Remove the print message from the mesh splitter, these cause problems with the console-less version.
parent
0b3a0b7151
commit
e7d961fadf
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@ -82,7 +82,7 @@ class mesh(object):
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def splitToParts(self, callback = None):
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t0 = time.time()
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print "%f: " % (time.time() - t0), "Splitting a model with %d vertexes." % (len(self.vertexes))
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#print "%f: " % (time.time() - t0), "Splitting a model with %d vertexes." % (len(self.vertexes))
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removeDict = {}
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tree = util3d.AABBTree()
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off = numpy.array([0.0001,0.0001,0.0001])
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@ -97,7 +97,7 @@ class mesh(object):
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removeDict[idx] = q[0].idx
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if callback != None and (idx % 100) == 0:
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callback(idx)
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print "%f: " % (time.time() - t0), "Marked %d duplicate vertexes for removal." % (len(removeDict))
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#print "%f: " % (time.time() - t0), "Marked %d duplicate vertexes for removal." % (len(removeDict))
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faceList = []
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for idx in xrange(0, self.vertexCount, 3):
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@ -110,7 +110,7 @@ class mesh(object):
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f[2] = removeDict[f[2]]
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faceList.append(f)
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print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
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#print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
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vertexFaceList = []
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for idx in xrange(0, self.vertexCount):
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vertexFaceList.append([])
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@ -120,7 +120,7 @@ class mesh(object):
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vertexFaceList[f[1]].append(idx)
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vertexFaceList[f[2]].append(idx)
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print "%f: " % (time.time() - t0), "Building parts."
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#print "%f: " % (time.time() - t0), "Building parts."
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self._vertexFaceList = vertexFaceList
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self._faceList = faceList
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partList = []
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@ -128,7 +128,7 @@ class mesh(object):
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for idx in xrange(0, len(faceList)):
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if not idx in doneSet:
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partList.append(self._createPartFromFacewalk(idx, doneSet))
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print "%f: " % (time.time() - t0), "Split into %d parts" % (len(partList))
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#print "%f: " % (time.time() - t0), "Split into %d parts" % (len(partList))
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self._vertexFaceList = None
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self._faceList = None
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return partList
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