277 lines
8.4 KiB
Python
277 lines
8.4 KiB
Python
"""
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Vector3 is a three dimensional vector class.
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Below are examples of Vector3 use.
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>>> from vector3 import Vector3
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>>> origin = Vector3()
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>>> origin
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0.0, 0.0, 0.0
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>>> pythagoras = Vector3( 3, 4, 0 )
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>>> pythagoras
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3.0, 4.0, 0.0
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>>> pythagoras.magnitude()
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5.0
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>>> pythagoras.magnitudeSquared()
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25
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>>> triplePythagoras = pythagoras * 3.0
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>>> triplePythagoras
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9.0, 12.0, 0.0
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>>> plane = pythagoras.dropAxis()
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>>> plane
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(3+4j)
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"""
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from __future__ import absolute_import
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try:
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import psyco
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psyco.full()
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except:
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pass
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#Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module.
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import __init__
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from fabmetheus_utilities import xml_simple_writer
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import math
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import operator
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__author__ = 'Enrique Perez (perez_enrique@yahoo.com)'
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__credits__ = 'Nophead <http://forums.reprap.org/profile.php?12,28>\nArt of Illusion <http://www.artofillusion.org/>'
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__date__ = '$Date: 2008/21/04 $'
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__license__ = 'GNU Affero General Public License http://www.gnu.org/licenses/agpl.html'
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class Vector3Index:
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'A three dimensional vector index class.'
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__slots__ = ['index', 'x', 'y', 'z']
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def __init__( self, index, x = 0.0, y = 0.0, z = 0.0 ):
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self.index = index
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self.x = x
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self.y = y
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self.z = z
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def __abs__(self):
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'Get the magnitude of the Vector3.'
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return math.sqrt( self.x * self.x + self.y * self.y + self.z * self.z )
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magnitude = __abs__
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def __add__(self, other):
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'Get the sum of this Vector3 and other one.'
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return Vector3Index( self.index, self.x + other.x, self.y + other.y, self.z + other.z )
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def __copy__(self):
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'Get the copy of this Vector3.'
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return Vector3Index( self.index, self.x, self.y, self.z )
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__pos__ = __copy__
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copy = __copy__
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def __div__(self, other):
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'Get a new Vector3 by dividing each component of this one.'
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return Vector3Index( self.index, self.x / other, self.y / other, self.z / other )
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def __eq__(self, other):
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'Determine whether this vector is identical to other one.'
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if other == None:
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return False
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if other.__class__ != self.__class__:
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return False
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return self.x == other.x and self.y == other.y and self.z == other.z
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def __floordiv__(self, other):
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'Get a new Vector3 by floor dividing each component of this one.'
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return Vector3Index( self.index, self.x // other, self.y // other, self.z // other )
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def __hash__(self):
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'Determine whether this vector is identical to other one.'
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return self.__repr__().__hash__()
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def __iadd__(self, other):
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'Add other Vector3 to this one.'
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self.x += other.x
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self.y += other.y
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self.z += other.z
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return self
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def __idiv__(self, other):
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'Divide each component of this Vector3.'
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self.x /= other
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self.y /= other
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self.z /= other
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return self
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def __ifloordiv__(self, other):
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'Floor divide each component of this Vector3.'
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self.x //= other
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self.y //= other
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self.z //= other
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return self
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def __imul__(self, other):
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'Multiply each component of this Vector3.'
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self.x *= other
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self.y *= other
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self.z *= other
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return self
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def __isub__(self, other):
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'Subtract other Vector3 from this one.'
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self.x -= other.x
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self.y -= other.y
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self.z -= other.z
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return self
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def __itruediv__(self, other):
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'True divide each component of this Vector3.'
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self.x = operator.truediv( self.x, other )
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self.y = operator.truediv( self.y, other )
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self.z = operator.truediv( self.z, other )
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return self
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def __mul__(self, other):
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'Get a new Vector3 by multiplying each component of this one.'
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return Vector3Index( self.index, self.x * other, self.y * other, self.z * other )
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def __ne__(self, other):
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'Determine whether this vector is not identical to other one.'
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return not self.__eq__(other)
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def __neg__(self):
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return Vector3Index( self.index, - self.x, - self.y, - self.z )
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def __nonzero__(self):
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return self.x != 0 or self.y != 0 or self.z != 0
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def __rdiv__(self, other):
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'Get a new Vector3 by dividing each component of this one.'
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return Vector3Index( self.index, other / self.x, other / self.y, other / self.z )
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def __repr__(self):
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'Get the string representation of this Vector3 index.'
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return '(%s, %s, %s, %s)' % (self.index, self.x, self.y, self.z)
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def __rfloordiv__(self, other):
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'Get a new Vector3 by floor dividing each component of this one.'
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return Vector3Index( self.index, other // self.x, other // self.y, other // self.z )
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def __rmul__(self, other):
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'Get a new Vector3 by multiplying each component of this one.'
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return Vector3Index( self.index, self.x * other, self.y * other, self.z * other )
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def __rtruediv__(self, other):
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'Get a new Vector3 by true dividing each component of this one.'
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return Vector3Index( self.index, operator.truediv( other , self.x ), operator.truediv( other, self.y ), operator.truediv( other, self.z ) )
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def __sub__(self, other):
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'Get the difference between the Vector3 and other one.'
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return Vector3Index( self.index, self.x - other.x, self.y - other.y, self.z - other.z )
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def __truediv__(self, other):
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'Get a new Vector3 by true dividing each component of this one.'
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return Vector3Index( self.index, operator.truediv( self.x, other ), operator.truediv( self.y, other ), operator.truediv( self.z, other ) )
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def _getAccessibleAttribute(self, attributeName):
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'Get the accessible attribute.'
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global globalGetAccessibleAttributeSet
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if attributeName in globalGetAccessibleAttributeSet:
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return getattr(self, attributeName, None)
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return None
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def _setAccessibleAttribute(self, attributeName, value):
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'Set the accessible attribute.'
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if attributeName in globalSetAccessibleAttributeSet:
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setattr(self, attributeName, value)
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def cross(self, other):
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'Calculate the cross product of this vector with other one.'
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return Vector3Index( self.index, self.y * other.z - self.z * other.y, - self.x * other.z + self.z * other.x, self.x * other.y - self.y * other.x )
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def distance(self, other):
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'Get the Euclidean distance between this vector and other one.'
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return math.sqrt( self.distanceSquared(other) )
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def distanceSquared(self, other):
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'Get the square of the Euclidean distance between this vector and other one.'
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separationX = self.x - other.x
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separationY = self.y - other.y
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separationZ = self.z - other.z
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return separationX * separationX + separationY * separationY + separationZ * separationZ
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def dot(self, other):
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'Calculate the dot product of this vector with other one.'
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return self.x * other.x + self.y * other.y + self.z * other.z
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def dropAxis( self, which = 2 ):
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'Get a complex by removing one axis of the vector3.'
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if which == 0:
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return complex( self.y, self.z )
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if which == 1:
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return complex( self.x, self.z )
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if which == 2:
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return complex( self.x, self.y )
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def getFloatList(self):
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'Get the vector as a list of floats.'
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return [ float( self.x ), float( self.y ), float( self.z ) ]
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def getIsDefault(self):
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'Determine if this is the zero vector.'
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if self.x != 0.0:
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return False
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if self.y != 0.0:
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return False
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return self.z == 0.0
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def getNormalized(self):
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'Get the normalized Vector3.'
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magnitude = abs(self)
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if magnitude == 0.0:
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return self.copy()
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return self / magnitude
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def magnitudeSquared(self):
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'Get the square of the magnitude of the Vector3.'
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return self.x * self.x + self.y * self.y + self.z * self.z
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def maximize(self, other):
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'Maximize the Vector3.'
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self.x = max(other.x, self.x)
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self.y = max(other.y, self.y)
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self.z = max(other.z, self.z)
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def minimize(self, other):
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'Minimize the Vector3.'
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self.x = min(other.x, self.x)
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self.y = min(other.y, self.y)
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self.z = min(other.z, self.z)
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def normalize(self):
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'Scale each component of this Vector3 so that it has a magnitude of 1. If this Vector3 has a magnitude of 0, this method has no effect.'
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magnitude = abs(self)
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if magnitude != 0.0:
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self /= magnitude
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def reflect( self, normal ):
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'Reflect the Vector3 across the normal, which is assumed to be normalized.'
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distance = 2 * ( self.x * normal.x + self.y * normal.y + self.z * normal.z )
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return Vector3Index( self.index, self.x - distance * normal.x, self.y - distance * normal.y, self.z - distance * normal.z )
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def setToVector3(self, other):
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'Set this Vector3 to be identical to other one.'
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self.x = other.x
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self.y = other.y
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self.z = other.z
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def setToXYZ( self, x, y, z ):
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'Set the x, y, and z components of this Vector3.'
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self.x = x
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self.y = y
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self.z = z
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globalGetAccessibleAttributeSet = 'x y z'.split()
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globalSetAccessibleAttributeSet = globalGetAccessibleAttributeSet
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