Change default FOV to look more natural
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ddaca56c89
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2 changed files with 2 additions and 2 deletions
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@ -32,7 +32,7 @@ def InitGL(window, view3D, zoom):
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glLoadIdentity()
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glLoadIdentity()
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aspect = float(size.GetWidth()) / float(size.GetHeight())
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aspect = float(size.GetWidth()) / float(size.GetHeight())
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if view3D:
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if view3D:
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gluPerspective(90.0, aspect, 1.0, 1000.0)
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gluPerspective(45.0, aspect, 1.0, 1000.0)
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else:
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else:
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glOrtho(-aspect, aspect, -1, 1, -1000.0, 1000.0)
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glOrtho(-aspect, aspect, -1, 1, -1000.0, 1000.0)
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@ -380,7 +380,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel)
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wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel)
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self.yaw = 30
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self.yaw = 30
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self.pitch = 60
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self.pitch = 60
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self.zoom = 150
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self.zoom = 300
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self.offsetX = 0
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self.offsetX = 0
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self.offsetY = 0
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self.offsetY = 0
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self.view3D = True
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self.view3D = True
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