Do not show the rotate ring in GCode preview.
parent
3495de027c
commit
93f9fb4284
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@ -513,7 +513,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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if e.Dragging() and e.LeftIsDown():
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if self.dragType == '':
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#Define the drag type depending on the cursor position.
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if cursorXY >= radius * 1.1 and cursorXY <= radius * 1.3:
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if cursorXY >= radius * 1.1 and cursorXY <= radius * 1.3 and self.viewMode != 'GCode' and self.viewMode == 'Mixed':
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self.dragType = 'modelRotate'
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self.dragStart = math.atan2(cursorZ0[0], cursorZ0[1])
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else:
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@ -794,7 +794,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
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#Draw the rotate circle
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if self.parent.objectsMaxV != None:
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if self.parent.objectsMaxV != None and self.viewMode != 'GCode' and self.viewMode == 'Mixed':
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glDisable(GL_LIGHTING)
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glDisable(GL_CULL_FACE)
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glEnable(GL_BLEND)
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