sqrt(self.dx**2 + self.dy**2)
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if self.de:
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self.extrusion_ratio = self.length / self.de
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else:
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self.extrusion_ratio = 0
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def glline(self):
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return [
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self.prev_gcline.x,
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self.prev_gcline.y,
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self.prev_gcline.z,
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self.x,
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self.y,
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self.z,
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]
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def glcolor(self):
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if self.extrusion_ratio == 0:
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return [10,10,10,0,10,10,10,0]
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else:
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return[255,128,128,120,255,128,128,120]
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def float_from_line(axe, line):
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return float(line.split(axe)[1].split(" ")[0])
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class gcview(object):
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"""gcode visualiser"""
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def __init__(self, lines, batch, w=0.5, h=0.5):
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print len(lines)
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self.sq2 = math.sqrt(2.0) / 2.0
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# Create the vertex and normal arrays.
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vertices = []
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normals = []
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#End pos of previous mode
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self.prev = gcpoint()
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# Correction for G92 moves
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self.delta = [0, 0, 0, 0]
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self.fline = True
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#self.vlists = []
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self.layers = {}
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t0 = time.time()
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lines = [self.transform(i) for i in lines]
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lines = [i for i in lines if i is not None]
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t1 = time.time()
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print "transformed %s lines in %fs" % (len(lines), t1- t0)
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layertemp = {}
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counter = 0
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for line in lines:
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layer_name = line.z
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if line.z not in self.layers:
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self.layers[line.z] = pyglet.graphics.Batch()
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self.layers[line.z].add(2, GL_LINES, None, ("c4B", line.glcolor()))
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self.layers[line.z].add(2, GL_LINES, None, ("v3f", line.glline()))
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self.layerlist = self.layers.keys()
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self.layerlist.sort()
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t2 = time.time()
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print "Rendered lines in %fs" % (t2-t1)
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def transform(self, line):
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orgline = line
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line = line.split(";")[0]
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cur = [None, None, None, None]
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if len(line) > 0:
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if "G92" in line:
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#Recalculate delta on G92 (reset)
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if("X" in line):
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try:
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self.delta[0] = float_from_line("X", line) + self.prev.x
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except:
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self.delta[0] = 0
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if("Y" in line):
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try:
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self.delta[1] = float_from_line("Y", line) + self.prev.y
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except:
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self.delta[1] = 0
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if("Z" in line):
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try:
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self.delta[2] = float_from_line("Z", line) + self.prev.z
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except:
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self.delta[2] = 0
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if("E" in line):
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try:
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self.delta[3] = float_from_line("E", line) + self.prev.e
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except:
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self.delta[3] = 0
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return None
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if "G1" in line or "G0" in line:
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#Create new gcline
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if("X" in line):
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cur[0] = float_from_line("X", line) + self.delta[0]
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if("Y" in line):
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cur[1] = float_from_line("Y", line) + self.delta[1]
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if("Z" in line):
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cur[2] = float_from_line("Z", line) + self.delta[2]
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if("E" in line):
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cur[3] = float_from_line("E", line) + self.delta[3]
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if cur == [None, None, None, None]:
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return None
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else:
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#print cur
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r = gcline(cur[0], cur[1], cur[2], cur[3], self.prev, orgline=orgline)
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self.prev = r
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return r
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return None
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def delete(self):
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#for i in self.vlists:
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# i.delete()
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#self.vlists = []
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pass
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def trackball(p1x, p1y, p2x, p2y, r):
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TRACKBALLSIZE = r
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#float a[3]; /* Axis of rotation */
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#float phi; /* how much to rotate about axis */
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#float p1[3], p2[3], d[3];
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#float t;
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if (p1x == p2x and p1y == p2y):
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return [0.0, 0.0, 0.0, 1.0]
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p1 = [p1x, p1y, project_to_sphere(TRACKBALLSIZE, p1x, p1y)]
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p2 = [p2x, p2y, project_to_sphere(TRACKBALLSIZE, p2x, p2y)]
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a = stltool.cross(p2, p1)
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d = map(lambda x, y: x - y, p1, p2)
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t = math.sqrt(sum(map(lambda x: x * x, d))) / (2.0 * TRACKBALLSIZE)
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if (t > 1.0):
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t = 1.0
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if (t < -1.0):
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t = -1.0
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phi = 2.0 * math.asin(t)
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return axis_to_quat(a, phi)
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def vec(*args):
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return (GLfloat * len(args))(*args)
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def axis_to_quat(a, phi):
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#print a, phi
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lena = math.sqrt(sum(map(lambda x: x * x, a)))
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q = map(lambda x: x * (1 / lena), a)
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q = map(lambda x: x * math.sin(phi / 2.0), q)
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q.append(math.cos(phi / 2.0))
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return q
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def build_rotmatrix(q):
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m = (GLdouble * 16)()
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m[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2])
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m[1] = 2.0 * (q[0] * q[1] - q[2] * q[3])
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m[2] = 2.0 * (q[2] * q[0] + q[1] * q[3])
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m[3] = 0.0
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m[4] = 2.0 * (q[0] * q[1] + q[2] * q[3])
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m[5] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0])
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m[6] = 2.0 * (q[1] * q[2] - q[0] * q[3])
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m[7] = 0.0
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m[8] = 2.0 * (q[2] * q[0] - q[1] * q[3])
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m[9] = 2.0 * (q[1] * q[2] + q[0] * q[3])
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m[10] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0])
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m[11] = 0.0
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m[12] = 0.0
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m[13] = 0.0
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m[14] = 0.0
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m[15] = 1.0
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return m
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def project_to_sphere(r, x, y):
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d = math.sqrt(x * x + y * y)
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if (d < r * 0.70710678118654752440):
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return math.sqrt(r * r - d * d)
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else:
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t = r / 1.41421356237309504880
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return t * t / d
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def mulquat(q1, rq):
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return [q1[3] * rq[0] + q1[0] * rq[3] + q1[1] * rq[2] - q1[2] * rq[1],
|
||||
q1[3] * rq[1] + q1[1] * rq[3] + q1[2] * rq[0] - q1[0] * rq[2],
|
||||
q1[3] * rq[2] + q1[2] * rq[3] + q1[0] * rq[1] - q1[1] * rq[0],
|
||||
q1[3] * rq[3] - q1[0] * rq[0] - q1[1] * rq[1] - q1[2] * rq[2]]
|
||||
|
||||
|
||||
class TestGlPanel(GLPanel):
|
||||
|
||||
def __init__(self, parent, size, id=wx.ID_ANY):
|
||||
super(TestGlPanel, self).__init__(parent, id, wx.DefaultPosition, size, 0)
|
||||
self.batches = []
|
||||
self.rot = 0
|
||||
self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move)
|
||||
self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double)
|
||||
self.initialized = 1
|
||||
self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel)
|
||||
self.parent = parent
|
||||
self.initpos = None
|
||||
self.dist = 200
|
||||
self.bedsize = [200, 200]
|
||||
self.transv = [0, 0, -self.dist]
|
||||
self.basequat = [0, 0, 0, 1]
|
||||
wx.CallAfter(self.forceresize)
|
||||
self.mousepos = [0, 0]
|
||||
|
||||
def double(self, event):
|
||||
p = event.GetPositionTuple()
|
||||
sz = self.GetClientSize()
|
||||
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
|
||||
v[1] = self.bedsize[1] - v[1]
|
||||
v += [300]
|
||||
print v
|
||||
self.add_file("../prusa/metric-prusa/x-end-idler.stl", v)
|
||||
|
||||
def forceresize(self):
|
||||
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
|
||||
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
|
||||
threading.Thread(target=self.update).start()
|
||||
self.initialized = 0
|
||||
|
||||
def move_shape(self, delta):
|
||||
"""moves shape (selected in l, which is list ListBox of shapes)
|
||||
by an offset specified in tuple delta.
|
||||
Positive numbers move to (rigt, down)"""
|
||||
name = self.parent.l.GetSelection()
|
||||
if name == wx.NOT_FOUND:
|
||||
return False
|
||||
|
||||
name = self.parent.l.GetString(name)
|
||||
|
||||
model = self.parent.models[name]
|
||||
model.offsets = [
|
||||
model.offsets[0] + delta[0],
|
||||
model.offsets[1] + delta[1],
|
||||
model.offsets[2]
|
||||
]
|
||||
self.Refresh()
|
||||
return True
|
||||
|
||||
def move(self, event):
|
||||
"""react to mouse actions:
|
||||
no mouse: show red mousedrop
|
||||
LMB: move active object,
|
||||
with shift rotate viewport
|
||||
RMB: nothing
|
||||
with shift move viewport
|
||||
"""
|
||||
if event.Dragging() and event.LeftIsDown():
|
||||
if self.initpos == None:
|
||||
self.initpos = event.GetPositionTuple()
|
||||
else:
|
||||
if not event.ShiftDown():
|
||||
currentpos = event.GetPositionTuple()
|
||||
delta = (
|
||||
(currentpos[0] - self.initpos[0]),
|
||||
-(currentpos[1] - self.initpos[1])
|
||||
)
|
||||
self.move_shape(delta)
|
||||
self.initpos = None
|
||||
return
|
||||
#print self.initpos
|
||||
p1 = self.initpos
|
||||
self.initpos = None
|
||||
p2 = event.GetPositionTuple()
|
||||
sz = self.GetClientSize()
|
||||
p1x = (float(p1[0]) - sz[0] / 2) / (sz[0] / 2)
|
||||
p1y = -(float(p1[1]) - sz[1] / 2) / (sz[1] / 2)
|
||||
p2x = (float(p2[0]) - sz[0] / 2) / (sz[0] / 2)
|
||||
p2y = -(float(p2[1]) - sz[1] / 2) / (sz[1] / 2)
|
||||
#print p1x,p1y,p2x,p2y
|
||||
quat = trackball(p1x, p1y, p2x, p2y, -self.transv[2] / 250.0)
|
||||
if self.rot:
|
||||
self.basequat = mulquat(self.basequat, quat)
|
||||
#else:
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
||||
#self.basequat = quatx
|
||||
mat = build_rotmatrix(self.basequat)
|
||||
glLoadIdentity()
|
||||
glTranslatef(self.transv[0], self.transv[1], 0)
|
||||
glTranslatef(0, 0, self.transv[2])
|
||||
glMultMatrixd(mat)
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
||||
self.rot = 1
|
||||
|
||||
elif event.ButtonUp(wx.MOUSE_BTN_LEFT):
|
||||
if self.initpos is not None:
|
||||
self.initpos = None
|
||||
elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
|
||||
if self.initpos is not None:
|
||||
self.initpos = None
|
||||
|
||||
elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
|
||||
if self.initpos is None:
|
||||
self.initpos = event.GetPositionTuple()
|
||||
else:
|
||||
p1 = self.initpos
|
||||
p2 = event.GetPositionTuple()
|
||||
sz = self.GetClientSize()
|
||||
p1 = list(p1)
|
||||
p2 = list(p2)
|
||||
p1[1] *= -1
|
||||
p2[1] *= -1
|
||||
|
||||
self.transv = map(lambda x, y, z, c: c - self.dist * (x - y) / z, list(p1) + [0], list(p2) + [0], list(sz) + [1], self.transv)
|
||||
|
||||
glLoadIdentity()
|
||||
glTranslatef(self.transv[0], self.transv[1], 0)
|
||||
glTranslatef(0, 0, self.transv[2])
|
||||
if(self.rot):
|
||||
glMultMatrixd(build_rotmatrix(self.basequat))
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
||||
self.rot = 1
|
||||
self.initpos = None
|
||||
else:
|
||||
#mouse is moving without a button press
|
||||
p = event.GetPositionTuple()
|
||||
sz = self.GetClientSize()
|
||||
v = map(lambda m, w, b: b * m / w, p, sz, self.bedsize)
|
||||
v[1] = self.bedsize[1] - v[1]
|
||||
self.mousepos = v
|
||||
|
||||
def rotate_shape(self, angle):
|
||||
"""rotates acive shape
|
||||
positive angle is clockwise
|
||||
"""
|
||||
name = self.parent.l.GetSelection()
|
||||
if name == wx.NOT_FOUND:
|
||||
return False
|
||||
name = self.parent.l.GetString(name)
|
||||
model = self.parent.models[name]
|
||||
model.rot += angle
|
||||
|
||||
def wheel(self, event):
|
||||
"""react to mouse wheel actions:
|
||||
rotate object
|
||||
with shift zoom viewport
|
||||
"""
|
||||
z = event.GetWheelRotation()
|
||||
angle = 10
|
||||
if not event.ShiftDown():
|
||||
i = self.parent.l.GetSelection()
|
||||
|
||||
if i < 0:
|
||||
try:
|
||||
self.parent.setlayerindex(z)
|
||||
except:
|
||||
pass
|
||||
return
|
||||
|
||||
if z > 0:
|
||||
self.rotate_shape(angle / 2)
|
||||
else:
|
||||
self.rotate_shape(-angle / 2)
|
||||
return
|
||||
if z > 0:
|
||||
self.transv[2] += angle
|
||||
else:
|
||||
self.transv[2] -= angle
|
||||
|
||||
glLoadIdentity()
|
||||
glTranslatef(*self.transv)
|
||||
if(self.rot):
|
||||
glMultMatrixd(build_rotmatrix(self.basequat))
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, self.mvmat)
|
||||
self.rot = 1
|
||||
|
||||
def keypress(self, event):
|
||||
"""gets keypress events and moves/rotates acive shape"""
|
||||
keycode = event.GetKeyCode()
|
||||
print keycode
|
||||
step = 5
|
||||
angle = 18
|
||||
if event.ControlDown():
|
||||
step = 1
|
||||
angle = 1
|
||||
#h
|
||||
if keycode == 72:
|
||||
self.move_shape((-step, 0))
|
||||
#l
|
||||
if keycode == 76:
|
||||
self.move_shape((step, 0))
|
||||
#j
|
||||
if keycode == 75:
|
||||
self.move_shape((0, step))
|
||||
#k
|
||||
if keycode == 74:
|
||||
self.move_shape((0, -step))
|
||||
#[
|
||||
if keycode == 91:
|
||||
self.rotate_shape(-angle)
|
||||
#]
|
||||
if keycode == 93:
|
||||
self.rotate_shape(angle)
|
||||
event.Skip()
|
||||
|
||||
def update(self):
|
||||
while(1):
|
||||
dt = 0.05
|
||||
time.sleep(0.05)
|
||||
try:
|
||||
wx.CallAfter(self.Refresh)
|
||||
except:
|
||||
return
|
||||
|
||||
def anim(self, obj):
|
||||
g = 50 * 9.8
|
||||
v = 20
|
||||
dt = 0.05
|
||||
basepos = obj.offsets[2]
|
||||
obj.offsets[2] += obj.animoffset
|
||||
while obj.offsets[2] > -1:
|
||||
time.sleep(dt)
|
||||
obj.offsets[2] -= v * dt
|
||||
v += g * dt
|
||||
if(obj.offsets[2] < 0):
|
||||
obj.scale[2] *= 1 - 3 * dt
|
||||
#return
|
||||
v = v / 4
|
||||
while obj.offsets[2] < basepos:
|
||||
time.sleep(dt)
|
||||
obj.offsets[2] += v * dt
|
||||
v -= g * dt
|
||||
obj.scale[2] *= 1 + 5 * dt
|
||||
obj.scale[2] = 1.0
|
||||
|
||||
def create_objects(self):
|
||||
'''create opengl objects when opengl is initialized'''
|
||||
self.initialized = 1
|
||||
wx.CallAfter(self.Refresh)
|
||||
|
||||
def drawmodel(self, m, n):
|
||||
batch = pyglet.graphics.Batch()
|
||||
stl = stlview(m.facets, batch=batch)
|
||||
m.batch = batch
|
||||
m.animoffset = 300
|
||||
#print m
|
||||
#threading.Thread(target = self.anim, args = (m, )).start()
|
||||
wx.CallAfter(self.Refresh)
|
||||
|
||||
def update_object_resize(self):
|
||||
'''called when the window recieves only if opengl is initialized'''
|
||||
pass
|
||||
|
||||
def draw_objects(self):
|
||||
'''called in the middle of ondraw after the buffer has been cleared'''
|
||||
if self.vpmat is None:
|
||||
return
|
||||
if not self.initialized:
|
||||
self.create_objects()
|
||||
|
||||
#glLoadIdentity()
|
||||
#print list(self.pmat)
|
||||
if self.rot == 1:
|
||||
glLoadIdentity()
|
||||
glMultMatrixd(self.mvmat)
|
||||
else:
|
||||
glLoadIdentity()
|
||||
glTranslatef(*self.transv)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
||||
glBegin(GL_LINES)
|
||||
glNormal3f(0, 0, 1)
|
||||
rows = 10
|
||||
cols = 10
|
||||
zheight = 50
|
||||
for i in xrange(-rows, rows + 1):
|
||||
if i % 5 == 0:
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
||||
else:
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
||||
glVertex3f(10 * -cols, 10 * i, 0)
|
||||
glVertex3f(10 * cols, 10 * i, 0)
|
||||
for i in xrange(-cols, cols + 1):
|
||||
if i % 5 == 0:
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
||||
else:
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.2, 0.2, 0.2, 1))
|
||||
glVertex3f(10 * i, 10 * -rows, 0)
|
||||
glVertex3f(10 * i, 10 * rows, 0)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.6, 0.6, 0.6, 1))
|
||||
glVertex3f(10 * -cols, 10 * -rows, 0)
|
||||
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * rows, 0)
|
||||
glVertex3f(10 * cols, 10 * rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * -rows, 0)
|
||||
glVertex3f(10 * cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * -cols, 10 * rows, 0)
|
||||
glVertex3f(10 * -cols, 10 * rows, zheight)
|
||||
|
||||
glVertex3f(10 * -cols, 10 * rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * -cols, 10 * -rows, zheight)
|
||||
glVertex3f(10 * -cols, 10 * rows, zheight)
|
||||
|
||||
glEnd()
|
||||
glPushMatrix()
|
||||
glTranslatef(self.mousepos[0] - self.bedsize[0] / 2, self.mousepos[1] - self.bedsize[1] / 2, 0)
|
||||
glBegin(GL_TRIANGLES)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(1, 0, 0, 1))
|
||||
glNormal3f(0, 0, 1)
|
||||
glVertex3f(2, 2, 0)
|
||||
glVertex3f(-2, 2, 0)
|
||||
glVertex3f(-2, -2, 0)
|
||||
glVertex3f(2, -2, 0)
|
||||
glVertex3f(2, 2, 0)
|
||||
glVertex3f(-2, -2, 0)
|
||||
glEnd()
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.3, 0.7, 0.5, 1))
|
||||
#glTranslatef(0, 40, 0)
|
||||
glPopMatrix()
|
||||
glPushMatrix()
|
||||
glTranslatef(-100, -100, 0)
|
||||
glEnable(GL_LINE_SMOOTH)
|
||||
glEnable(GL_BLEND)
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST)
|
||||
glLineWidth (1.5)
|
||||
|
||||
for i in self.parent.models.values():
|
||||
glPushMatrix()
|
||||
glTranslatef(*(i.offsets))
|
||||
glRotatef(i.rot, 0.0, 0.0, 1.0)
|
||||
glScalef(*i.scale)
|
||||
#glEnable(GL_COLOR_MATERIAL)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.93, 0.37, 0.25, 1))
|
||||
[i.gc.layers[j].draw() for j in i.gc.layerlist if j < i.curlayer]
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec(0.5, 0.6, 0.9, 1))
|
||||
i.gc.layers[i.curlayer].draw()
|
||||
|
||||
glPopMatrix()
|
||||
glPopMatrix()
|
||||
#print "drawn batch"
|
||||
|
||||
|
||||
class GCFrame(wx.Frame):
|
||||
'''A simple class for using OpenGL with wxPython.'''
|
||||
|
||||
def __init__(self, parent, ID, title, pos=wx.DefaultPosition,
|
||||
size=wx.DefaultSize, style=wx.DEFAULT_FRAME_STYLE):
|
||||
super(GCFrame, self).__init__(parent, ID, title, pos, (size[0] + 150, size[1]), style)
|
||||
|
||||
class d:
|
||||
def GetSelection(self):
|
||||
return wx.NOT_FOUND
|
||||
self.p = self
|
||||
m = d()
|
||||
m.offsets = [0, 0, 0]
|
||||
m.rot = 0
|
||||
m.curlayer = -1
|
||||
m.scale = [1.0, 1.0, 1.0]
|
||||
m.batch = pyglet.graphics.Batch()
|
||||
m.gc = gcview([], batch=m.batch)
|
||||
self.models = {"": m}
|
||||
self.l = d()
|
||||
self.modelindex = 0
|
||||
self.GLPanel1 = TestGlPanel(self, size)
|
||||
|
||||
def addfile(self, gcode=[]):
|
||||
self.models[""].gc.delete()
|
||||
self.models[""].gc = gcview(gcode, batch=self.models[""].batch)
|
||||
self.setlayerindex(None)
|
||||
|
||||
def clear(self):
|
||||
self.models[""].gc.delete()
|
||||
self.models[""].gc = gcview([], batch=self.models[""].batch)
|
||||
|
||||
def Show(self, arg=True):
|
||||
wx.Frame.Show(self, arg)
|
||||
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] + 1))
|
||||
self.SetClientSize((self.GetClientSize()[0], self.GetClientSize()[1] - 1))
|
||||
self.Refresh()
|
||||
wx.FutureCall(500, self.GLPanel1.forceresize)
|
||||
#threading.Thread(target = self.update).start()
|
||||
#self.initialized = 0
|
||||
|
||||
def setlayerindex(self, z):
|
||||
m = self.models[""]
|
||||
mlk = m.gc.layerlist
|
||||
if z > 0 and self.modelindex < len(mlk) - 1:
|
||||
self.modelindex += 1
|
||||
elif z < 0 and self.modelindex > 0:
|
||||
self.modelindex -= 1
|
||||
elif z is None:
|
||||
self.modelindex = len(mlk)-1
|
||||
|
||||
m.curlayer = mlk[self.modelindex]
|
||||
wx.CallAfter(self.SetTitle, "Gcode view, shift to move. Layer %d, Z = %f" % (self.modelindex, m.curlayer))
|
||||
|
||||
|
||||
def main():
|
||||
app = wx.App(redirect=False)
|
||||
frame = GCFrame(None, wx.ID_ANY, 'Gcode view, shift to move view, mousewheel to set layer', size=(400, 400))
|
||||
import sys
|
||||
for gcfile in sys.argv:
|
||||
if "gcode" in gcfile:
|
||||
print gcfile
|
||||
frame.addfile(list(open(gcfile)))
|
||||
#frame = wx.Frame(None, -1, "GL Window", size=(400, 400))
|
||||
#panel = TestGlPanel(frame, size=(300,300))
|
||||
frame.Show(True)
|
||||
app.MainLoop()
|
||||
app.Destroy()
|
||||
|
||||
if __name__ == "__main__":
|
||||
#import cProfile
|
||||
#print cProfile.run("main()")
|
||||
main()
|
Loading…
Reference in New Issue