OctoPrint/Cura/util/mesh.py

167 lines
4.8 KiB
Python

import sys, math, re, os, struct, time
import util3d
import numpy
class mesh(object):
def __init__(self):
self.vertexes = None
self.origonalVertexes = None
self.vertexCount = 0
def addVertex(self, x, y, z):
n = self.vertexCount
self.origonalVertexes[n][0] = x
self.origonalVertexes[n][1] = y
self.origonalVertexes[n][2] = z
self.vertexCount += 1
def _prepareVertexCount(self, vertexNumber):
#Set the amount of faces before loading data in them. This way we can create the numpy arrays before we fill them.
self.origonalVertexes = numpy.zeros((vertexNumber, 3), numpy.float32)
self.normal = numpy.zeros((vertexNumber, 3), numpy.float32)
self.vertexCount = 0
def _postProcessAfterLoad(self):
self.vertexes = self.origonalVertexes.copy()
self.getMinimumZ()
def getMinimumZ(self):
self.min = self.vertexes.min(0)
self.max = self.vertexes.max(0)
self.size = self.max - self.min
return self.min[2]
def getMaximum(self):
return self.max
def getMinimum(self):
return self.min
def getSize(self):
return self.size
def setRotateMirror(self, rotate, mirrorX, mirrorY, mirrorZ, swapXZ, swapYZ):
rotate = rotate / 180.0 * math.pi
scaleX = 1.0
scaleY = 1.0
scaleZ = 1.0
if mirrorX:
scaleX = -scaleX
if mirrorY:
scaleY = -scaleY
if mirrorZ:
scaleZ = -scaleZ
mat00 = math.cos(rotate) * scaleX
mat01 =-math.sin(rotate) * scaleY
mat10 = math.sin(rotate) * scaleX
mat11 = math.cos(rotate) * scaleY
mat = numpy.array([[mat00,mat10,0],[mat01,mat11,0],[0,0,scaleZ]], numpy.float32)
if swapXZ:
mat = numpy.array([mat[2],mat[1],mat[0]], numpy.float32)
if swapYZ:
mat = numpy.array([mat[0],mat[2],mat[1]], numpy.float32)
self.vertexes = (numpy.matrix(self.origonalVertexes, copy = False) * numpy.matrix(mat)).getA()
tris = self.vertexes.reshape(self.vertexCount / 3, 3, 3)
normals = numpy.cross( tris[::,1 ] - tris[::,0] , tris[::,2 ] - tris[::,0] )
lens = numpy.sqrt( normals[:,0]**2 + normals[:,1]**2 + normals[:,2]**2 )
normals[:,0] /= lens
normals[:,1] /= lens
normals[:,2] /= lens
n = numpy.zeros((self.vertexCount / 3, 9), numpy.float32)
n[:,0:3] = normals
n[:,3:6] = normals
n[:,6:9] = normals
self.normal = n.reshape(self.vertexCount, 3)
self.invNormal = -self.normal
self.getMinimumZ()
def splitToParts(self, callback = None):
t0 = time.time()
#print "%f: " % (time.time() - t0), "Splitting a model with %d vertexes." % (len(self.vertexes))
removeDict = {}
tree = util3d.AABBTree()
off = numpy.array([0.0001,0.0001,0.0001])
for idx in xrange(0, self.vertexCount):
v = self.vertexes[idx]
e = util3d.AABB(v-off, v+off)
q = tree.query(e)
if len(q) < 1:
e.idx = idx
tree.insert(e)
else:
removeDict[idx] = q[0].idx
if callback != None and (idx % 100) == 0:
callback(idx)
#print "%f: " % (time.time() - t0), "Marked %d duplicate vertexes for removal." % (len(removeDict))
faceList = []
for idx in xrange(0, self.vertexCount, 3):
f = [idx, idx + 1, idx + 2]
if removeDict.has_key(f[0]):
f[0] = removeDict[f[0]]
if removeDict.has_key(f[1]):
f[1] = removeDict[f[1]]
if removeDict.has_key(f[2]):
f[2] = removeDict[f[2]]
faceList.append(f)
#print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
vertexFaceList = []
for idx in xrange(0, self.vertexCount):
vertexFaceList.append([])
for idx in xrange(0, len(faceList)):
f = faceList[idx]
vertexFaceList[f[0]].append(idx)
vertexFaceList[f[1]].append(idx)
vertexFaceList[f[2]].append(idx)
#print "%f: " % (time.time() - t0), "Building parts."
self._vertexFaceList = vertexFaceList
self._faceList = faceList
partList = []
doneSet = set()
for idx in xrange(0, len(faceList)):
if not idx in doneSet:
partList.append(self._createPartFromFacewalk(idx, doneSet))
#print "%f: " % (time.time() - t0), "Split into %d parts" % (len(partList))
self._vertexFaceList = None
self._faceList = None
return partList
def _createPartFromFacewalk(self, startFaceIdx, doneSet):
m = mesh()
m._prepareVertexCount(self.vertexCount)
todoList = [startFaceIdx]
doneSet.add(startFaceIdx)
while len(todoList) > 0:
faceIdx = todoList.pop()
self._partAddFacewalk(m, faceIdx, doneSet, todoList)
return m
def _partAddFacewalk(self, part, faceIdx, doneSet, todoList):
f = self._faceList[faceIdx]
v0 = self.vertexes[f[0]]
v1 = self.vertexes[f[1]]
v2 = self.vertexes[f[2]]
part.addVertex(v0[0], v0[1], v0[2])
part.addVertex(v1[0], v1[1], v1[2])
part.addVertex(v2[0], v2[1], v2[2])
for f1 in self._vertexFaceList[f[0]]:
if f1 not in doneSet:
todoList.append(f1)
doneSet.add(f1)
for f1 in self._vertexFaceList[f[1]]:
if f1 not in doneSet:
todoList.append(f1)
doneSet.add(f1)
for f1 in self._vertexFaceList[f[2]]:
if f1 not in doneSet:
todoList.append(f1)
doneSet.add(f1)