Updated all lineends for py files to unix style.
parent
c4b3c26be1
commit
6c4c4ba2f9
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@ -1,20 +1,20 @@
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avrChipDB = {
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avrChipDB = {
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'ATMega1280': {
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'ATMega1280': {
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'signature': [0x1E, 0x97, 0x03],
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'signature': [0x1E, 0x97, 0x03],
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'pageSize': 128,
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'pageSize': 128,
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'pageCount': 512,
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'pageCount': 512,
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},
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},
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'ATMega2560': {
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'ATMega2560': {
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'signature': [0x1E, 0x98, 0x01],
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'signature': [0x1E, 0x98, 0x01],
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'pageSize': 128,
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'pageSize': 128,
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'pageCount': 1024,
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'pageCount': 1024,
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},
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},
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}
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}
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def getChipFromDB(sig):
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def getChipFromDB(sig):
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for chip in avrChipDB.values():
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for chip in avrChipDB.values():
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if chip['signature'] == sig:
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if chip['signature'] == sig:
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return chip
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return chip
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return False
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return False
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@ -1,35 +1,35 @@
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import io
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import io
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def readHex(filename):
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def readHex(filename):
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data = []
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data = []
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extraAddr = 0
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extraAddr = 0
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f = io.open(filename, "r")
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f = io.open(filename, "r")
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for line in f:
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for line in f:
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line = line.strip()
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line = line.strip()
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if line[0] != ':':
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if line[0] != ':':
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raise Exception("Hex file has a line not starting with ':'")
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raise Exception("Hex file has a line not starting with ':'")
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recLen = int(line[1:3], 16)
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recLen = int(line[1:3], 16)
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addr = int(line[3:7], 16) + extraAddr
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addr = int(line[3:7], 16) + extraAddr
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recType = int(line[7:9], 16)
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recType = int(line[7:9], 16)
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if len(line) != recLen * 2 + 11:
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if len(line) != recLen * 2 + 11:
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raise Exception("Error in hex file: " + line)
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raise Exception("Error in hex file: " + line)
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checkSum = 0
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checkSum = 0
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for i in xrange(0, recLen + 5):
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for i in xrange(0, recLen + 5):
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checkSum += int(line[i*2+1:i*2+3], 16)
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checkSum += int(line[i*2+1:i*2+3], 16)
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checkSum &= 0xFF
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checkSum &= 0xFF
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if checkSum != 0:
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if checkSum != 0:
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raise Exception("Checksum error in hex file: " + line)
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raise Exception("Checksum error in hex file: " + line)
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if recType == 0:#Data record
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if recType == 0:#Data record
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while len(data) < addr + recLen:
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while len(data) < addr + recLen:
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data.append(0)
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data.append(0)
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for i in xrange(0, recLen):
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for i in xrange(0, recLen):
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data[addr + i] = int(line[i*2+9:i*2+11], 16)
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data[addr + i] = int(line[i*2+9:i*2+11], 16)
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elif recType == 1: #End Of File record
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elif recType == 1: #End Of File record
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pass
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pass
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elif recType == 2: #Extended Segment Address Record
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elif recType == 2: #Extended Segment Address Record
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extraAddr = int(line[9:13], 16) * 16
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extraAddr = int(line[9:13], 16) * 16
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else:
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else:
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print(recType, recLen, addr, checkSum, line)
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print(recType, recLen, addr, checkSum, line)
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f.close()
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f.close()
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return data
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return data
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@ -1,35 +1,35 @@
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import os, struct, sys, time
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import os, struct, sys, time
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from serial import Serial
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from serial import Serial
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import chipDB
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import chipDB
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class IspBase():
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class IspBase():
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def programChip(self, flashData):
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def programChip(self, flashData):
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self.curExtAddr = -1
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self.curExtAddr = -1
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self.chip = chipDB.getChipFromDB(self.getSignature())
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self.chip = chipDB.getChipFromDB(self.getSignature())
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if self.chip == False:
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if self.chip == False:
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raise IspError("Chip with signature: " + str(self.getSignature()) + "not found")
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raise IspError("Chip with signature: " + str(self.getSignature()) + "not found")
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self.chipErase()
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self.chipErase()
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print("Flashing %i bytes" % len(flashData))
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print("Flashing %i bytes" % len(flashData))
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self.writeFlash(flashData)
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self.writeFlash(flashData)
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print("Verifying %i bytes" % len(flashData))
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print("Verifying %i bytes" % len(flashData))
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self.verifyFlash(flashData)
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self.verifyFlash(flashData)
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#low level ISP commands
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#low level ISP commands
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def getSignature(self):
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def getSignature(self):
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sig = []
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sig = []
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sig.append(self.sendISP([0x30, 0x00, 0x00, 0x00])[3])
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sig.append(self.sendISP([0x30, 0x00, 0x00, 0x00])[3])
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sig.append(self.sendISP([0x30, 0x00, 0x01, 0x00])[3])
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sig.append(self.sendISP([0x30, 0x00, 0x01, 0x00])[3])
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sig.append(self.sendISP([0x30, 0x00, 0x02, 0x00])[3])
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sig.append(self.sendISP([0x30, 0x00, 0x02, 0x00])[3])
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return sig
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return sig
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def chipErase(self):
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def chipErase(self):
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self.sendISP([0xAC, 0x80, 0x00, 0x00])
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self.sendISP([0xAC, 0x80, 0x00, 0x00])
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class IspError():
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class IspError():
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def __init__(self, value):
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def __init__(self, value):
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self.value = value
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self.value = value
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def __str__(self):
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def __str__(self):
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return repr(self.value)
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return repr(self.value)
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@ -1,154 +1,154 @@
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import os, struct, sys, time
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import os, struct, sys, time
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from serial import Serial
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from serial import Serial
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from serial import SerialException
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from serial import SerialException
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import ispBase, intelHex
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import ispBase, intelHex
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class Stk500v2(ispBase.IspBase):
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class Stk500v2(ispBase.IspBase):
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def __init__(self):
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def __init__(self):
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self.serial = None
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self.serial = None
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self.seq = 1
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self.seq = 1
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self.lastAddr = -1
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self.lastAddr = -1
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self.progressCallback = None
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self.progressCallback = None
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def connect(self, port = 'COM22', speed = 115200):
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def connect(self, port = 'COM22', speed = 115200):
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if self.serial != None:
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if self.serial != None:
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self.close()
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self.close()
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try:
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try:
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self.serial = Serial(port, speed, timeout=1, writeTimeout=10000)
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self.serial = Serial(port, speed, timeout=1, writeTimeout=10000)
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except SerialException as e:
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except SerialException as e:
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raise ispBase.IspError("Failed to open serial port")
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raise ispBase.IspError("Failed to open serial port")
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except:
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except:
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raise ispBase.IspError("Unexpected error while connecting to serial port:" + port + ":" + str(sys.exc_info()[0]))
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raise ispBase.IspError("Unexpected error while connecting to serial port:" + port + ":" + str(sys.exc_info()[0]))
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self.seq = 1
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self.seq = 1
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#Reset the controller
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#Reset the controller
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self.serial.setDTR(1)
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self.serial.setDTR(1)
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time.sleep(0.1)
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time.sleep(0.1)
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self.serial.setDTR(0)
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self.serial.setDTR(0)
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time.sleep(0.2)
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time.sleep(0.2)
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self.sendMessage([1])
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self.sendMessage([1])
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if self.sendMessage([0x10, 0xc8, 0x64, 0x19, 0x20, 0x00, 0x53, 0x03, 0xac, 0x53, 0x00, 0x00]) != [0x10, 0x00]:
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if self.sendMessage([0x10, 0xc8, 0x64, 0x19, 0x20, 0x00, 0x53, 0x03, 0xac, 0x53, 0x00, 0x00]) != [0x10, 0x00]:
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self.close()
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self.close()
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raise ispBase.IspError("Failed to enter programming mode")
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raise ispBase.IspError("Failed to enter programming mode")
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def close(self):
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def close(self):
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if self.serial != None:
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if self.serial != None:
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self.serial.close()
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self.serial.close()
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self.serial = None
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self.serial = None
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#Leave ISP does not reset the serial port, only resets the device, and returns the serial port after disconnecting it from the programming interface.
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#Leave ISP does not reset the serial port, only resets the device, and returns the serial port after disconnecting it from the programming interface.
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# This allows you to use the serial port without opening it again.
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# This allows you to use the serial port without opening it again.
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def leaveISP(self):
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def leaveISP(self):
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if self.serial != None:
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if self.serial != None:
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if self.sendMessage([0x11]) != [0x11, 0x00]:
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if self.sendMessage([0x11]) != [0x11, 0x00]:
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raise ispBase.IspError("Failed to leave programming mode")
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raise ispBase.IspError("Failed to leave programming mode")
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ret = self.serial
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ret = self.serial
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self.serial = None
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self.serial = None
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return ret
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return ret
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return None
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return None
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def isConnected(self):
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def isConnected(self):
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return self.serial != None
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return self.serial != None
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def sendISP(self, data):
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def sendISP(self, data):
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recv = self.sendMessage([0x1D, 4, 4, 0, data[0], data[1], data[2], data[3]])
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recv = self.sendMessage([0x1D, 4, 4, 0, data[0], data[1], data[2], data[3]])
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return recv[2:6]
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return recv[2:6]
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def writeFlash(self, flashData):
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def writeFlash(self, flashData):
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#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
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#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
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pageSize = self.chip['pageSize'] * 2
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pageSize = self.chip['pageSize'] * 2
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flashSize = pageSize * self.chip['pageCount']
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flashSize = pageSize * self.chip['pageCount']
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if flashSize > 0xFFFF:
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if flashSize > 0xFFFF:
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self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
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self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
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else:
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else:
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self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
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self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
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loadCount = (len(flashData) + pageSize - 1) / pageSize
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loadCount = (len(flashData) + pageSize - 1) / pageSize
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for i in xrange(0, loadCount):
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for i in xrange(0, loadCount):
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recv = self.sendMessage([0x13, pageSize >> 8, pageSize & 0xFF, 0xc1, 0x0a, 0x40, 0x4c, 0x20, 0x00, 0x00] + flashData[(i * pageSize):(i * pageSize + pageSize)])
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recv = self.sendMessage([0x13, pageSize >> 8, pageSize & 0xFF, 0xc1, 0x0a, 0x40, 0x4c, 0x20, 0x00, 0x00] + flashData[(i * pageSize):(i * pageSize + pageSize)])
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if self.progressCallback != None:
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if self.progressCallback != None:
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self.progressCallback(i + 1, loadCount*2)
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self.progressCallback(i + 1, loadCount*2)
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def verifyFlash(self, flashData):
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def verifyFlash(self, flashData):
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#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
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#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
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flashSize = self.chip['pageSize'] * 2 * self.chip['pageCount']
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flashSize = self.chip['pageSize'] * 2 * self.chip['pageCount']
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if flashSize > 0xFFFF:
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if flashSize > 0xFFFF:
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self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
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self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
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else:
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else:
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self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
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self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
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loadCount = (len(flashData) + 0xFF) / 0x100
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loadCount = (len(flashData) + 0xFF) / 0x100
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for i in xrange(0, loadCount):
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for i in xrange(0, loadCount):
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recv = self.sendMessage([0x14, 0x01, 0x00, 0x20])[2:0x102]
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recv = self.sendMessage([0x14, 0x01, 0x00, 0x20])[2:0x102]
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if self.progressCallback != None:
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if self.progressCallback != None:
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self.progressCallback(loadCount + i + 1, loadCount*2)
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self.progressCallback(loadCount + i + 1, loadCount*2)
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for j in xrange(0, 0x100):
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for j in xrange(0, 0x100):
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if i * 0x100 + j < len(flashData) and flashData[i * 0x100 + j] != recv[j]:
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if i * 0x100 + j < len(flashData) and flashData[i * 0x100 + j] != recv[j]:
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raise ispBase.IspError('Verify error at: 0x%x' % (i * 0x100 + j))
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raise ispBase.IspError('Verify error at: 0x%x' % (i * 0x100 + j))
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def sendMessage(self, data):
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def sendMessage(self, data):
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message = struct.pack(">BBHB", 0x1B, self.seq, len(data), 0x0E)
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message = struct.pack(">BBHB", 0x1B, self.seq, len(data), 0x0E)
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for c in data:
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for c in data:
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message += struct.pack(">B", c)
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message += struct.pack(">B", c)
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checksum = 0
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checksum = 0
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for c in message:
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for c in message:
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checksum ^= ord(c)
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checksum ^= ord(c)
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message += struct.pack(">B", checksum)
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message += struct.pack(">B", checksum)
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try:
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try:
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self.serial.write(message)
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self.serial.write(message)
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self.serial.flush()
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self.serial.flush()
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except SerialTimeoutException:
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except SerialTimeoutException:
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raise ispBase.IspError('Serial send timeout')
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raise ispBase.IspError('Serial send timeout')
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self.seq = (self.seq + 1) & 0xFF
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self.seq = (self.seq + 1) & 0xFF
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return self.recvMessage()
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return self.recvMessage()
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def recvMessage(self):
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def recvMessage(self):
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state = 'Start'
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state = 'Start'
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checksum = 0
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checksum = 0
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while True:
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while True:
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s = self.serial.read()
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s = self.serial.read()
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if len(s) < 1:
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if len(s) < 1:
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raise ispBase.IspError("Timeout")
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raise ispBase.IspError("Timeout")
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b = struct.unpack(">B", s)[0]
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b = struct.unpack(">B", s)[0]
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checksum ^= b
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checksum ^= b
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#print(hex(b))
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#print(hex(b))
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if state == 'Start':
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if state == 'Start':
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if b == 0x1B:
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if b == 0x1B:
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state = 'GetSeq'
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state = 'GetSeq'
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checksum = 0x1B
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checksum = 0x1B
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elif state == 'GetSeq':
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elif state == 'GetSeq':
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state = 'MsgSize1'
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state = 'MsgSize1'
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elif state == 'MsgSize1':
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elif state == 'MsgSize1':
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msgSize = b << 8
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msgSize = b << 8
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state = 'MsgSize2'
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state = 'MsgSize2'
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elif state == 'MsgSize2':
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elif state == 'MsgSize2':
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msgSize |= b
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msgSize |= b
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state = 'Token'
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state = 'Token'
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elif state == 'Token':
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elif state == 'Token':
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if b != 0x0E:
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if b != 0x0E:
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state = 'Start'
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state = 'Start'
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else:
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else:
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state = 'Data'
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state = 'Data'
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data = []
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data = []
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elif state == 'Data':
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elif state == 'Data':
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data.append(b)
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data.append(b)
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if len(data) == msgSize:
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if len(data) == msgSize:
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state = 'Checksum'
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state = 'Checksum'
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elif state == 'Checksum':
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elif state == 'Checksum':
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if checksum != 0:
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if checksum != 0:
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state = 'Start'
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state = 'Start'
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else:
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else:
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return data
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return data
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def main():
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def main():
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programmer = Stk500v2()
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programmer = Stk500v2()
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programmer.connect(port = sys.argv[1])
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programmer.connect(port = sys.argv[1])
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programmer.programChip(intelHex.readHex(sys.argv[2]))
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programmer.programChip(intelHex.readHex(sys.argv[2]))
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sys.exit(1)
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sys.exit(1)
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main()
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@ -1,48 +1,48 @@
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import wx,wx.stc
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import wx,wx.stc
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import sys,math,threading,os
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import sys,math,threading,os
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from gui import gcodeTextArea
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from gui import gcodeTextArea
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from util import profile
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from util import profile
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class alterationPanel(wx.Panel):
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class alterationPanel(wx.Panel):
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||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
wx.Panel.__init__(self, parent,-1)
|
wx.Panel.__init__(self, parent,-1)
|
||||||
|
|
||||||
self.alterationFileList = ['start.gcode', 'end.gcode', 'nextobject.gcode', 'replace.csv']
|
self.alterationFileList = ['start.gcode', 'end.gcode', 'nextobject.gcode', 'replace.csv']
|
||||||
if int(profile.getPreference('extruder_amount')) > 1:
|
if int(profile.getPreference('extruder_amount')) > 1:
|
||||||
self.alterationFileList.append('switchExtruder.gcode')
|
self.alterationFileList.append('switchExtruder.gcode')
|
||||||
self.currentFile = None
|
self.currentFile = None
|
||||||
|
|
||||||
#self.textArea = wx.TextCtrl(self, style=wx.TE_MULTILINE|wx.TE_DONTWRAP|wx.TE_PROCESS_TAB)
|
#self.textArea = wx.TextCtrl(self, style=wx.TE_MULTILINE|wx.TE_DONTWRAP|wx.TE_PROCESS_TAB)
|
||||||
#self.textArea.SetFont(wx.Font(wx.SystemSettings.GetFont(wx.SYS_ANSI_VAR_FONT).GetPointSize(), wx.FONTFAMILY_MODERN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL))
|
#self.textArea.SetFont(wx.Font(wx.SystemSettings.GetFont(wx.SYS_ANSI_VAR_FONT).GetPointSize(), wx.FONTFAMILY_MODERN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL))
|
||||||
self.textArea = gcodeTextArea.GcodeTextArea(self)
|
self.textArea = gcodeTextArea.GcodeTextArea(self)
|
||||||
self.list = wx.ListBox(self, choices=self.alterationFileList, style=wx.LB_SINGLE)
|
self.list = wx.ListBox(self, choices=self.alterationFileList, style=wx.LB_SINGLE)
|
||||||
self.list.SetSelection(0)
|
self.list.SetSelection(0)
|
||||||
self.Bind(wx.EVT_LISTBOX, self.OnSelect, self.list)
|
self.Bind(wx.EVT_LISTBOX, self.OnSelect, self.list)
|
||||||
self.textArea.Bind(wx.EVT_KILL_FOCUS, self.OnFocusLost, self.textArea)
|
self.textArea.Bind(wx.EVT_KILL_FOCUS, self.OnFocusLost, self.textArea)
|
||||||
self.textArea.Bind(wx.stc.EVT_STC_CHANGE, self.OnFocusLost, self.textArea)
|
self.textArea.Bind(wx.stc.EVT_STC_CHANGE, self.OnFocusLost, self.textArea)
|
||||||
|
|
||||||
sizer = wx.GridBagSizer()
|
sizer = wx.GridBagSizer()
|
||||||
sizer.Add(self.list, (0,0), span=(1,1), flag=wx.EXPAND)
|
sizer.Add(self.list, (0,0), span=(1,1), flag=wx.EXPAND)
|
||||||
sizer.Add(self.textArea, (0,1), span=(1,1), flag=wx.EXPAND)
|
sizer.Add(self.textArea, (0,1), span=(1,1), flag=wx.EXPAND)
|
||||||
sizer.AddGrowableCol(1)
|
sizer.AddGrowableCol(1)
|
||||||
sizer.AddGrowableRow(0)
|
sizer.AddGrowableRow(0)
|
||||||
self.SetSizer(sizer)
|
self.SetSizer(sizer)
|
||||||
|
|
||||||
self.loadFile(self.alterationFileList[self.list.GetSelection()])
|
self.loadFile(self.alterationFileList[self.list.GetSelection()])
|
||||||
self.currentFile = self.list.GetSelection()
|
self.currentFile = self.list.GetSelection()
|
||||||
|
|
||||||
def OnSelect(self, e):
|
def OnSelect(self, e):
|
||||||
self.loadFile(self.alterationFileList[self.list.GetSelection()])
|
self.loadFile(self.alterationFileList[self.list.GetSelection()])
|
||||||
self.currentFile = self.list.GetSelection()
|
self.currentFile = self.list.GetSelection()
|
||||||
|
|
||||||
def loadFile(self, filename):
|
def loadFile(self, filename):
|
||||||
self.textArea.SetValue(profile.getAlterationFile(filename))
|
self.textArea.SetValue(profile.getAlterationFile(filename))
|
||||||
|
|
||||||
def OnFocusLost(self, e):
|
def OnFocusLost(self, e):
|
||||||
if self.currentFile == self.list.GetSelection():
|
if self.currentFile == self.list.GetSelection():
|
||||||
profile.setAlterationFile(self.alterationFileList[self.list.GetSelection()], self.textArea.GetValue())
|
profile.setAlterationFile(self.alterationFileList[self.list.GetSelection()], self.textArea.GetValue())
|
||||||
|
|
||||||
def updateProfileToControls(self):
|
def updateProfileToControls(self):
|
||||||
self.OnSelect(None)
|
self.OnSelect(None)
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,496 +1,496 @@
|
||||||
# coding=utf-8
|
# coding=utf-8
|
||||||
from __future__ import absolute_import
|
from __future__ import absolute_import
|
||||||
|
|
||||||
import math
|
import math
|
||||||
|
|
||||||
from util import meshLoader
|
from util import meshLoader
|
||||||
from util import util3d
|
from util import util3d
|
||||||
from util import profile
|
from util import profile
|
||||||
from util.resources import getPathForMesh
|
from util.resources import getPathForMesh
|
||||||
|
|
||||||
try:
|
try:
|
||||||
import OpenGL
|
import OpenGL
|
||||||
|
|
||||||
OpenGL.ERROR_CHECKING = False
|
OpenGL.ERROR_CHECKING = False
|
||||||
from OpenGL.GLU import *
|
from OpenGL.GLU import *
|
||||||
from OpenGL.GL import *
|
from OpenGL.GL import *
|
||||||
|
|
||||||
hasOpenGLlibs = True
|
hasOpenGLlibs = True
|
||||||
except:
|
except:
|
||||||
print "Failed to find PyOpenGL: http://pyopengl.sourceforge.net/"
|
print "Failed to find PyOpenGL: http://pyopengl.sourceforge.net/"
|
||||||
hasOpenGLlibs = False
|
hasOpenGLlibs = False
|
||||||
|
|
||||||
def InitGL(window, view3D, zoom):
|
def InitGL(window, view3D, zoom):
|
||||||
# set viewing projection
|
# set viewing projection
|
||||||
glMatrixMode(GL_MODELVIEW)
|
glMatrixMode(GL_MODELVIEW)
|
||||||
glLoadIdentity()
|
glLoadIdentity()
|
||||||
size = window.GetSize()
|
size = window.GetSize()
|
||||||
glViewport(0, 0, size.GetWidth(), size.GetHeight())
|
glViewport(0, 0, size.GetWidth(), size.GetHeight())
|
||||||
|
|
||||||
glLightfv(GL_LIGHT0, GL_POSITION, [0.2, 0.2, 1.0, 0.0])
|
glLightfv(GL_LIGHT0, GL_POSITION, [0.2, 0.2, 1.0, 0.0])
|
||||||
glLightfv(GL_LIGHT1, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
|
glLightfv(GL_LIGHT1, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
|
||||||
|
|
||||||
glEnable(GL_RESCALE_NORMAL)
|
glEnable(GL_RESCALE_NORMAL)
|
||||||
glEnable(GL_LIGHTING)
|
glEnable(GL_LIGHTING)
|
||||||
glEnable(GL_LIGHT0)
|
glEnable(GL_LIGHT0)
|
||||||
glEnable(GL_DEPTH_TEST)
|
glEnable(GL_DEPTH_TEST)
|
||||||
glEnable(GL_CULL_FACE)
|
glEnable(GL_CULL_FACE)
|
||||||
glDisable(GL_BLEND)
|
glDisable(GL_BLEND)
|
||||||
|
|
||||||
glClearColor(1.0, 1.0, 1.0, 1.0)
|
glClearColor(1.0, 1.0, 1.0, 1.0)
|
||||||
glClearStencil(0)
|
glClearStencil(0)
|
||||||
glClearDepth(1.0)
|
glClearDepth(1.0)
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION)
|
glMatrixMode(GL_PROJECTION)
|
||||||
glLoadIdentity()
|
glLoadIdentity()
|
||||||
aspect = float(size.GetWidth()) / float(size.GetHeight())
|
aspect = float(size.GetWidth()) / float(size.GetHeight())
|
||||||
if view3D:
|
if view3D:
|
||||||
gluPerspective(45.0, aspect, 1.0, 1000.0)
|
gluPerspective(45.0, aspect, 1.0, 1000.0)
|
||||||
else:
|
else:
|
||||||
glOrtho(-aspect * (zoom), aspect * (zoom), -1.0 * (zoom), 1.0 * (zoom), -1000.0, 1000.0)
|
glOrtho(-aspect * (zoom), aspect * (zoom), -1.0 * (zoom), 1.0 * (zoom), -1000.0, 1000.0)
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW)
|
glMatrixMode(GL_MODELVIEW)
|
||||||
glLoadIdentity()
|
glLoadIdentity()
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
|
||||||
|
|
||||||
platformMesh = None
|
platformMesh = None
|
||||||
|
|
||||||
def DrawMachine(machineSize):
|
def DrawMachine(machineSize):
|
||||||
if profile.getPreference('machine_type') == 'ultimaker':
|
if profile.getPreference('machine_type') == 'ultimaker':
|
||||||
glPushMatrix()
|
glPushMatrix()
|
||||||
glEnable(GL_LIGHTING)
|
glEnable(GL_LIGHTING)
|
||||||
glTranslate(100, 200, -5)
|
glTranslate(100, 200, -5)
|
||||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.8, 0.8, 0.8])
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.8, 0.8, 0.8])
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT, [0.5, 0.5, 0.5])
|
glLightfv(GL_LIGHT0, GL_AMBIENT, [0.5, 0.5, 0.5])
|
||||||
glEnable(GL_BLEND)
|
glEnable(GL_BLEND)
|
||||||
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR)
|
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR)
|
||||||
|
|
||||||
global platformMesh
|
global platformMesh
|
||||||
if platformMesh == None:
|
if platformMesh == None:
|
||||||
platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
|
platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
|
||||||
platformMesh.setRotateMirror(0, False, False, False, False, False)
|
platformMesh.setRotateMirror(0, False, False, False, False, False)
|
||||||
|
|
||||||
DrawMesh(platformMesh)
|
DrawMesh(platformMesh)
|
||||||
glPopMatrix()
|
glPopMatrix()
|
||||||
|
|
||||||
glDisable(GL_LIGHTING)
|
glDisable(GL_LIGHTING)
|
||||||
if False:
|
if False:
|
||||||
glColor3f(0.7, 0.7, 0.7)
|
glColor3f(0.7, 0.7, 0.7)
|
||||||
glLineWidth(2)
|
glLineWidth(2)
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
for i in xrange(0, int(machineSize.x), 10):
|
for i in xrange(0, int(machineSize.x), 10):
|
||||||
glVertex3f(i, 0, 0)
|
glVertex3f(i, 0, 0)
|
||||||
glVertex3f(i, machineSize.y, 0)
|
glVertex3f(i, machineSize.y, 0)
|
||||||
for i in xrange(0, int(machineSize.y), 10):
|
for i in xrange(0, int(machineSize.y), 10):
|
||||||
glVertex3f(0, i, 0)
|
glVertex3f(0, i, 0)
|
||||||
glVertex3f(machineSize.x, i, 0)
|
glVertex3f(machineSize.x, i, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glEnable(GL_LINE_SMOOTH)
|
glEnable(GL_LINE_SMOOTH)
|
||||||
glEnable(GL_BLEND)
|
glEnable(GL_BLEND)
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||||
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
|
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
|
||||||
|
|
||||||
glColor3f(0.0, 0.0, 0.0)
|
glColor3f(0.0, 0.0, 0.0)
|
||||||
glLineWidth(4)
|
glLineWidth(4)
|
||||||
glBegin(GL_LINE_LOOP)
|
glBegin(GL_LINE_LOOP)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(machineSize.x, 0, 0)
|
glVertex3f(machineSize.x, 0, 0)
|
||||||
glVertex3f(machineSize.x, machineSize.y, 0)
|
glVertex3f(machineSize.x, machineSize.y, 0)
|
||||||
glVertex3f(0, machineSize.y, 0)
|
glVertex3f(0, machineSize.y, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glLineWidth(2)
|
glLineWidth(2)
|
||||||
glBegin(GL_LINE_LOOP)
|
glBegin(GL_LINE_LOOP)
|
||||||
glVertex3f(0, 0, machineSize.z)
|
glVertex3f(0, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, 0, machineSize.z)
|
glVertex3f(machineSize.x, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
||||||
glVertex3f(0, machineSize.y, machineSize.z)
|
glVertex3f(0, machineSize.y, machineSize.z)
|
||||||
glEnd()
|
glEnd()
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(0, 0, machineSize.z)
|
glVertex3f(0, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, 0, 0)
|
glVertex3f(machineSize.x, 0, 0)
|
||||||
glVertex3f(machineSize.x, 0, machineSize.z)
|
glVertex3f(machineSize.x, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, machineSize.y, 0)
|
glVertex3f(machineSize.x, machineSize.y, 0)
|
||||||
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
||||||
glVertex3f(0, machineSize.y, 0)
|
glVertex3f(0, machineSize.y, 0)
|
||||||
glVertex3f(0, machineSize.y, machineSize.z)
|
glVertex3f(0, machineSize.y, machineSize.z)
|
||||||
glEnd()
|
glEnd()
|
||||||
else:
|
else:
|
||||||
glDisable(GL_CULL_FACE)
|
glDisable(GL_CULL_FACE)
|
||||||
glEnable(GL_BLEND)
|
glEnable(GL_BLEND)
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||||
glColor4ub(5, 171, 231, 127)
|
glColor4ub(5, 171, 231, 127)
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
for x in xrange(0, int(machineSize.x), 20):
|
for x in xrange(0, int(machineSize.x), 20):
|
||||||
for y in xrange(0, int(machineSize.y), 20):
|
for y in xrange(0, int(machineSize.y), 20):
|
||||||
glVertex3f(x, y, -0.01)
|
glVertex3f(x, y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
||||||
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
||||||
for x in xrange(10, int(machineSize.x), 20):
|
for x in xrange(10, int(machineSize.x), 20):
|
||||||
for y in xrange(10, int(machineSize.y), 20):
|
for y in xrange(10, int(machineSize.y), 20):
|
||||||
glVertex3f(x, y, -0.01)
|
glVertex3f(x, y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
||||||
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
||||||
glEnd()
|
glEnd()
|
||||||
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
|
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
for x in xrange(10, int(machineSize.x), 20):
|
for x in xrange(10, int(machineSize.x), 20):
|
||||||
for y in xrange(0, int(machineSize.y), 20):
|
for y in xrange(0, int(machineSize.y), 20):
|
||||||
glVertex3f(x, y, -0.01)
|
glVertex3f(x, y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
||||||
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
||||||
for x in xrange(0, int(machineSize.x), 20):
|
for x in xrange(0, int(machineSize.x), 20):
|
||||||
for y in xrange(10, int(machineSize.y), 20):
|
for y in xrange(10, int(machineSize.y), 20):
|
||||||
glVertex3f(x, y, -0.01)
|
glVertex3f(x, y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
|
||||||
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
|
||||||
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
|
||||||
glEnd()
|
glEnd()
|
||||||
glEnable(GL_CULL_FACE)
|
glEnable(GL_CULL_FACE)
|
||||||
|
|
||||||
glColor4ub(5, 171, 231, 64)
|
glColor4ub(5, 171, 231, 64)
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
glVertex3f(0, 0, machineSize.z)
|
glVertex3f(0, 0, machineSize.z)
|
||||||
glVertex3f(0, machineSize.y, machineSize.z)
|
glVertex3f(0, machineSize.y, machineSize.z)
|
||||||
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
||||||
glVertex3f(machineSize.x, 0, machineSize.z)
|
glVertex3f(machineSize.x, 0, machineSize.z)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glColor4ub(5, 171, 231, 96)
|
glColor4ub(5, 171, 231, 96)
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(0, 0, machineSize.z)
|
glVertex3f(0, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, 0, machineSize.z)
|
glVertex3f(machineSize.x, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, 0, 0)
|
glVertex3f(machineSize.x, 0, 0)
|
||||||
|
|
||||||
glVertex3f(0, machineSize.y, machineSize.z)
|
glVertex3f(0, machineSize.y, machineSize.z)
|
||||||
glVertex3f(0, machineSize.y, 0)
|
glVertex3f(0, machineSize.y, 0)
|
||||||
glVertex3f(machineSize.x, machineSize.y, 0)
|
glVertex3f(machineSize.x, machineSize.y, 0)
|
||||||
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glColor4ub(5, 171, 231, 128)
|
glColor4ub(5, 171, 231, 128)
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
glVertex3f(0, 0, machineSize.z)
|
glVertex3f(0, 0, machineSize.z)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(0, machineSize.y, 0)
|
glVertex3f(0, machineSize.y, 0)
|
||||||
glVertex3f(0, machineSize.y, machineSize.z)
|
glVertex3f(0, machineSize.y, machineSize.z)
|
||||||
|
|
||||||
glVertex3f(machineSize.x, 0, 0)
|
glVertex3f(machineSize.x, 0, 0)
|
||||||
glVertex3f(machineSize.x, 0, machineSize.z)
|
glVertex3f(machineSize.x, 0, machineSize.z)
|
||||||
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
|
||||||
glVertex3f(machineSize.x, machineSize.y, 0)
|
glVertex3f(machineSize.x, machineSize.y, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glDisable(GL_BLEND)
|
glDisable(GL_BLEND)
|
||||||
|
|
||||||
glPushMatrix()
|
glPushMatrix()
|
||||||
glTranslate(5, 5, 2)
|
glTranslate(5, 5, 2)
|
||||||
glLineWidth(2)
|
glLineWidth(2)
|
||||||
glColor3f(0.5, 0, 0)
|
glColor3f(0.5, 0, 0)
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(20, 0, 0)
|
glVertex3f(20, 0, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
glColor3f(0, 0.5, 0)
|
glColor3f(0, 0.5, 0)
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(0, 20, 0)
|
glVertex3f(0, 20, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
glColor3f(0, 0, 0.5)
|
glColor3f(0, 0, 0.5)
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(0, 0, 0)
|
glVertex3f(0, 0, 0)
|
||||||
glVertex3f(0, 0, 20)
|
glVertex3f(0, 0, 20)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glDisable(GL_DEPTH_TEST)
|
glDisable(GL_DEPTH_TEST)
|
||||||
#X
|
#X
|
||||||
glColor3f(1, 0, 0)
|
glColor3f(1, 0, 0)
|
||||||
glPushMatrix()
|
glPushMatrix()
|
||||||
glTranslate(23, 0, 0)
|
glTranslate(23, 0, 0)
|
||||||
noZ = ResetMatrixRotationAndScale()
|
noZ = ResetMatrixRotationAndScale()
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(-0.8, 1, 0)
|
glVertex3f(-0.8, 1, 0)
|
||||||
glVertex3f(0.8, -1, 0)
|
glVertex3f(0.8, -1, 0)
|
||||||
glVertex3f(0.8, 1, 0)
|
glVertex3f(0.8, 1, 0)
|
||||||
glVertex3f(-0.8, -1, 0)
|
glVertex3f(-0.8, -1, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
glPopMatrix()
|
glPopMatrix()
|
||||||
|
|
||||||
#Y
|
#Y
|
||||||
glColor3f(0, 1, 0)
|
glColor3f(0, 1, 0)
|
||||||
glPushMatrix()
|
glPushMatrix()
|
||||||
glTranslate(0, 23, 0)
|
glTranslate(0, 23, 0)
|
||||||
ResetMatrixRotationAndScale()
|
ResetMatrixRotationAndScale()
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(-0.8, 1, 0)
|
glVertex3f(-0.8, 1, 0)
|
||||||
glVertex3f(0.0, 0, 0)
|
glVertex3f(0.0, 0, 0)
|
||||||
glVertex3f(0.8, 1, 0)
|
glVertex3f(0.8, 1, 0)
|
||||||
glVertex3f(-0.8, -1, 0)
|
glVertex3f(-0.8, -1, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
glPopMatrix()
|
glPopMatrix()
|
||||||
|
|
||||||
#Z
|
#Z
|
||||||
if not noZ:
|
if not noZ:
|
||||||
glColor3f(0, 0, 1)
|
glColor3f(0, 0, 1)
|
||||||
glPushMatrix()
|
glPushMatrix()
|
||||||
glTranslate(0, 0, 23)
|
glTranslate(0, 0, 23)
|
||||||
ResetMatrixRotationAndScale()
|
ResetMatrixRotationAndScale()
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(-0.8, 1, 0)
|
glVertex3f(-0.8, 1, 0)
|
||||||
glVertex3f(0.8, 1, 0)
|
glVertex3f(0.8, 1, 0)
|
||||||
glVertex3f(0.8, 1, 0)
|
glVertex3f(0.8, 1, 0)
|
||||||
glVertex3f(-0.8, -1, 0)
|
glVertex3f(-0.8, -1, 0)
|
||||||
glVertex3f(-0.8, -1, 0)
|
glVertex3f(-0.8, -1, 0)
|
||||||
glVertex3f(0.8, -1, 0)
|
glVertex3f(0.8, -1, 0)
|
||||||
glEnd()
|
glEnd()
|
||||||
glPopMatrix()
|
glPopMatrix()
|
||||||
|
|
||||||
glPopMatrix()
|
glPopMatrix()
|
||||||
glEnable(GL_DEPTH_TEST)
|
glEnable(GL_DEPTH_TEST)
|
||||||
|
|
||||||
|
|
||||||
def ResetMatrixRotationAndScale():
|
def ResetMatrixRotationAndScale():
|
||||||
matrix = glGetFloatv(GL_MODELVIEW_MATRIX)
|
matrix = glGetFloatv(GL_MODELVIEW_MATRIX)
|
||||||
noZ = False
|
noZ = False
|
||||||
if matrix[3][2] > 0:
|
if matrix[3][2] > 0:
|
||||||
return False
|
return False
|
||||||
scale2D = matrix[0][0]
|
scale2D = matrix[0][0]
|
||||||
matrix[0][0] = 1.0
|
matrix[0][0] = 1.0
|
||||||
matrix[1][0] = 0.0
|
matrix[1][0] = 0.0
|
||||||
matrix[2][0] = 0.0
|
matrix[2][0] = 0.0
|
||||||
matrix[0][1] = 0.0
|
matrix[0][1] = 0.0
|
||||||
matrix[1][1] = 1.0
|
matrix[1][1] = 1.0
|
||||||
matrix[2][1] = 0.0
|
matrix[2][1] = 0.0
|
||||||
matrix[0][2] = 0.0
|
matrix[0][2] = 0.0
|
||||||
matrix[1][2] = 0.0
|
matrix[1][2] = 0.0
|
||||||
matrix[2][2] = 1.0
|
matrix[2][2] = 1.0
|
||||||
|
|
||||||
if matrix[3][2] != 0.0:
|
if matrix[3][2] != 0.0:
|
||||||
matrix[3][0] = matrix[3][0] / (-matrix[3][2] / 100)
|
matrix[3][0] = matrix[3][0] / (-matrix[3][2] / 100)
|
||||||
matrix[3][1] = matrix[3][1] / (-matrix[3][2] / 100)
|
matrix[3][1] = matrix[3][1] / (-matrix[3][2] / 100)
|
||||||
matrix[3][2] = -100
|
matrix[3][2] = -100
|
||||||
else:
|
else:
|
||||||
matrix[0][0] = scale2D
|
matrix[0][0] = scale2D
|
||||||
matrix[1][1] = scale2D
|
matrix[1][1] = scale2D
|
||||||
matrix[2][2] = scale2D
|
matrix[2][2] = scale2D
|
||||||
matrix[3][2] = -100
|
matrix[3][2] = -100
|
||||||
noZ = True
|
noZ = True
|
||||||
|
|
||||||
glLoadMatrixf(matrix)
|
glLoadMatrixf(matrix)
|
||||||
return noZ
|
return noZ
|
||||||
|
|
||||||
|
|
||||||
def DrawBox(vMin, vMax):
|
def DrawBox(vMin, vMax):
|
||||||
glBegin(GL_LINE_LOOP)
|
glBegin(GL_LINE_LOOP)
|
||||||
glVertex3f(vMin[0], vMin[1], vMin[2])
|
glVertex3f(vMin[0], vMin[1], vMin[2])
|
||||||
glVertex3f(vMax[0], vMin[1], vMin[2])
|
glVertex3f(vMax[0], vMin[1], vMin[2])
|
||||||
glVertex3f(vMax[0], vMax[1], vMin[2])
|
glVertex3f(vMax[0], vMax[1], vMin[2])
|
||||||
glVertex3f(vMin[0], vMax[1], vMin[2])
|
glVertex3f(vMin[0], vMax[1], vMin[2])
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
glBegin(GL_LINE_LOOP)
|
glBegin(GL_LINE_LOOP)
|
||||||
glVertex3f(vMin[0], vMin[1], vMax[2])
|
glVertex3f(vMin[0], vMin[1], vMax[2])
|
||||||
glVertex3f(vMax[0], vMin[1], vMax[2])
|
glVertex3f(vMax[0], vMin[1], vMax[2])
|
||||||
glVertex3f(vMax[0], vMax[1], vMax[2])
|
glVertex3f(vMax[0], vMax[1], vMax[2])
|
||||||
glVertex3f(vMin[0], vMax[1], vMax[2])
|
glVertex3f(vMin[0], vMax[1], vMax[2])
|
||||||
glEnd()
|
glEnd()
|
||||||
glBegin(GL_LINES)
|
glBegin(GL_LINES)
|
||||||
glVertex3f(vMin[0], vMin[1], vMin[2])
|
glVertex3f(vMin[0], vMin[1], vMin[2])
|
||||||
glVertex3f(vMin[0], vMin[1], vMax[2])
|
glVertex3f(vMin[0], vMin[1], vMax[2])
|
||||||
glVertex3f(vMax[0], vMin[1], vMin[2])
|
glVertex3f(vMax[0], vMin[1], vMin[2])
|
||||||
glVertex3f(vMax[0], vMin[1], vMax[2])
|
glVertex3f(vMax[0], vMin[1], vMax[2])
|
||||||
glVertex3f(vMax[0], vMax[1], vMin[2])
|
glVertex3f(vMax[0], vMax[1], vMin[2])
|
||||||
glVertex3f(vMax[0], vMax[1], vMax[2])
|
glVertex3f(vMax[0], vMax[1], vMax[2])
|
||||||
glVertex3f(vMin[0], vMax[1], vMin[2])
|
glVertex3f(vMin[0], vMax[1], vMin[2])
|
||||||
glVertex3f(vMin[0], vMax[1], vMax[2])
|
glVertex3f(vMin[0], vMax[1], vMax[2])
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
|
|
||||||
def DrawMeshOutline(mesh):
|
def DrawMeshOutline(mesh):
|
||||||
glEnable(GL_CULL_FACE)
|
glEnable(GL_CULL_FACE)
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
|
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
|
||||||
|
|
||||||
glCullFace(GL_FRONT)
|
glCullFace(GL_FRONT)
|
||||||
glLineWidth(3)
|
glLineWidth(3)
|
||||||
glPolygonMode(GL_BACK, GL_LINE)
|
glPolygonMode(GL_BACK, GL_LINE)
|
||||||
glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount)
|
glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount)
|
||||||
glPolygonMode(GL_BACK, GL_FILL)
|
glPolygonMode(GL_BACK, GL_FILL)
|
||||||
glCullFace(GL_BACK)
|
glCullFace(GL_BACK)
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY)
|
glDisableClientState(GL_VERTEX_ARRAY)
|
||||||
|
|
||||||
|
|
||||||
def DrawMesh(mesh):
|
def DrawMesh(mesh):
|
||||||
glEnable(GL_CULL_FACE)
|
glEnable(GL_CULL_FACE)
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState(GL_NORMAL_ARRAY);
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
|
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
|
||||||
glNormalPointer(GL_FLOAT, 0, mesh.normal)
|
glNormalPointer(GL_FLOAT, 0, mesh.normal)
|
||||||
|
|
||||||
#Odd, drawing in batchs is a LOT faster then drawing it all at once.
|
#Odd, drawing in batchs is a LOT faster then drawing it all at once.
|
||||||
batchSize = 999 #Warning, batchSize needs to be dividable by 3
|
batchSize = 999 #Warning, batchSize needs to be dividable by 3
|
||||||
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
|
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
|
||||||
extraCount = mesh.vertexCount - extraStartPos
|
extraCount = mesh.vertexCount - extraStartPos
|
||||||
|
|
||||||
glCullFace(GL_BACK)
|
glCullFace(GL_BACK)
|
||||||
for i in xrange(0, int(mesh.vertexCount / batchSize)):
|
for i in xrange(0, int(mesh.vertexCount / batchSize)):
|
||||||
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
|
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
|
||||||
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
|
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
|
||||||
|
|
||||||
glCullFace(GL_FRONT)
|
glCullFace(GL_FRONT)
|
||||||
glNormalPointer(GL_FLOAT, 0, mesh.invNormal)
|
glNormalPointer(GL_FLOAT, 0, mesh.invNormal)
|
||||||
for i in xrange(0, int(mesh.vertexCount / batchSize)):
|
for i in xrange(0, int(mesh.vertexCount / batchSize)):
|
||||||
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
|
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
|
||||||
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
|
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
|
||||||
extraCount = mesh.vertexCount - extraStartPos
|
extraCount = mesh.vertexCount - extraStartPos
|
||||||
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
|
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
|
||||||
glCullFace(GL_BACK)
|
glCullFace(GL_BACK)
|
||||||
|
|
||||||
glDisableClientState(GL_VERTEX_ARRAY)
|
glDisableClientState(GL_VERTEX_ARRAY)
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
glDisableClientState(GL_NORMAL_ARRAY);
|
||||||
|
|
||||||
|
|
||||||
def DrawMeshSteep(mesh, angle):
|
def DrawMeshSteep(mesh, angle):
|
||||||
cosAngle = math.sin(angle / 180.0 * math.pi)
|
cosAngle = math.sin(angle / 180.0 * math.pi)
|
||||||
glDisable(GL_LIGHTING)
|
glDisable(GL_LIGHTING)
|
||||||
glDepthFunc(GL_EQUAL)
|
glDepthFunc(GL_EQUAL)
|
||||||
for i in xrange(0, int(mesh.vertexCount), 3):
|
for i in xrange(0, int(mesh.vertexCount), 3):
|
||||||
if mesh.normal[i][2] < -0.999999:
|
if mesh.normal[i][2] < -0.999999:
|
||||||
if mesh.vertexes[i + 0][2] > 0.01:
|
if mesh.vertexes[i + 0][2] > 0.01:
|
||||||
glColor3f(0.5, 0, 0)
|
glColor3f(0.5, 0, 0)
|
||||||
glBegin(GL_TRIANGLES)
|
glBegin(GL_TRIANGLES)
|
||||||
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
||||||
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
||||||
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
||||||
glEnd()
|
glEnd()
|
||||||
elif mesh.normal[i][2] < -cosAngle:
|
elif mesh.normal[i][2] < -cosAngle:
|
||||||
glColor3f(-mesh.normal[i][2], 0, 0)
|
glColor3f(-mesh.normal[i][2], 0, 0)
|
||||||
glBegin(GL_TRIANGLES)
|
glBegin(GL_TRIANGLES)
|
||||||
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
||||||
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
||||||
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
||||||
glEnd()
|
glEnd()
|
||||||
elif mesh.normal[i][2] > 0.999999:
|
elif mesh.normal[i][2] > 0.999999:
|
||||||
if mesh.vertexes[i + 0][2] > 0.01:
|
if mesh.vertexes[i + 0][2] > 0.01:
|
||||||
glColor3f(0.5, 0, 0)
|
glColor3f(0.5, 0, 0)
|
||||||
glBegin(GL_TRIANGLES)
|
glBegin(GL_TRIANGLES)
|
||||||
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
||||||
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
||||||
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
||||||
glEnd()
|
glEnd()
|
||||||
elif mesh.normal[i][2] > cosAngle:
|
elif mesh.normal[i][2] > cosAngle:
|
||||||
glColor3f(mesh.normal[i][2], 0, 0)
|
glColor3f(mesh.normal[i][2], 0, 0)
|
||||||
glBegin(GL_TRIANGLES)
|
glBegin(GL_TRIANGLES)
|
||||||
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
|
||||||
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
|
||||||
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
|
||||||
glEnd()
|
glEnd()
|
||||||
glDepthFunc(GL_LESS)
|
glDepthFunc(GL_LESS)
|
||||||
|
|
||||||
|
|
||||||
def DrawGCodeLayer(layer):
|
def DrawGCodeLayer(layer):
|
||||||
filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2
|
filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2
|
||||||
filamentArea = math.pi * filamentRadius * filamentRadius
|
filamentArea = math.pi * filamentRadius * filamentRadius
|
||||||
lineWidth = profile.getProfileSettingFloat('nozzle_size') / 2 / 10
|
lineWidth = profile.getProfileSettingFloat('nozzle_size') / 2 / 10
|
||||||
|
|
||||||
fillCycle = 0
|
fillCycle = 0
|
||||||
fillColorCycle = [[0.5, 0.5, 0.0], [0.0, 0.5, 0.5], [0.5, 0.0, 0.5]]
|
fillColorCycle = [[0.5, 0.5, 0.0], [0.0, 0.5, 0.5], [0.5, 0.0, 0.5]]
|
||||||
moveColor = [0, 0, 1]
|
moveColor = [0, 0, 1]
|
||||||
retractColor = [1, 0, 0.5]
|
retractColor = [1, 0, 0.5]
|
||||||
supportColor = [0, 1, 1]
|
supportColor = [0, 1, 1]
|
||||||
extrudeColor = [1, 0, 0]
|
extrudeColor = [1, 0, 0]
|
||||||
innerWallColor = [0, 1, 0]
|
innerWallColor = [0, 1, 0]
|
||||||
skirtColor = [0, 0.5, 0.5]
|
skirtColor = [0, 0.5, 0.5]
|
||||||
prevPathWasRetract = False
|
prevPathWasRetract = False
|
||||||
|
|
||||||
glDisable(GL_CULL_FACE)
|
glDisable(GL_CULL_FACE)
|
||||||
for path in layer:
|
for path in layer:
|
||||||
if path.type == 'move':
|
if path.type == 'move':
|
||||||
if prevPathWasRetract:
|
if prevPathWasRetract:
|
||||||
c = retractColor
|
c = retractColor
|
||||||
else:
|
else:
|
||||||
c = moveColor
|
c = moveColor
|
||||||
zOffset = 0.01
|
zOffset = 0.01
|
||||||
if path.type == 'extrude':
|
if path.type == 'extrude':
|
||||||
if path.pathType == 'FILL':
|
if path.pathType == 'FILL':
|
||||||
c = fillColorCycle[fillCycle]
|
c = fillColorCycle[fillCycle]
|
||||||
fillCycle = (fillCycle + 1) % len(fillColorCycle)
|
fillCycle = (fillCycle + 1) % len(fillColorCycle)
|
||||||
elif path.pathType == 'WALL-INNER':
|
elif path.pathType == 'WALL-INNER':
|
||||||
c = innerWallColor
|
c = innerWallColor
|
||||||
zOffset = 0.02
|
zOffset = 0.02
|
||||||
elif path.pathType == 'SUPPORT':
|
elif path.pathType == 'SUPPORT':
|
||||||
c = supportColor
|
c = supportColor
|
||||||
elif path.pathType == 'SKIRT':
|
elif path.pathType == 'SKIRT':
|
||||||
c = skirtColor
|
c = skirtColor
|
||||||
else:
|
else:
|
||||||
c = extrudeColor
|
c = extrudeColor
|
||||||
if path.type == 'retract':
|
if path.type == 'retract':
|
||||||
c = [0, 1, 1]
|
c = [0, 1, 1]
|
||||||
if path.type == 'extrude':
|
if path.type == 'extrude':
|
||||||
drawLength = 0.0
|
drawLength = 0.0
|
||||||
prevNormal = None
|
prevNormal = None
|
||||||
for i in xrange(0, len(path.list) - 1):
|
for i in xrange(0, len(path.list) - 1):
|
||||||
v0 = path.list[i]
|
v0 = path.list[i]
|
||||||
v1 = path.list[i + 1]
|
v1 = path.list[i + 1]
|
||||||
|
|
||||||
# Calculate line width from ePerDistance (needs layer thickness and filament diameter)
|
# Calculate line width from ePerDistance (needs layer thickness and filament diameter)
|
||||||
dist = (v0 - v1).vsize()
|
dist = (v0 - v1).vsize()
|
||||||
if dist > 0 and path.layerThickness > 0:
|
if dist > 0 and path.layerThickness > 0:
|
||||||
extrusionMMperDist = (v1.e - v0.e) / dist
|
extrusionMMperDist = (v1.e - v0.e) / dist
|
||||||
lineWidth = extrusionMMperDist * filamentArea / path.layerThickness / 2 * v1.extrudeAmountMultiply
|
lineWidth = extrusionMMperDist * filamentArea / path.layerThickness / 2 * v1.extrudeAmountMultiply
|
||||||
|
|
||||||
drawLength += (v0 - v1).vsize()
|
drawLength += (v0 - v1).vsize()
|
||||||
normal = (v0 - v1).cross(util3d.Vector3(0, 0, 1))
|
normal = (v0 - v1).cross(util3d.Vector3(0, 0, 1))
|
||||||
normal.normalize()
|
normal.normalize()
|
||||||
|
|
||||||
vv2 = v0 + normal * lineWidth
|
vv2 = v0 + normal * lineWidth
|
||||||
vv3 = v1 + normal * lineWidth
|
vv3 = v1 + normal * lineWidth
|
||||||
vv0 = v0 - normal * lineWidth
|
vv0 = v0 - normal * lineWidth
|
||||||
vv1 = v1 - normal * lineWidth
|
vv1 = v1 - normal * lineWidth
|
||||||
|
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
glColor3fv(c)
|
glColor3fv(c)
|
||||||
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
|
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
|
||||||
glVertex3f(vv1.x, vv1.y, vv1.z - zOffset)
|
glVertex3f(vv1.x, vv1.y, vv1.z - zOffset)
|
||||||
glVertex3f(vv3.x, vv3.y, vv3.z - zOffset)
|
glVertex3f(vv3.x, vv3.y, vv3.z - zOffset)
|
||||||
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
|
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
|
||||||
glEnd()
|
glEnd()
|
||||||
if prevNormal != None:
|
if prevNormal != None:
|
||||||
n = (normal + prevNormal)
|
n = (normal + prevNormal)
|
||||||
n.normalize()
|
n.normalize()
|
||||||
vv4 = v0 + n * lineWidth
|
vv4 = v0 + n * lineWidth
|
||||||
vv5 = v0 - n * lineWidth
|
vv5 = v0 - n * lineWidth
|
||||||
glBegin(GL_QUADS)
|
glBegin(GL_QUADS)
|
||||||
glColor3fv(c)
|
glColor3fv(c)
|
||||||
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
|
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
|
||||||
glVertex3f(vv4.x, vv4.y, vv4.z - zOffset)
|
glVertex3f(vv4.x, vv4.y, vv4.z - zOffset)
|
||||||
glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z - zOffset)
|
glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z - zOffset)
|
||||||
glVertex3f(v0.x, v0.y, v0.z - zOffset)
|
glVertex3f(v0.x, v0.y, v0.z - zOffset)
|
||||||
|
|
||||||
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
|
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
|
||||||
glVertex3f(vv5.x, vv5.y, vv5.z - zOffset)
|
glVertex3f(vv5.x, vv5.y, vv5.z - zOffset)
|
||||||
glVertex3f(prevVv1.x, prevVv1.y, prevVv1.z - zOffset)
|
glVertex3f(prevVv1.x, prevVv1.y, prevVv1.z - zOffset)
|
||||||
glVertex3f(v0.x, v0.y, v0.z - zOffset)
|
glVertex3f(v0.x, v0.y, v0.z - zOffset)
|
||||||
glEnd()
|
glEnd()
|
||||||
|
|
||||||
prevNormal = normal
|
prevNormal = normal
|
||||||
prevVv1 = vv1
|
prevVv1 = vv1
|
||||||
prevVv3 = vv3
|
prevVv3 = vv3
|
||||||
else:
|
else:
|
||||||
glBegin(GL_LINE_STRIP)
|
glBegin(GL_LINE_STRIP)
|
||||||
glColor3fv(c)
|
glColor3fv(c)
|
||||||
for v in path.list:
|
for v in path.list:
|
||||||
glVertex3f(v.x, v.y, v.z)
|
glVertex3f(v.x, v.y, v.z)
|
||||||
glEnd()
|
glEnd()
|
||||||
if not path.type == 'move':
|
if not path.type == 'move':
|
||||||
prevPathWasRetract = False
|
prevPathWasRetract = False
|
||||||
if path.type == 'retract' and path.list[0].almostEqual(path.list[-1]):
|
if path.type == 'retract' and path.list[0].almostEqual(path.list[-1]):
|
||||||
prevPathWasRetract = True
|
prevPathWasRetract = True
|
||||||
glEnable(GL_CULL_FACE)
|
glEnable(GL_CULL_FACE)
|
||||||
|
|
|
@ -1,82 +1,82 @@
|
||||||
from __future__ import absolute_import
|
from __future__ import absolute_import
|
||||||
import __init__
|
import __init__
|
||||||
|
|
||||||
import wx, os, platform, types, string, glob, stat
|
import wx, os, platform, types, string, glob, stat
|
||||||
import ConfigParser
|
import ConfigParser
|
||||||
|
|
||||||
from gui import configBase
|
from gui import configBase
|
||||||
from util import validators
|
from util import validators
|
||||||
from util import machineCom
|
from util import machineCom
|
||||||
from util import profile
|
from util import profile
|
||||||
|
|
||||||
class preferencesDialog(configBase.configWindowBase):
|
class preferencesDialog(configBase.configWindowBase):
|
||||||
def __init__(self, parent):
|
def __init__(self, parent):
|
||||||
super(preferencesDialog, self).__init__(title="Preferences", style=wx.DEFAULT_DIALOG_STYLE)
|
super(preferencesDialog, self).__init__(title="Preferences", style=wx.DEFAULT_DIALOG_STYLE)
|
||||||
|
|
||||||
wx.EVT_CLOSE(self, self.OnClose)
|
wx.EVT_CLOSE(self, self.OnClose)
|
||||||
|
|
||||||
self.parent = parent
|
self.parent = parent
|
||||||
self.oldExtruderAmount = int(profile.getPreference('extruder_amount'))
|
self.oldExtruderAmount = int(profile.getPreference('extruder_amount'))
|
||||||
|
|
||||||
left, right, main = self.CreateConfigPanel(self)
|
left, right, main = self.CreateConfigPanel(self)
|
||||||
configBase.TitleRow(left, 'Machine settings')
|
configBase.TitleRow(left, 'Machine settings')
|
||||||
c = configBase.SettingRow(left, 'Steps per E', 'steps_per_e', '0', 'Amount of steps per mm filament extrusion', type = 'preference')
|
c = configBase.SettingRow(left, 'Steps per E', 'steps_per_e', '0', 'Amount of steps per mm filament extrusion', type = 'preference')
|
||||||
validators.validFloat(c, 0.1)
|
validators.validFloat(c, 0.1)
|
||||||
c = configBase.SettingRow(left, 'Maximum width (mm)', 'machine_width', '205', 'Size of the machine in mm', type = 'preference')
|
c = configBase.SettingRow(left, 'Maximum width (mm)', 'machine_width', '205', 'Size of the machine in mm', type = 'preference')
|
||||||
validators.validFloat(c, 10.0)
|
validators.validFloat(c, 10.0)
|
||||||
c = configBase.SettingRow(left, 'Maximum depth (mm)', 'machine_depth', '205', 'Size of the machine in mm', type = 'preference')
|
c = configBase.SettingRow(left, 'Maximum depth (mm)', 'machine_depth', '205', 'Size of the machine in mm', type = 'preference')
|
||||||
validators.validFloat(c, 10.0)
|
validators.validFloat(c, 10.0)
|
||||||
c = configBase.SettingRow(left, 'Maximum height (mm)', 'machine_height', '200', 'Size of the machine in mm', type = 'preference')
|
c = configBase.SettingRow(left, 'Maximum height (mm)', 'machine_height', '200', 'Size of the machine in mm', type = 'preference')
|
||||||
validators.validFloat(c, 10.0)
|
validators.validFloat(c, 10.0)
|
||||||
c = configBase.SettingRow(left, 'Extruder count', 'extruder_amount', ['1', '2', '3', '4'], 'Amount of extruders in your machine.', type = 'preference')
|
c = configBase.SettingRow(left, 'Extruder count', 'extruder_amount', ['1', '2', '3', '4'], 'Amount of extruders in your machine.', type = 'preference')
|
||||||
c = configBase.SettingRow(left, 'Heated bed', 'has_heated_bed', False, 'If you have an heated bed, this enabled heated bed settings', type = 'preference')
|
c = configBase.SettingRow(left, 'Heated bed', 'has_heated_bed', False, 'If you have an heated bed, this enabled heated bed settings', type = 'preference')
|
||||||
|
|
||||||
for i in xrange(1, self.oldExtruderAmount):
|
for i in xrange(1, self.oldExtruderAmount):
|
||||||
configBase.TitleRow(left, 'Extruder %d' % (i+1))
|
configBase.TitleRow(left, 'Extruder %d' % (i+1))
|
||||||
c = configBase.SettingRow(left, 'Offset X', 'extruder_offset_x%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
|
c = configBase.SettingRow(left, 'Offset X', 'extruder_offset_x%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
|
||||||
validators.validFloat(c)
|
validators.validFloat(c)
|
||||||
c = configBase.SettingRow(left, 'Offset Y', 'extruder_offset_y%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
|
c = configBase.SettingRow(left, 'Offset Y', 'extruder_offset_y%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
|
||||||
validators.validFloat(c)
|
validators.validFloat(c)
|
||||||
|
|
||||||
configBase.TitleRow(left, 'Colours')
|
configBase.TitleRow(left, 'Colours')
|
||||||
c = configBase.SettingRow(left, 'Model colour', 'model_colour', wx.Colour(0,0,0), '', type = 'preference')
|
c = configBase.SettingRow(left, 'Model colour', 'model_colour', wx.Colour(0,0,0), '', type = 'preference')
|
||||||
for i in xrange(1, self.oldExtruderAmount):
|
for i in xrange(1, self.oldExtruderAmount):
|
||||||
c = configBase.SettingRow(left, 'Model colour (%d)' % (i+1), 'model_colour%d' % (i+1), wx.Colour(0,0,0), '', type = 'preference')
|
c = configBase.SettingRow(left, 'Model colour (%d)' % (i+1), 'model_colour%d' % (i+1), wx.Colour(0,0,0), '', type = 'preference')
|
||||||
|
|
||||||
configBase.TitleRow(right, 'Filament settings')
|
configBase.TitleRow(right, 'Filament settings')
|
||||||
c = configBase.SettingRow(right, 'Density (kg/m3)', 'filament_density', '1300', 'Weight of the filament per m3. Around 1300 for PLA. And around 1040 for ABS. This value is used to estimate the weight if the filament used for the print.', type = 'preference')
|
c = configBase.SettingRow(right, 'Density (kg/m3)', 'filament_density', '1300', 'Weight of the filament per m3. Around 1300 for PLA. And around 1040 for ABS. This value is used to estimate the weight if the filament used for the print.', type = 'preference')
|
||||||
validators.validFloat(c, 500.0, 3000.0)
|
validators.validFloat(c, 500.0, 3000.0)
|
||||||
c = configBase.SettingRow(right, 'Cost (price/kg)', 'filament_cost_kg', '0', 'Cost of your filament per kg, to estimate the cost of the final print.', type = 'preference')
|
c = configBase.SettingRow(right, 'Cost (price/kg)', 'filament_cost_kg', '0', 'Cost of your filament per kg, to estimate the cost of the final print.', type = 'preference')
|
||||||
validators.validFloat(c, 0.0)
|
validators.validFloat(c, 0.0)
|
||||||
c = configBase.SettingRow(right, 'Cost (price/m)', 'filament_cost_meter', '0', 'Cost of your filament per meter, to estimate the cost of the final print.', type = 'preference')
|
c = configBase.SettingRow(right, 'Cost (price/m)', 'filament_cost_meter', '0', 'Cost of your filament per meter, to estimate the cost of the final print.', type = 'preference')
|
||||||
validators.validFloat(c, 0.0)
|
validators.validFloat(c, 0.0)
|
||||||
|
|
||||||
configBase.TitleRow(right, 'Communication settings')
|
configBase.TitleRow(right, 'Communication settings')
|
||||||
c = configBase.SettingRow(right, 'Serial port', 'serial_port', ['AUTO'] + machineCom.serialList(), 'Serial port to use for communication with the printer', type = 'preference')
|
c = configBase.SettingRow(right, 'Serial port', 'serial_port', ['AUTO'] + machineCom.serialList(), 'Serial port to use for communication with the printer', type = 'preference')
|
||||||
c = configBase.SettingRow(right, 'Baudrate', 'serial_baud', ['AUTO'] + map(str, machineCom.baudrateList()), 'Speed of the serial port communication\nNeeds to match your firmware settings\nCommon values are 250000, 115200, 57600', type = 'preference')
|
c = configBase.SettingRow(right, 'Baudrate', 'serial_baud', ['AUTO'] + map(str, machineCom.baudrateList()), 'Speed of the serial port communication\nNeeds to match your firmware settings\nCommon values are 250000, 115200, 57600', type = 'preference')
|
||||||
|
|
||||||
configBase.TitleRow(right, 'Slicer settings')
|
configBase.TitleRow(right, 'Slicer settings')
|
||||||
#c = configBase.SettingRow(right, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')
|
#c = configBase.SettingRow(right, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')
|
||||||
c = configBase.SettingRow(right, 'Save profile on slice', 'save_profile', False, 'When slicing save the profile as [stl_file]_profile.ini next to the model.', type = 'preference')
|
c = configBase.SettingRow(right, 'Save profile on slice', 'save_profile', False, 'When slicing save the profile as [stl_file]_profile.ini next to the model.', type = 'preference')
|
||||||
|
|
||||||
configBase.TitleRow(right, 'SD Card settings')
|
configBase.TitleRow(right, 'SD Card settings')
|
||||||
if len(profile.getSDcardDrives()) > 1:
|
if len(profile.getSDcardDrives()) > 1:
|
||||||
c = configBase.SettingRow(right, 'SD card drive', 'sdpath', profile.getSDcardDrives(), 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
|
c = configBase.SettingRow(right, 'SD card drive', 'sdpath', profile.getSDcardDrives(), 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
|
||||||
else:
|
else:
|
||||||
c = configBase.SettingRow(right, 'SD card path', 'sdpath', '', 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
|
c = configBase.SettingRow(right, 'SD card path', 'sdpath', '', 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
|
||||||
c = configBase.SettingRow(right, 'Copy to SD with 8.3 names', 'sdshortnames', False, 'Save the gcode files in short filenames, so they are properly shown on the UltiController', type = 'preference')
|
c = configBase.SettingRow(right, 'Copy to SD with 8.3 names', 'sdshortnames', False, 'Save the gcode files in short filenames, so they are properly shown on the UltiController', type = 'preference')
|
||||||
|
|
||||||
self.okButton = wx.Button(right, -1, 'Ok')
|
self.okButton = wx.Button(right, -1, 'Ok')
|
||||||
right.GetSizer().Add(self.okButton, (right.GetSizer().GetRows(), 0), flag=wx.BOTTOM, border=5)
|
right.GetSizer().Add(self.okButton, (right.GetSizer().GetRows(), 0), flag=wx.BOTTOM, border=5)
|
||||||
self.okButton.Bind(wx.EVT_BUTTON, self.OnClose)
|
self.okButton.Bind(wx.EVT_BUTTON, self.OnClose)
|
||||||
|
|
||||||
self.MakeModal(True)
|
self.MakeModal(True)
|
||||||
main.Fit()
|
main.Fit()
|
||||||
self.Fit()
|
self.Fit()
|
||||||
|
|
||||||
def OnClose(self, e):
|
def OnClose(self, e):
|
||||||
if self.oldExtruderAmount != int(profile.getPreference('extruder_amount')):
|
if self.oldExtruderAmount != int(profile.getPreference('extruder_amount')):
|
||||||
wx.MessageBox('After changing the amount of extruders you need to restart Cura for full effect.', 'Extruder amount warning.', wx.OK | wx.ICON_INFORMATION)
|
wx.MessageBox('After changing the amount of extruders you need to restart Cura for full effect.', 'Extruder amount warning.', wx.OK | wx.ICON_INFORMATION)
|
||||||
self.MakeModal(False)
|
self.MakeModal(False)
|
||||||
self.parent.updateProfileToControls()
|
self.parent.updateProfileToControls()
|
||||||
self.Destroy()
|
self.Destroy()
|
||||||
|
|
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1270
Cura/util/profile.py
1270
Cura/util/profile.py
File diff suppressed because it is too large
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Reference in New Issue