Do not show the rotate ring in GCode preview.

master
daid303 2012-12-13 17:47:50 +01:00
parent 3495de027c
commit 93f9fb4284
1 changed files with 2 additions and 2 deletions

View File

@ -513,7 +513,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
if e.Dragging() and e.LeftIsDown():
if self.dragType == '':
#Define the drag type depending on the cursor position.
if cursorXY >= radius * 1.1 and cursorXY <= radius * 1.3:
if cursorXY >= radius * 1.1 and cursorXY <= radius * 1.3 and self.viewMode != 'GCode' and self.viewMode == 'Mixed':
self.dragType = 'modelRotate'
self.dragStart = math.atan2(cursorZ0[0], cursorZ0[1])
else:
@ -794,7 +794,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
#Draw the rotate circle
if self.parent.objectsMaxV != None:
if self.parent.objectsMaxV != None and self.viewMode != 'GCode' and self.viewMode == 'Mixed':
glDisable(GL_LIGHTING)
glDisable(GL_CULL_FACE)
glEnable(GL_BLEND)