OctoPrint/Cura/util/dae.py

145 lines
6.2 KiB
Python

import sys, math, re, os, struct, time
from xml.parsers.expat import ParserCreate
import mesh
class daeModel(mesh.mesh):
def __init__(self):
super(daeModel, self).__init__()
def load(self, filename):
r = ParserCreate()
r.StartElementHandler = self._StartElementHandler
r.EndElementHandler = self._EndElementHandler
r.CharacterDataHandler = self._CharacterDataHandler
self._base = {}
self._cur = self._base
self._idMap = {}
self._geometryList = []
r.ParseFile(open(filename, "r"))
self.vertexCount = 0
for instance_visual_scene in self._base['collada'][0]['scene'][0]['instance_visual_scene']:
for node in self._idMap[instance_visual_scene['_url']]['node']:
self._ProcessNode1(node)
self._prepareVertexCount(self.vertexCount)
for instance_visual_scene in self._base['collada'][0]['scene'][0]['instance_visual_scene']:
for node in self._idMap[instance_visual_scene['_url']]['node']:
self._ProcessNode2(node)
scale = float(self._base['collada'][0]['asset'][0]['unit'][0]['_meter']) * 1000
self.origonalVertexes *= scale
self._base = None
self._cur = None
self._idMap = None
self._postProcessAfterLoad()
return self
def _ProcessNode1(self, node):
if 'node' in node:
for n in node['node']:
self._ProcessNode1(n)
if 'instance_geometry' in node:
for instance_geometry in node['instance_geometry']:
mesh = self._idMap[instance_geometry['_url']]['mesh'][0]
if 'triangles' in mesh:
for triangles in mesh['triangles']:
self.vertexCount += int(triangles['_count']) * 3
elif 'lines' in mesh:
pass #Ignore lines
else:
print mesh.keys()
if 'instance_node' in node:
for instance_node in node['instance_node']:
self._ProcessNode1(self._idMap[instance_node['_url']])
def _ProcessNode2(self, node, matrix = None):
if 'matrix' in node:
oldMatrix = matrix
matrix = map(float, node['matrix'][0]['__data'].split())
if oldMatrix != None:
newMatrix = [0]*16
newMatrix[0] = oldMatrix[0] * matrix[0] + oldMatrix[1] * matrix[4] + oldMatrix[2] * matrix[8] + oldMatrix[3] * matrix[12]
newMatrix[1] = oldMatrix[0] * matrix[1] + oldMatrix[1] * matrix[5] + oldMatrix[2] * matrix[9] + oldMatrix[3] * matrix[13]
newMatrix[2] = oldMatrix[0] * matrix[2] + oldMatrix[1] * matrix[6] + oldMatrix[2] * matrix[10] + oldMatrix[3] * matrix[14]
newMatrix[3] = oldMatrix[0] * matrix[3] + oldMatrix[1] * matrix[7] + oldMatrix[2] * matrix[11] + oldMatrix[3] * matrix[15]
newMatrix[4] = oldMatrix[4] * matrix[0] + oldMatrix[5] * matrix[4] + oldMatrix[6] * matrix[8] + oldMatrix[7] * matrix[12]
newMatrix[5] = oldMatrix[4] * matrix[1] + oldMatrix[5] * matrix[5] + oldMatrix[6] * matrix[9] + oldMatrix[7] * matrix[13]
newMatrix[6] = oldMatrix[4] * matrix[2] + oldMatrix[5] * matrix[6] + oldMatrix[6] * matrix[10] + oldMatrix[7] * matrix[14]
newMatrix[7] = oldMatrix[4] * matrix[3] + oldMatrix[5] * matrix[7] + oldMatrix[6] * matrix[11] + oldMatrix[7] * matrix[15]
newMatrix[8] = oldMatrix[8] * matrix[0] + oldMatrix[9] * matrix[4] + oldMatrix[10] * matrix[8] + oldMatrix[11] * matrix[12]
newMatrix[9] = oldMatrix[8] * matrix[1] + oldMatrix[9] * matrix[5] + oldMatrix[10] * matrix[9] + oldMatrix[11] * matrix[13]
newMatrix[10] = oldMatrix[8] * matrix[2] + oldMatrix[9] * matrix[6] + oldMatrix[10] * matrix[10] + oldMatrix[11] * matrix[14]
newMatrix[11] = oldMatrix[8] * matrix[3] + oldMatrix[9] * matrix[7] + oldMatrix[10] * matrix[11] + oldMatrix[11] * matrix[15]
newMatrix[12] = oldMatrix[12] * matrix[0] + oldMatrix[13] * matrix[4] + oldMatrix[14] * matrix[8] + oldMatrix[15] * matrix[12]
newMatrix[13] = oldMatrix[12] * matrix[1] + oldMatrix[13] * matrix[5] + oldMatrix[14] * matrix[9] + oldMatrix[15] * matrix[13]
newMatrix[14] = oldMatrix[12] * matrix[2] + oldMatrix[13] * matrix[6] + oldMatrix[14] * matrix[10] + oldMatrix[15] * matrix[14]
newMatrix[15] = oldMatrix[12] * matrix[3] + oldMatrix[13] * matrix[7] + oldMatrix[14] * matrix[11] + oldMatrix[15] * matrix[15]
matrix = newMatrix
if 'node' in node:
for n in node['node']:
self._ProcessNode2(n, matrix)
if 'instance_geometry' in node:
for instance_geometry in node['instance_geometry']:
mesh = self._idMap[instance_geometry['_url']]['mesh'][0]
if 'triangles' in mesh:
for triangles in mesh['triangles']:
for input in triangles['input']:
if input['_semantic'] == 'VERTEX':
vertices = self._idMap[input['_source']]
for input in vertices['input']:
if input['_semantic'] == 'POSITION':
vertices = self._idMap[input['_source']]
indexList = map(int, triangles['p'][0]['__data'].split())
positionList = map(float, vertices['float_array'][0]['__data'].split())
vertexCount = int(triangles['_count']) * 3
stepSize = len(indexList) / vertexCount
for i in xrange(0, vertexCount):
idx = indexList[i * stepSize]
if matrix != None:
x = positionList[idx*3]
y = positionList[idx*3+1]
z = positionList[idx*3+2]
self.addVertex(x * matrix[0] + y * matrix[1] + z * matrix[2] + matrix[3], x * matrix[4] + y * matrix[5] + z * matrix[6] + matrix[7], x * matrix[8] + y * matrix[9] + z * matrix[10] + matrix[11])
else:
self.addVertex(positionList[idx*3], positionList[idx*3+1], positionList[idx*3+2])
if 'instance_node' in node:
for instance_node in node['instance_node']:
self._ProcessNode2(self._idMap[instance_node['_url']], matrix)
def _StartElementHandler(self, name, attributes):
name = name.lower()
if not name in self._cur:
self._cur[name] = []
new = {'__name': name, '__parent': self._cur}
self._cur[name].append(new)
self._cur = new
for k in attributes.keys():
self._cur['_' + k] = attributes[k]
if 'id' in attributes:
self._idMap['#' + attributes['id']] = self._cur
def _EndElementHandler(self, name):
self._cur = self._cur['__parent']
def _CharacterDataHandler(self, data):
if len(data.strip()) < 1:
return
if '__data' in self._cur:
self._cur['__data'] += data
else:
self._cur['__data'] = data
def _GetWithKey(self, item, basename, key, value):
input = basename
while input in item:
if item[basename]['_'+key] == value:
return self._idMap[item[input]['_source']]
basename += "!"