Fixed the part splitter
parent
44c38bf924
commit
c0ff43a221
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@ -84,7 +84,6 @@ class mesh(object):
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removeDict = {}
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tree = util3d.AABBTree()
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off = numpy.array([0.0001,0.0001,0.0001])
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newVertexList = []
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for idx in xrange(0, self.vertexCount):
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v = self.vertexes[idx]
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e = util3d.AABB(v-off, v+off)
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@ -92,67 +91,71 @@ class mesh(object):
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if len(q) < 1:
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e.idx = idx
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tree.insert(e)
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newVertexList.append(v)
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else:
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removeDict[idx] = q[0].idx
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print "%f: " % (time.time() - t0), "Marked %d duplicate vertexes for removal." % (len(removeDict))
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faceList = []
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for idx in xrange(0, self.vertexCount, 3):
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f = [idx, idx + 1, idx + 2]
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if removeDict.has_key(f[0]):
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f[0] = removeDict[f[0]]
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if removeDict.has_key(f[1]):
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f[1] = removeDict[f[1]]
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if removeDict.has_key(f[2]):
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f[2] = removeDict[f[2]]
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faceList.append(f)
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#Make facelists so we can quickly remove all the vertexes.
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print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
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vertexFaceList = []
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for idx in xrange(0, self.vertexCount):
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vertexFaceList.append([])
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for f in self.faces:
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f.v[0].faceList.append(f)
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f.v[1].faceList.append(f)
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f.v[2].faceList.append(f)
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self.vertexes = newVertexList
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for v1 in removeDict.iterkeys():
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v0 = removeDict[v1]
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for f in v1.faceList:
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if f.v[0] == v1:
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f.v[0] = v0
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if f.v[1] == v1:
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f.v[1] = v0
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if f.v[2] == v1:
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f.v[2] = v0
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print "%f: " % (time.time() - t0), "Building face lists after vertex removal."
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for v in self.vertexes:
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v.faceList = []
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for f in self.faces:
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f.v[0].faceList.append(f)
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f.v[1].faceList.append(f)
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f.v[2].faceList.append(f)
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for idx in xrange(0, len(faceList)):
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f = faceList[idx]
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vertexFaceList[f[0]].append(idx)
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vertexFaceList[f[1]].append(idx)
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vertexFaceList[f[2]].append(idx)
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print "%f: " % (time.time() - t0), "Building parts."
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self._vertexFaceList = vertexFaceList
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self._faceList = faceList
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partList = []
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doneSet = set()
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for f in self.faces:
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if not f in doneSet:
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partList.append(self._createPartFromFacewalk(f, doneSet))
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for idx in xrange(0, len(faceList)):
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if not idx in doneSet:
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partList.append(self._createPartFromFacewalk(idx, doneSet))
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print "%f: " % (time.time() - t0), "Split into %d parts" % (len(partList))
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self._vertexFaceList = None
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self._faceList = None
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return partList
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def _createPartFromFacewalk(self, startFace, doneSet):
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def _createPartFromFacewalk(self, startFaceIdx, doneSet):
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m = mesh()
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todoList = [startFace]
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doneSet.add(startFace)
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m._prepareVertexCount(self.vertexCount)
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todoList = [startFaceIdx]
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doneSet.add(startFaceIdx)
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while len(todoList) > 0:
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f = todoList.pop()
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m._partAddFacewalk(f, doneSet, todoList)
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faceIdx = todoList.pop()
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self._partAddFacewalk(m, faceIdx, doneSet, todoList)
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return m
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def _partAddFacewalk(self, f, doneSet, todoList):
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self.addFace(f.v[0], f.v[1], f.v[2])
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for f1 in f.v[0].faceList:
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def _partAddFacewalk(self, part, faceIdx, doneSet, todoList):
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f = self._faceList[faceIdx]
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v0 = self.vertexes[f[0]]
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v1 = self.vertexes[f[0]]
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v2 = self.vertexes[f[0]]
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part.addVertex(v0[0], v0[1], v0[2])
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part.addVertex(v1[0], v1[1], v1[2])
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part.addVertex(v2[0], v2[1], v2[2])
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for f1 in self._vertexFaceList[f[0]]:
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if f1 not in doneSet:
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todoList.append(f1)
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doneSet.add(f1)
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for f1 in f.v[1].faceList:
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for f1 in self._vertexFaceList[f[1]]:
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if f1 not in doneSet:
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todoList.append(f1)
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doneSet.add(f1)
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for f1 in f.v[2].faceList:
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for f1 in self._vertexFaceList[f[2]]:
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if f1 not in doneSet:
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todoList.append(f1)
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doneSet.add(f1)
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@ -66,6 +66,6 @@ if __name__ == '__main__':
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m = stlModel().load(filename)
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print("Loaded %d faces" % (m.vertexCount / 3))
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parts = m.splitToParts()
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# for p in parts:
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# saveAsSTL(p, "export_%i.stl" % parts.index(p))
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for p in parts:
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saveAsSTL(p, "export_%i.stl" % parts.index(p))
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@ -82,9 +82,7 @@ class AABB(object):
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def __init__(self, vMin, vMax):
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self.vMin = vMin
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self.vMax = vMax
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def getPerimeter(self):
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return (self.vMax[0] - self.vMax[0]) + (self.vMax[1] - self.vMax[1]) + (self.vMax[2] - self.vMax[2])
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self.perimeter = numpy.sum(self.vMax - self.vMin)
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def combine(self, aabb):
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return AABB(numpy.minimum(self.vMin, aabb.vMin), numpy.maximum(self.vMax, aabb.vMax))
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@ -125,25 +123,25 @@ class AABBTree(object):
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child1 = node.child1
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child2 = node.child2
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area = node.aabb.getPerimeter()
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area = node.aabb.perimeter
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combinedAABB = node.aabb.combine(aabb)
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combinedArea = combinedAABB.getPerimeter()
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combinedArea = combinedAABB.perimeter
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cost = 2.0 * combinedArea
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inheritanceCost = 2.0 * (combinedArea - area)
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if child1.isLeaf():
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cost1 = aabb.combine(child1.aabb).getPerimeter() + inheritanceCost
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cost1 = aabb.combine(child1.aabb).perimeter + inheritanceCost
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else:
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oldArea = child1.aabb.getPerimeter()
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newArea = aabb.combine(child1.aabb).getPerimeter()
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oldArea = child1.aabb.perimeter
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newArea = aabb.combine(child1.aabb).perimeter
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cost1 = (newArea - oldArea) + inheritanceCost
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if child2.isLeaf():
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cost2 = aabb.combine(child1.aabb).getPerimeter() + inheritanceCost
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cost2 = aabb.combine(child1.aabb).perimeter + inheritanceCost
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else:
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oldArea = child2.aabb.getPerimeter()
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newArea = aabb.combine(child2.aabb).getPerimeter()
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oldArea = child2.aabb.perimeter
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newArea = aabb.combine(child2.aabb).perimeter
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cost2 = (newArea - oldArea) + inheritanceCost
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if cost < cost1 and cost < cost2:
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@ -230,8 +228,8 @@ class AABBTree(object):
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A.aabb = B.aabb.combine(G.aabb)
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C.aabb = A.aabb.combine(F.aabb)
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A.height = 1 + Math.max(B.height, G.height)
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C.height = 1 + Math.max(A.height, F.height)
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A.height = 1 + max(B.height, G.height)
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C.height = 1 + max(A.height, F.height)
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else:
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C.child2 = G
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A.child2 = F
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@ -309,9 +307,9 @@ class AABBTree(object):
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if __name__ == '__main__':
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tree = AABBTree()
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tree.insert(AABB(numpy.array([0,0,0]), numpy.array([0,0,0])))
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tree.insert(AABB(numpy.array([1,1,1]), numpy.array([1,1,1])))
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tree.insert(AABB(numpy.array([0.5,0.5,0.5]), numpy.array([0.5,0.5,0.5])))
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tree.insert(AABB(Vector3(0,0,0), Vector3(0,0,0)))
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tree.insert(AABB(Vector3(1,1,1), Vector3(1,1,1)))
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tree.insert(AABB(Vector3(0.5,0.5,0.5), Vector3(0.5,0.5,0.5)))
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print(tree)
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print(tree.query(AABB(numpy.array([0,0,0]), numpy.array([0,0,0]))))
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print(tree.query(AABB(Vector3(0,0,0), Vector3(0,0,0))))
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