Updated all lineends for py files to unix style.

master
Daid 2012-12-06 14:12:13 +01:00
parent c4b3c26be1
commit 6c4c4ba2f9
11 changed files with 4192 additions and 4192 deletions

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@ -1,20 +1,20 @@
avrChipDB = {
'ATMega1280': {
'signature': [0x1E, 0x97, 0x03],
'pageSize': 128,
'pageCount': 512,
},
'ATMega2560': {
'signature': [0x1E, 0x98, 0x01],
'pageSize': 128,
'pageCount': 1024,
},
}
def getChipFromDB(sig):
for chip in avrChipDB.values():
if chip['signature'] == sig:
return chip
return False
avrChipDB = {
'ATMega1280': {
'signature': [0x1E, 0x97, 0x03],
'pageSize': 128,
'pageCount': 512,
},
'ATMega2560': {
'signature': [0x1E, 0x98, 0x01],
'pageSize': 128,
'pageCount': 1024,
},
}
def getChipFromDB(sig):
for chip in avrChipDB.values():
if chip['signature'] == sig:
return chip
return False

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@ -1,35 +1,35 @@
import io
def readHex(filename):
data = []
extraAddr = 0
f = io.open(filename, "r")
for line in f:
line = line.strip()
if line[0] != ':':
raise Exception("Hex file has a line not starting with ':'")
recLen = int(line[1:3], 16)
addr = int(line[3:7], 16) + extraAddr
recType = int(line[7:9], 16)
if len(line) != recLen * 2 + 11:
raise Exception("Error in hex file: " + line)
checkSum = 0
for i in xrange(0, recLen + 5):
checkSum += int(line[i*2+1:i*2+3], 16)
checkSum &= 0xFF
if checkSum != 0:
raise Exception("Checksum error in hex file: " + line)
if recType == 0:#Data record
while len(data) < addr + recLen:
data.append(0)
for i in xrange(0, recLen):
data[addr + i] = int(line[i*2+9:i*2+11], 16)
elif recType == 1: #End Of File record
pass
elif recType == 2: #Extended Segment Address Record
extraAddr = int(line[9:13], 16) * 16
else:
print(recType, recLen, addr, checkSum, line)
f.close()
import io
def readHex(filename):
data = []
extraAddr = 0
f = io.open(filename, "r")
for line in f:
line = line.strip()
if line[0] != ':':
raise Exception("Hex file has a line not starting with ':'")
recLen = int(line[1:3], 16)
addr = int(line[3:7], 16) + extraAddr
recType = int(line[7:9], 16)
if len(line) != recLen * 2 + 11:
raise Exception("Error in hex file: " + line)
checkSum = 0
for i in xrange(0, recLen + 5):
checkSum += int(line[i*2+1:i*2+3], 16)
checkSum &= 0xFF
if checkSum != 0:
raise Exception("Checksum error in hex file: " + line)
if recType == 0:#Data record
while len(data) < addr + recLen:
data.append(0)
for i in xrange(0, recLen):
data[addr + i] = int(line[i*2+9:i*2+11], 16)
elif recType == 1: #End Of File record
pass
elif recType == 2: #Extended Segment Address Record
extraAddr = int(line[9:13], 16) * 16
else:
print(recType, recLen, addr, checkSum, line)
f.close()
return data

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@ -1,35 +1,35 @@
import os, struct, sys, time
from serial import Serial
import chipDB
class IspBase():
def programChip(self, flashData):
self.curExtAddr = -1
self.chip = chipDB.getChipFromDB(self.getSignature())
if self.chip == False:
raise IspError("Chip with signature: " + str(self.getSignature()) + "not found")
self.chipErase()
print("Flashing %i bytes" % len(flashData))
self.writeFlash(flashData)
print("Verifying %i bytes" % len(flashData))
self.verifyFlash(flashData)
#low level ISP commands
def getSignature(self):
sig = []
sig.append(self.sendISP([0x30, 0x00, 0x00, 0x00])[3])
sig.append(self.sendISP([0x30, 0x00, 0x01, 0x00])[3])
sig.append(self.sendISP([0x30, 0x00, 0x02, 0x00])[3])
return sig
def chipErase(self):
self.sendISP([0xAC, 0x80, 0x00, 0x00])
class IspError():
def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
import os, struct, sys, time
from serial import Serial
import chipDB
class IspBase():
def programChip(self, flashData):
self.curExtAddr = -1
self.chip = chipDB.getChipFromDB(self.getSignature())
if self.chip == False:
raise IspError("Chip with signature: " + str(self.getSignature()) + "not found")
self.chipErase()
print("Flashing %i bytes" % len(flashData))
self.writeFlash(flashData)
print("Verifying %i bytes" % len(flashData))
self.verifyFlash(flashData)
#low level ISP commands
def getSignature(self):
sig = []
sig.append(self.sendISP([0x30, 0x00, 0x00, 0x00])[3])
sig.append(self.sendISP([0x30, 0x00, 0x01, 0x00])[3])
sig.append(self.sendISP([0x30, 0x00, 0x02, 0x00])[3])
return sig
def chipErase(self):
self.sendISP([0xAC, 0x80, 0x00, 0x00])
class IspError():
def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)

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@ -1,154 +1,154 @@
import os, struct, sys, time
from serial import Serial
from serial import SerialException
import ispBase, intelHex
class Stk500v2(ispBase.IspBase):
def __init__(self):
self.serial = None
self.seq = 1
self.lastAddr = -1
self.progressCallback = None
def connect(self, port = 'COM22', speed = 115200):
if self.serial != None:
self.close()
try:
self.serial = Serial(port, speed, timeout=1, writeTimeout=10000)
except SerialException as e:
raise ispBase.IspError("Failed to open serial port")
except:
raise ispBase.IspError("Unexpected error while connecting to serial port:" + port + ":" + str(sys.exc_info()[0]))
self.seq = 1
#Reset the controller
self.serial.setDTR(1)
time.sleep(0.1)
self.serial.setDTR(0)
time.sleep(0.2)
self.sendMessage([1])
if self.sendMessage([0x10, 0xc8, 0x64, 0x19, 0x20, 0x00, 0x53, 0x03, 0xac, 0x53, 0x00, 0x00]) != [0x10, 0x00]:
self.close()
raise ispBase.IspError("Failed to enter programming mode")
def close(self):
if self.serial != None:
self.serial.close()
self.serial = None
#Leave ISP does not reset the serial port, only resets the device, and returns the serial port after disconnecting it from the programming interface.
# This allows you to use the serial port without opening it again.
def leaveISP(self):
if self.serial != None:
if self.sendMessage([0x11]) != [0x11, 0x00]:
raise ispBase.IspError("Failed to leave programming mode")
ret = self.serial
self.serial = None
return ret
return None
def isConnected(self):
return self.serial != None
def sendISP(self, data):
recv = self.sendMessage([0x1D, 4, 4, 0, data[0], data[1], data[2], data[3]])
return recv[2:6]
def writeFlash(self, flashData):
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
pageSize = self.chip['pageSize'] * 2
flashSize = pageSize * self.chip['pageCount']
if flashSize > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
loadCount = (len(flashData) + pageSize - 1) / pageSize
for i in xrange(0, loadCount):
recv = self.sendMessage([0x13, pageSize >> 8, pageSize & 0xFF, 0xc1, 0x0a, 0x40, 0x4c, 0x20, 0x00, 0x00] + flashData[(i * pageSize):(i * pageSize + pageSize)])
if self.progressCallback != None:
self.progressCallback(i + 1, loadCount*2)
def verifyFlash(self, flashData):
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
flashSize = self.chip['pageSize'] * 2 * self.chip['pageCount']
if flashSize > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
loadCount = (len(flashData) + 0xFF) / 0x100
for i in xrange(0, loadCount):
recv = self.sendMessage([0x14, 0x01, 0x00, 0x20])[2:0x102]
if self.progressCallback != None:
self.progressCallback(loadCount + i + 1, loadCount*2)
for j in xrange(0, 0x100):
if i * 0x100 + j < len(flashData) and flashData[i * 0x100 + j] != recv[j]:
raise ispBase.IspError('Verify error at: 0x%x' % (i * 0x100 + j))
def sendMessage(self, data):
message = struct.pack(">BBHB", 0x1B, self.seq, len(data), 0x0E)
for c in data:
message += struct.pack(">B", c)
checksum = 0
for c in message:
checksum ^= ord(c)
message += struct.pack(">B", checksum)
try:
self.serial.write(message)
self.serial.flush()
except SerialTimeoutException:
raise ispBase.IspError('Serial send timeout')
self.seq = (self.seq + 1) & 0xFF
return self.recvMessage()
def recvMessage(self):
state = 'Start'
checksum = 0
while True:
s = self.serial.read()
if len(s) < 1:
raise ispBase.IspError("Timeout")
b = struct.unpack(">B", s)[0]
checksum ^= b
#print(hex(b))
if state == 'Start':
if b == 0x1B:
state = 'GetSeq'
checksum = 0x1B
elif state == 'GetSeq':
state = 'MsgSize1'
elif state == 'MsgSize1':
msgSize = b << 8
state = 'MsgSize2'
elif state == 'MsgSize2':
msgSize |= b
state = 'Token'
elif state == 'Token':
if b != 0x0E:
state = 'Start'
else:
state = 'Data'
data = []
elif state == 'Data':
data.append(b)
if len(data) == msgSize:
state = 'Checksum'
elif state == 'Checksum':
if checksum != 0:
state = 'Start'
else:
return data
def main():
programmer = Stk500v2()
programmer.connect(port = sys.argv[1])
programmer.programChip(intelHex.readHex(sys.argv[2]))
sys.exit(1)
if __name__ == '__main__':
main()
import os, struct, sys, time
from serial import Serial
from serial import SerialException
import ispBase, intelHex
class Stk500v2(ispBase.IspBase):
def __init__(self):
self.serial = None
self.seq = 1
self.lastAddr = -1
self.progressCallback = None
def connect(self, port = 'COM22', speed = 115200):
if self.serial != None:
self.close()
try:
self.serial = Serial(port, speed, timeout=1, writeTimeout=10000)
except SerialException as e:
raise ispBase.IspError("Failed to open serial port")
except:
raise ispBase.IspError("Unexpected error while connecting to serial port:" + port + ":" + str(sys.exc_info()[0]))
self.seq = 1
#Reset the controller
self.serial.setDTR(1)
time.sleep(0.1)
self.serial.setDTR(0)
time.sleep(0.2)
self.sendMessage([1])
if self.sendMessage([0x10, 0xc8, 0x64, 0x19, 0x20, 0x00, 0x53, 0x03, 0xac, 0x53, 0x00, 0x00]) != [0x10, 0x00]:
self.close()
raise ispBase.IspError("Failed to enter programming mode")
def close(self):
if self.serial != None:
self.serial.close()
self.serial = None
#Leave ISP does not reset the serial port, only resets the device, and returns the serial port after disconnecting it from the programming interface.
# This allows you to use the serial port without opening it again.
def leaveISP(self):
if self.serial != None:
if self.sendMessage([0x11]) != [0x11, 0x00]:
raise ispBase.IspError("Failed to leave programming mode")
ret = self.serial
self.serial = None
return ret
return None
def isConnected(self):
return self.serial != None
def sendISP(self, data):
recv = self.sendMessage([0x1D, 4, 4, 0, data[0], data[1], data[2], data[3]])
return recv[2:6]
def writeFlash(self, flashData):
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
pageSize = self.chip['pageSize'] * 2
flashSize = pageSize * self.chip['pageCount']
if flashSize > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
loadCount = (len(flashData) + pageSize - 1) / pageSize
for i in xrange(0, loadCount):
recv = self.sendMessage([0x13, pageSize >> 8, pageSize & 0xFF, 0xc1, 0x0a, 0x40, 0x4c, 0x20, 0x00, 0x00] + flashData[(i * pageSize):(i * pageSize + pageSize)])
if self.progressCallback != None:
self.progressCallback(i + 1, loadCount*2)
def verifyFlash(self, flashData):
#Set load addr to 0, in case we have more then 64k flash we need to enable the address extension
flashSize = self.chip['pageSize'] * 2 * self.chip['pageCount']
if flashSize > 0xFFFF:
self.sendMessage([0x06, 0x80, 0x00, 0x00, 0x00])
else:
self.sendMessage([0x06, 0x00, 0x00, 0x00, 0x00])
loadCount = (len(flashData) + 0xFF) / 0x100
for i in xrange(0, loadCount):
recv = self.sendMessage([0x14, 0x01, 0x00, 0x20])[2:0x102]
if self.progressCallback != None:
self.progressCallback(loadCount + i + 1, loadCount*2)
for j in xrange(0, 0x100):
if i * 0x100 + j < len(flashData) and flashData[i * 0x100 + j] != recv[j]:
raise ispBase.IspError('Verify error at: 0x%x' % (i * 0x100 + j))
def sendMessage(self, data):
message = struct.pack(">BBHB", 0x1B, self.seq, len(data), 0x0E)
for c in data:
message += struct.pack(">B", c)
checksum = 0
for c in message:
checksum ^= ord(c)
message += struct.pack(">B", checksum)
try:
self.serial.write(message)
self.serial.flush()
except SerialTimeoutException:
raise ispBase.IspError('Serial send timeout')
self.seq = (self.seq + 1) & 0xFF
return self.recvMessage()
def recvMessage(self):
state = 'Start'
checksum = 0
while True:
s = self.serial.read()
if len(s) < 1:
raise ispBase.IspError("Timeout")
b = struct.unpack(">B", s)[0]
checksum ^= b
#print(hex(b))
if state == 'Start':
if b == 0x1B:
state = 'GetSeq'
checksum = 0x1B
elif state == 'GetSeq':
state = 'MsgSize1'
elif state == 'MsgSize1':
msgSize = b << 8
state = 'MsgSize2'
elif state == 'MsgSize2':
msgSize |= b
state = 'Token'
elif state == 'Token':
if b != 0x0E:
state = 'Start'
else:
state = 'Data'
data = []
elif state == 'Data':
data.append(b)
if len(data) == msgSize:
state = 'Checksum'
elif state == 'Checksum':
if checksum != 0:
state = 'Start'
else:
return data
def main():
programmer = Stk500v2()
programmer.connect(port = sys.argv[1])
programmer.programChip(intelHex.readHex(sys.argv[2]))
sys.exit(1)
if __name__ == '__main__':
main()

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@ -1,48 +1,48 @@
import wx,wx.stc
import sys,math,threading,os
from gui import gcodeTextArea
from util import profile
class alterationPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent,-1)
self.alterationFileList = ['start.gcode', 'end.gcode', 'nextobject.gcode', 'replace.csv']
if int(profile.getPreference('extruder_amount')) > 1:
self.alterationFileList.append('switchExtruder.gcode')
self.currentFile = None
#self.textArea = wx.TextCtrl(self, style=wx.TE_MULTILINE|wx.TE_DONTWRAP|wx.TE_PROCESS_TAB)
#self.textArea.SetFont(wx.Font(wx.SystemSettings.GetFont(wx.SYS_ANSI_VAR_FONT).GetPointSize(), wx.FONTFAMILY_MODERN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL))
self.textArea = gcodeTextArea.GcodeTextArea(self)
self.list = wx.ListBox(self, choices=self.alterationFileList, style=wx.LB_SINGLE)
self.list.SetSelection(0)
self.Bind(wx.EVT_LISTBOX, self.OnSelect, self.list)
self.textArea.Bind(wx.EVT_KILL_FOCUS, self.OnFocusLost, self.textArea)
self.textArea.Bind(wx.stc.EVT_STC_CHANGE, self.OnFocusLost, self.textArea)
sizer = wx.GridBagSizer()
sizer.Add(self.list, (0,0), span=(1,1), flag=wx.EXPAND)
sizer.Add(self.textArea, (0,1), span=(1,1), flag=wx.EXPAND)
sizer.AddGrowableCol(1)
sizer.AddGrowableRow(0)
self.SetSizer(sizer)
self.loadFile(self.alterationFileList[self.list.GetSelection()])
self.currentFile = self.list.GetSelection()
def OnSelect(self, e):
self.loadFile(self.alterationFileList[self.list.GetSelection()])
self.currentFile = self.list.GetSelection()
def loadFile(self, filename):
self.textArea.SetValue(profile.getAlterationFile(filename))
def OnFocusLost(self, e):
if self.currentFile == self.list.GetSelection():
profile.setAlterationFile(self.alterationFileList[self.list.GetSelection()], self.textArea.GetValue())
def updateProfileToControls(self):
self.OnSelect(None)
import wx,wx.stc
import sys,math,threading,os
from gui import gcodeTextArea
from util import profile
class alterationPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent,-1)
self.alterationFileList = ['start.gcode', 'end.gcode', 'nextobject.gcode', 'replace.csv']
if int(profile.getPreference('extruder_amount')) > 1:
self.alterationFileList.append('switchExtruder.gcode')
self.currentFile = None
#self.textArea = wx.TextCtrl(self, style=wx.TE_MULTILINE|wx.TE_DONTWRAP|wx.TE_PROCESS_TAB)
#self.textArea.SetFont(wx.Font(wx.SystemSettings.GetFont(wx.SYS_ANSI_VAR_FONT).GetPointSize(), wx.FONTFAMILY_MODERN, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL))
self.textArea = gcodeTextArea.GcodeTextArea(self)
self.list = wx.ListBox(self, choices=self.alterationFileList, style=wx.LB_SINGLE)
self.list.SetSelection(0)
self.Bind(wx.EVT_LISTBOX, self.OnSelect, self.list)
self.textArea.Bind(wx.EVT_KILL_FOCUS, self.OnFocusLost, self.textArea)
self.textArea.Bind(wx.stc.EVT_STC_CHANGE, self.OnFocusLost, self.textArea)
sizer = wx.GridBagSizer()
sizer.Add(self.list, (0,0), span=(1,1), flag=wx.EXPAND)
sizer.Add(self.textArea, (0,1), span=(1,1), flag=wx.EXPAND)
sizer.AddGrowableCol(1)
sizer.AddGrowableRow(0)
self.SetSizer(sizer)
self.loadFile(self.alterationFileList[self.list.GetSelection()])
self.currentFile = self.list.GetSelection()
def OnSelect(self, e):
self.loadFile(self.alterationFileList[self.list.GetSelection()])
self.currentFile = self.list.GetSelection()
def loadFile(self, filename):
self.textArea.SetValue(profile.getAlterationFile(filename))
def OnFocusLost(self, e):
if self.currentFile == self.list.GetSelection():
profile.setAlterationFile(self.alterationFileList[self.list.GetSelection()], self.textArea.GetValue())
def updateProfileToControls(self):
self.OnSelect(None)

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@ -1,496 +1,496 @@
# coding=utf-8
from __future__ import absolute_import
import math
from util import meshLoader
from util import util3d
from util import profile
from util.resources import getPathForMesh
try:
import OpenGL
OpenGL.ERROR_CHECKING = False
from OpenGL.GLU import *
from OpenGL.GL import *
hasOpenGLlibs = True
except:
print "Failed to find PyOpenGL: http://pyopengl.sourceforge.net/"
hasOpenGLlibs = False
def InitGL(window, view3D, zoom):
# set viewing projection
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
size = window.GetSize()
glViewport(0, 0, size.GetWidth(), size.GetHeight())
glLightfv(GL_LIGHT0, GL_POSITION, [0.2, 0.2, 1.0, 0.0])
glLightfv(GL_LIGHT1, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
glEnable(GL_RESCALE_NORMAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDisable(GL_BLEND)
glClearColor(1.0, 1.0, 1.0, 1.0)
glClearStencil(0)
glClearDepth(1.0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
aspect = float(size.GetWidth()) / float(size.GetHeight())
if view3D:
gluPerspective(45.0, aspect, 1.0, 1000.0)
else:
glOrtho(-aspect * (zoom), aspect * (zoom), -1.0 * (zoom), 1.0 * (zoom), -1000.0, 1000.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
platformMesh = None
def DrawMachine(machineSize):
if profile.getPreference('machine_type') == 'ultimaker':
glPushMatrix()
glEnable(GL_LIGHTING)
glTranslate(100, 200, -5)
glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.8, 0.8, 0.8])
glLightfv(GL_LIGHT0, GL_AMBIENT, [0.5, 0.5, 0.5])
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR)
global platformMesh
if platformMesh == None:
platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
platformMesh.setRotateMirror(0, False, False, False, False, False)
DrawMesh(platformMesh)
glPopMatrix()
glDisable(GL_LIGHTING)
if False:
glColor3f(0.7, 0.7, 0.7)
glLineWidth(2)
glBegin(GL_LINES)
for i in xrange(0, int(machineSize.x), 10):
glVertex3f(i, 0, 0)
glVertex3f(i, machineSize.y, 0)
for i in xrange(0, int(machineSize.y), 10):
glVertex3f(0, i, 0)
glVertex3f(machineSize.x, i, 0)
glEnd()
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glColor3f(0.0, 0.0, 0.0)
glLineWidth(4)
glBegin(GL_LINE_LOOP)
glVertex3f(0, 0, 0)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(0, machineSize.y, 0)
glEnd()
glLineWidth(2)
glBegin(GL_LINE_LOOP)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, machineSize.z)
glEnd()
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glEnd()
else:
glDisable(GL_CULL_FACE)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glColor4ub(5, 171, 231, 127)
glBegin(GL_QUADS)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
glBegin(GL_QUADS)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
glEnable(GL_CULL_FACE)
glColor4ub(5, 171, 231, 64)
glBegin(GL_QUADS)
glVertex3f(0, 0, machineSize.z)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glEnd()
glColor4ub(5, 171, 231, 96)
glBegin(GL_QUADS)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glEnd()
glColor4ub(5, 171, 231, 128)
glBegin(GL_QUADS)
glVertex3f(0, 0, machineSize.z)
glVertex3f(0, 0, 0)
glVertex3f(0, machineSize.y, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, 0)
glEnd()
glDisable(GL_BLEND)
glPushMatrix()
glTranslate(5, 5, 2)
glLineWidth(2)
glColor3f(0.5, 0, 0)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(20, 0, 0)
glEnd()
glColor3f(0, 0.5, 0)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 20, 0)
glEnd()
glColor3f(0, 0, 0.5)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, 20)
glEnd()
glDisable(GL_DEPTH_TEST)
#X
glColor3f(1, 0, 0)
glPushMatrix()
glTranslate(23, 0, 0)
noZ = ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.8, -1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glEnd()
glPopMatrix()
#Y
glColor3f(0, 1, 0)
glPushMatrix()
glTranslate(0, 23, 0)
ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.0, 0, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glEnd()
glPopMatrix()
#Z
if not noZ:
glColor3f(0, 0, 1)
glPushMatrix()
glTranslate(0, 0, 23)
ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glVertex3f(-0.8, -1, 0)
glVertex3f(0.8, -1, 0)
glEnd()
glPopMatrix()
glPopMatrix()
glEnable(GL_DEPTH_TEST)
def ResetMatrixRotationAndScale():
matrix = glGetFloatv(GL_MODELVIEW_MATRIX)
noZ = False
if matrix[3][2] > 0:
return False
scale2D = matrix[0][0]
matrix[0][0] = 1.0
matrix[1][0] = 0.0
matrix[2][0] = 0.0
matrix[0][1] = 0.0
matrix[1][1] = 1.0
matrix[2][1] = 0.0
matrix[0][2] = 0.0
matrix[1][2] = 0.0
matrix[2][2] = 1.0
if matrix[3][2] != 0.0:
matrix[3][0] = matrix[3][0] / (-matrix[3][2] / 100)
matrix[3][1] = matrix[3][1] / (-matrix[3][2] / 100)
matrix[3][2] = -100
else:
matrix[0][0] = scale2D
matrix[1][1] = scale2D
matrix[2][2] = scale2D
matrix[3][2] = -100
noZ = True
glLoadMatrixf(matrix)
return noZ
def DrawBox(vMin, vMax):
glBegin(GL_LINE_LOOP)
glVertex3f(vMin[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMax[1], vMin[2])
glVertex3f(vMin[0], vMax[1], vMin[2])
glEnd()
glBegin(GL_LINE_LOOP)
glVertex3f(vMin[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMax[1], vMax[2])
glVertex3f(vMin[0], vMax[1], vMax[2])
glEnd()
glBegin(GL_LINES)
glVertex3f(vMin[0], vMin[1], vMin[2])
glVertex3f(vMin[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMax[1], vMin[2])
glVertex3f(vMax[0], vMax[1], vMax[2])
glVertex3f(vMin[0], vMax[1], vMin[2])
glVertex3f(vMin[0], vMax[1], vMax[2])
glEnd()
def DrawMeshOutline(mesh):
glEnable(GL_CULL_FACE)
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
glCullFace(GL_FRONT)
glLineWidth(3)
glPolygonMode(GL_BACK, GL_LINE)
glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount)
glPolygonMode(GL_BACK, GL_FILL)
glCullFace(GL_BACK)
glDisableClientState(GL_VERTEX_ARRAY)
def DrawMesh(mesh):
glEnable(GL_CULL_FACE)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
glNormalPointer(GL_FLOAT, 0, mesh.normal)
#Odd, drawing in batchs is a LOT faster then drawing it all at once.
batchSize = 999 #Warning, batchSize needs to be dividable by 3
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
extraCount = mesh.vertexCount - extraStartPos
glCullFace(GL_BACK)
for i in xrange(0, int(mesh.vertexCount / batchSize)):
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
glCullFace(GL_FRONT)
glNormalPointer(GL_FLOAT, 0, mesh.invNormal)
for i in xrange(0, int(mesh.vertexCount / batchSize)):
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
extraCount = mesh.vertexCount - extraStartPos
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
glCullFace(GL_BACK)
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_NORMAL_ARRAY);
def DrawMeshSteep(mesh, angle):
cosAngle = math.sin(angle / 180.0 * math.pi)
glDisable(GL_LIGHTING)
glDepthFunc(GL_EQUAL)
for i in xrange(0, int(mesh.vertexCount), 3):
if mesh.normal[i][2] < -0.999999:
if mesh.vertexes[i + 0][2] > 0.01:
glColor3f(0.5, 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glEnd()
elif mesh.normal[i][2] < -cosAngle:
glColor3f(-mesh.normal[i][2], 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glEnd()
elif mesh.normal[i][2] > 0.999999:
if mesh.vertexes[i + 0][2] > 0.01:
glColor3f(0.5, 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glEnd()
elif mesh.normal[i][2] > cosAngle:
glColor3f(mesh.normal[i][2], 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glEnd()
glDepthFunc(GL_LESS)
def DrawGCodeLayer(layer):
filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2
filamentArea = math.pi * filamentRadius * filamentRadius
lineWidth = profile.getProfileSettingFloat('nozzle_size') / 2 / 10
fillCycle = 0
fillColorCycle = [[0.5, 0.5, 0.0], [0.0, 0.5, 0.5], [0.5, 0.0, 0.5]]
moveColor = [0, 0, 1]
retractColor = [1, 0, 0.5]
supportColor = [0, 1, 1]
extrudeColor = [1, 0, 0]
innerWallColor = [0, 1, 0]
skirtColor = [0, 0.5, 0.5]
prevPathWasRetract = False
glDisable(GL_CULL_FACE)
for path in layer:
if path.type == 'move':
if prevPathWasRetract:
c = retractColor
else:
c = moveColor
zOffset = 0.01
if path.type == 'extrude':
if path.pathType == 'FILL':
c = fillColorCycle[fillCycle]
fillCycle = (fillCycle + 1) % len(fillColorCycle)
elif path.pathType == 'WALL-INNER':
c = innerWallColor
zOffset = 0.02
elif path.pathType == 'SUPPORT':
c = supportColor
elif path.pathType == 'SKIRT':
c = skirtColor
else:
c = extrudeColor
if path.type == 'retract':
c = [0, 1, 1]
if path.type == 'extrude':
drawLength = 0.0
prevNormal = None
for i in xrange(0, len(path.list) - 1):
v0 = path.list[i]
v1 = path.list[i + 1]
# Calculate line width from ePerDistance (needs layer thickness and filament diameter)
dist = (v0 - v1).vsize()
if dist > 0 and path.layerThickness > 0:
extrusionMMperDist = (v1.e - v0.e) / dist
lineWidth = extrusionMMperDist * filamentArea / path.layerThickness / 2 * v1.extrudeAmountMultiply
drawLength += (v0 - v1).vsize()
normal = (v0 - v1).cross(util3d.Vector3(0, 0, 1))
normal.normalize()
vv2 = v0 + normal * lineWidth
vv3 = v1 + normal * lineWidth
vv0 = v0 - normal * lineWidth
vv1 = v1 - normal * lineWidth
glBegin(GL_QUADS)
glColor3fv(c)
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
glVertex3f(vv1.x, vv1.y, vv1.z - zOffset)
glVertex3f(vv3.x, vv3.y, vv3.z - zOffset)
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
glEnd()
if prevNormal != None:
n = (normal + prevNormal)
n.normalize()
vv4 = v0 + n * lineWidth
vv5 = v0 - n * lineWidth
glBegin(GL_QUADS)
glColor3fv(c)
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
glVertex3f(vv4.x, vv4.y, vv4.z - zOffset)
glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z - zOffset)
glVertex3f(v0.x, v0.y, v0.z - zOffset)
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
glVertex3f(vv5.x, vv5.y, vv5.z - zOffset)
glVertex3f(prevVv1.x, prevVv1.y, prevVv1.z - zOffset)
glVertex3f(v0.x, v0.y, v0.z - zOffset)
glEnd()
prevNormal = normal
prevVv1 = vv1
prevVv3 = vv3
else:
glBegin(GL_LINE_STRIP)
glColor3fv(c)
for v in path.list:
glVertex3f(v.x, v.y, v.z)
glEnd()
if not path.type == 'move':
prevPathWasRetract = False
if path.type == 'retract' and path.list[0].almostEqual(path.list[-1]):
prevPathWasRetract = True
glEnable(GL_CULL_FACE)
# coding=utf-8
from __future__ import absolute_import
import math
from util import meshLoader
from util import util3d
from util import profile
from util.resources import getPathForMesh
try:
import OpenGL
OpenGL.ERROR_CHECKING = False
from OpenGL.GLU import *
from OpenGL.GL import *
hasOpenGLlibs = True
except:
print "Failed to find PyOpenGL: http://pyopengl.sourceforge.net/"
hasOpenGLlibs = False
def InitGL(window, view3D, zoom):
# set viewing projection
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
size = window.GetSize()
glViewport(0, 0, size.GetWidth(), size.GetHeight())
glLightfv(GL_LIGHT0, GL_POSITION, [0.2, 0.2, 1.0, 0.0])
glLightfv(GL_LIGHT1, GL_POSITION, [1.0, 1.0, 1.0, 0.0])
glEnable(GL_RESCALE_NORMAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDisable(GL_BLEND)
glClearColor(1.0, 1.0, 1.0, 1.0)
glClearStencil(0)
glClearDepth(1.0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
aspect = float(size.GetWidth()) / float(size.GetHeight())
if view3D:
gluPerspective(45.0, aspect, 1.0, 1000.0)
else:
glOrtho(-aspect * (zoom), aspect * (zoom), -1.0 * (zoom), 1.0 * (zoom), -1000.0, 1000.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
platformMesh = None
def DrawMachine(machineSize):
if profile.getPreference('machine_type') == 'ultimaker':
glPushMatrix()
glEnable(GL_LIGHTING)
glTranslate(100, 200, -5)
glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.8, 0.8, 0.8])
glLightfv(GL_LIGHT0, GL_AMBIENT, [0.5, 0.5, 0.5])
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR)
global platformMesh
if platformMesh == None:
platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
platformMesh.setRotateMirror(0, False, False, False, False, False)
DrawMesh(platformMesh)
glPopMatrix()
glDisable(GL_LIGHTING)
if False:
glColor3f(0.7, 0.7, 0.7)
glLineWidth(2)
glBegin(GL_LINES)
for i in xrange(0, int(machineSize.x), 10):
glVertex3f(i, 0, 0)
glVertex3f(i, machineSize.y, 0)
for i in xrange(0, int(machineSize.y), 10):
glVertex3f(0, i, 0)
glVertex3f(machineSize.x, i, 0)
glEnd()
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glColor3f(0.0, 0.0, 0.0)
glLineWidth(4)
glBegin(GL_LINE_LOOP)
glVertex3f(0, 0, 0)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(0, machineSize.y, 0)
glEnd()
glLineWidth(2)
glBegin(GL_LINE_LOOP)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, machineSize.z)
glEnd()
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glEnd()
else:
glDisable(GL_CULL_FACE)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glColor4ub(5, 171, 231, 127)
glBegin(GL_QUADS)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
glBegin(GL_QUADS)
for x in xrange(10, int(machineSize.x), 20):
for y in xrange(0, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
for x in xrange(0, int(machineSize.x), 20):
for y in xrange(10, int(machineSize.y), 20):
glVertex3f(x, y, -0.01)
glVertex3f(min(x + 10, machineSize.x), y, -0.01)
glVertex3f(min(x + 10, machineSize.x), min(y + 10, machineSize.y), -0.01)
glVertex3f(x, min(y + 10, machineSize.y), -0.01)
glEnd()
glEnable(GL_CULL_FACE)
glColor4ub(5, 171, 231, 64)
glBegin(GL_QUADS)
glVertex3f(0, 0, machineSize.z)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glEnd()
glColor4ub(5, 171, 231, 96)
glBegin(GL_QUADS)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, machineSize.z)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(0, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, 0)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glEnd()
glColor4ub(5, 171, 231, 128)
glBegin(GL_QUADS)
glVertex3f(0, 0, machineSize.z)
glVertex3f(0, 0, 0)
glVertex3f(0, machineSize.y, 0)
glVertex3f(0, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, 0, 0)
glVertex3f(machineSize.x, 0, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, machineSize.z)
glVertex3f(machineSize.x, machineSize.y, 0)
glEnd()
glDisable(GL_BLEND)
glPushMatrix()
glTranslate(5, 5, 2)
glLineWidth(2)
glColor3f(0.5, 0, 0)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(20, 0, 0)
glEnd()
glColor3f(0, 0.5, 0)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 20, 0)
glEnd()
glColor3f(0, 0, 0.5)
glBegin(GL_LINES)
glVertex3f(0, 0, 0)
glVertex3f(0, 0, 20)
glEnd()
glDisable(GL_DEPTH_TEST)
#X
glColor3f(1, 0, 0)
glPushMatrix()
glTranslate(23, 0, 0)
noZ = ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.8, -1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glEnd()
glPopMatrix()
#Y
glColor3f(0, 1, 0)
glPushMatrix()
glTranslate(0, 23, 0)
ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.0, 0, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glEnd()
glPopMatrix()
#Z
if not noZ:
glColor3f(0, 0, 1)
glPushMatrix()
glTranslate(0, 0, 23)
ResetMatrixRotationAndScale()
glBegin(GL_LINES)
glVertex3f(-0.8, 1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(0.8, 1, 0)
glVertex3f(-0.8, -1, 0)
glVertex3f(-0.8, -1, 0)
glVertex3f(0.8, -1, 0)
glEnd()
glPopMatrix()
glPopMatrix()
glEnable(GL_DEPTH_TEST)
def ResetMatrixRotationAndScale():
matrix = glGetFloatv(GL_MODELVIEW_MATRIX)
noZ = False
if matrix[3][2] > 0:
return False
scale2D = matrix[0][0]
matrix[0][0] = 1.0
matrix[1][0] = 0.0
matrix[2][0] = 0.0
matrix[0][1] = 0.0
matrix[1][1] = 1.0
matrix[2][1] = 0.0
matrix[0][2] = 0.0
matrix[1][2] = 0.0
matrix[2][2] = 1.0
if matrix[3][2] != 0.0:
matrix[3][0] = matrix[3][0] / (-matrix[3][2] / 100)
matrix[3][1] = matrix[3][1] / (-matrix[3][2] / 100)
matrix[3][2] = -100
else:
matrix[0][0] = scale2D
matrix[1][1] = scale2D
matrix[2][2] = scale2D
matrix[3][2] = -100
noZ = True
glLoadMatrixf(matrix)
return noZ
def DrawBox(vMin, vMax):
glBegin(GL_LINE_LOOP)
glVertex3f(vMin[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMax[1], vMin[2])
glVertex3f(vMin[0], vMax[1], vMin[2])
glEnd()
glBegin(GL_LINE_LOOP)
glVertex3f(vMin[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMax[1], vMax[2])
glVertex3f(vMin[0], vMax[1], vMax[2])
glEnd()
glBegin(GL_LINES)
glVertex3f(vMin[0], vMin[1], vMin[2])
glVertex3f(vMin[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMin[1], vMin[2])
glVertex3f(vMax[0], vMin[1], vMax[2])
glVertex3f(vMax[0], vMax[1], vMin[2])
glVertex3f(vMax[0], vMax[1], vMax[2])
glVertex3f(vMin[0], vMax[1], vMin[2])
glVertex3f(vMin[0], vMax[1], vMax[2])
glEnd()
def DrawMeshOutline(mesh):
glEnable(GL_CULL_FACE)
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
glCullFace(GL_FRONT)
glLineWidth(3)
glPolygonMode(GL_BACK, GL_LINE)
glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount)
glPolygonMode(GL_BACK, GL_FILL)
glCullFace(GL_BACK)
glDisableClientState(GL_VERTEX_ARRAY)
def DrawMesh(mesh):
glEnable(GL_CULL_FACE)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, mesh.vertexes)
glNormalPointer(GL_FLOAT, 0, mesh.normal)
#Odd, drawing in batchs is a LOT faster then drawing it all at once.
batchSize = 999 #Warning, batchSize needs to be dividable by 3
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
extraCount = mesh.vertexCount - extraStartPos
glCullFace(GL_BACK)
for i in xrange(0, int(mesh.vertexCount / batchSize)):
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
glCullFace(GL_FRONT)
glNormalPointer(GL_FLOAT, 0, mesh.invNormal)
for i in xrange(0, int(mesh.vertexCount / batchSize)):
glDrawArrays(GL_TRIANGLES, i * batchSize, batchSize)
extraStartPos = int(mesh.vertexCount / batchSize) * batchSize
extraCount = mesh.vertexCount - extraStartPos
glDrawArrays(GL_TRIANGLES, extraStartPos, extraCount)
glCullFace(GL_BACK)
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_NORMAL_ARRAY);
def DrawMeshSteep(mesh, angle):
cosAngle = math.sin(angle / 180.0 * math.pi)
glDisable(GL_LIGHTING)
glDepthFunc(GL_EQUAL)
for i in xrange(0, int(mesh.vertexCount), 3):
if mesh.normal[i][2] < -0.999999:
if mesh.vertexes[i + 0][2] > 0.01:
glColor3f(0.5, 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glEnd()
elif mesh.normal[i][2] < -cosAngle:
glColor3f(-mesh.normal[i][2], 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glEnd()
elif mesh.normal[i][2] > 0.999999:
if mesh.vertexes[i + 0][2] > 0.01:
glColor3f(0.5, 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glEnd()
elif mesh.normal[i][2] > cosAngle:
glColor3f(mesh.normal[i][2], 0, 0)
glBegin(GL_TRIANGLES)
glVertex3f(mesh.vertexes[i + 0][0], mesh.vertexes[i + 0][1], mesh.vertexes[i + 0][2])
glVertex3f(mesh.vertexes[i + 2][0], mesh.vertexes[i + 2][1], mesh.vertexes[i + 2][2])
glVertex3f(mesh.vertexes[i + 1][0], mesh.vertexes[i + 1][1], mesh.vertexes[i + 1][2])
glEnd()
glDepthFunc(GL_LESS)
def DrawGCodeLayer(layer):
filamentRadius = profile.getProfileSettingFloat('filament_diameter') / 2
filamentArea = math.pi * filamentRadius * filamentRadius
lineWidth = profile.getProfileSettingFloat('nozzle_size') / 2 / 10
fillCycle = 0
fillColorCycle = [[0.5, 0.5, 0.0], [0.0, 0.5, 0.5], [0.5, 0.0, 0.5]]
moveColor = [0, 0, 1]
retractColor = [1, 0, 0.5]
supportColor = [0, 1, 1]
extrudeColor = [1, 0, 0]
innerWallColor = [0, 1, 0]
skirtColor = [0, 0.5, 0.5]
prevPathWasRetract = False
glDisable(GL_CULL_FACE)
for path in layer:
if path.type == 'move':
if prevPathWasRetract:
c = retractColor
else:
c = moveColor
zOffset = 0.01
if path.type == 'extrude':
if path.pathType == 'FILL':
c = fillColorCycle[fillCycle]
fillCycle = (fillCycle + 1) % len(fillColorCycle)
elif path.pathType == 'WALL-INNER':
c = innerWallColor
zOffset = 0.02
elif path.pathType == 'SUPPORT':
c = supportColor
elif path.pathType == 'SKIRT':
c = skirtColor
else:
c = extrudeColor
if path.type == 'retract':
c = [0, 1, 1]
if path.type == 'extrude':
drawLength = 0.0
prevNormal = None
for i in xrange(0, len(path.list) - 1):
v0 = path.list[i]
v1 = path.list[i + 1]
# Calculate line width from ePerDistance (needs layer thickness and filament diameter)
dist = (v0 - v1).vsize()
if dist > 0 and path.layerThickness > 0:
extrusionMMperDist = (v1.e - v0.e) / dist
lineWidth = extrusionMMperDist * filamentArea / path.layerThickness / 2 * v1.extrudeAmountMultiply
drawLength += (v0 - v1).vsize()
normal = (v0 - v1).cross(util3d.Vector3(0, 0, 1))
normal.normalize()
vv2 = v0 + normal * lineWidth
vv3 = v1 + normal * lineWidth
vv0 = v0 - normal * lineWidth
vv1 = v1 - normal * lineWidth
glBegin(GL_QUADS)
glColor3fv(c)
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
glVertex3f(vv1.x, vv1.y, vv1.z - zOffset)
glVertex3f(vv3.x, vv3.y, vv3.z - zOffset)
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
glEnd()
if prevNormal != None:
n = (normal + prevNormal)
n.normalize()
vv4 = v0 + n * lineWidth
vv5 = v0 - n * lineWidth
glBegin(GL_QUADS)
glColor3fv(c)
glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)
glVertex3f(vv4.x, vv4.y, vv4.z - zOffset)
glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z - zOffset)
glVertex3f(v0.x, v0.y, v0.z - zOffset)
glVertex3f(vv0.x, vv0.y, vv0.z - zOffset)
glVertex3f(vv5.x, vv5.y, vv5.z - zOffset)
glVertex3f(prevVv1.x, prevVv1.y, prevVv1.z - zOffset)
glVertex3f(v0.x, v0.y, v0.z - zOffset)
glEnd()
prevNormal = normal
prevVv1 = vv1
prevVv3 = vv3
else:
glBegin(GL_LINE_STRIP)
glColor3fv(c)
for v in path.list:
glVertex3f(v.x, v.y, v.z)
glEnd()
if not path.type == 'move':
prevPathWasRetract = False
if path.type == 'retract' and path.list[0].almostEqual(path.list[-1]):
prevPathWasRetract = True
glEnable(GL_CULL_FACE)

View File

@ -1,82 +1,82 @@
from __future__ import absolute_import
import __init__
import wx, os, platform, types, string, glob, stat
import ConfigParser
from gui import configBase
from util import validators
from util import machineCom
from util import profile
class preferencesDialog(configBase.configWindowBase):
def __init__(self, parent):
super(preferencesDialog, self).__init__(title="Preferences", style=wx.DEFAULT_DIALOG_STYLE)
wx.EVT_CLOSE(self, self.OnClose)
self.parent = parent
self.oldExtruderAmount = int(profile.getPreference('extruder_amount'))
left, right, main = self.CreateConfigPanel(self)
configBase.TitleRow(left, 'Machine settings')
c = configBase.SettingRow(left, 'Steps per E', 'steps_per_e', '0', 'Amount of steps per mm filament extrusion', type = 'preference')
validators.validFloat(c, 0.1)
c = configBase.SettingRow(left, 'Maximum width (mm)', 'machine_width', '205', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Maximum depth (mm)', 'machine_depth', '205', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Maximum height (mm)', 'machine_height', '200', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Extruder count', 'extruder_amount', ['1', '2', '3', '4'], 'Amount of extruders in your machine.', type = 'preference')
c = configBase.SettingRow(left, 'Heated bed', 'has_heated_bed', False, 'If you have an heated bed, this enabled heated bed settings', type = 'preference')
for i in xrange(1, self.oldExtruderAmount):
configBase.TitleRow(left, 'Extruder %d' % (i+1))
c = configBase.SettingRow(left, 'Offset X', 'extruder_offset_x%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
validators.validFloat(c)
c = configBase.SettingRow(left, 'Offset Y', 'extruder_offset_y%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
validators.validFloat(c)
configBase.TitleRow(left, 'Colours')
c = configBase.SettingRow(left, 'Model colour', 'model_colour', wx.Colour(0,0,0), '', type = 'preference')
for i in xrange(1, self.oldExtruderAmount):
c = configBase.SettingRow(left, 'Model colour (%d)' % (i+1), 'model_colour%d' % (i+1), wx.Colour(0,0,0), '', type = 'preference')
configBase.TitleRow(right, 'Filament settings')
c = configBase.SettingRow(right, 'Density (kg/m3)', 'filament_density', '1300', 'Weight of the filament per m3. Around 1300 for PLA. And around 1040 for ABS. This value is used to estimate the weight if the filament used for the print.', type = 'preference')
validators.validFloat(c, 500.0, 3000.0)
c = configBase.SettingRow(right, 'Cost (price/kg)', 'filament_cost_kg', '0', 'Cost of your filament per kg, to estimate the cost of the final print.', type = 'preference')
validators.validFloat(c, 0.0)
c = configBase.SettingRow(right, 'Cost (price/m)', 'filament_cost_meter', '0', 'Cost of your filament per meter, to estimate the cost of the final print.', type = 'preference')
validators.validFloat(c, 0.0)
configBase.TitleRow(right, 'Communication settings')
c = configBase.SettingRow(right, 'Serial port', 'serial_port', ['AUTO'] + machineCom.serialList(), 'Serial port to use for communication with the printer', type = 'preference')
c = configBase.SettingRow(right, 'Baudrate', 'serial_baud', ['AUTO'] + map(str, machineCom.baudrateList()), 'Speed of the serial port communication\nNeeds to match your firmware settings\nCommon values are 250000, 115200, 57600', type = 'preference')
configBase.TitleRow(right, 'Slicer settings')
#c = configBase.SettingRow(right, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')
c = configBase.SettingRow(right, 'Save profile on slice', 'save_profile', False, 'When slicing save the profile as [stl_file]_profile.ini next to the model.', type = 'preference')
configBase.TitleRow(right, 'SD Card settings')
if len(profile.getSDcardDrives()) > 1:
c = configBase.SettingRow(right, 'SD card drive', 'sdpath', profile.getSDcardDrives(), 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
else:
c = configBase.SettingRow(right, 'SD card path', 'sdpath', '', 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
c = configBase.SettingRow(right, 'Copy to SD with 8.3 names', 'sdshortnames', False, 'Save the gcode files in short filenames, so they are properly shown on the UltiController', type = 'preference')
self.okButton = wx.Button(right, -1, 'Ok')
right.GetSizer().Add(self.okButton, (right.GetSizer().GetRows(), 0), flag=wx.BOTTOM, border=5)
self.okButton.Bind(wx.EVT_BUTTON, self.OnClose)
self.MakeModal(True)
main.Fit()
self.Fit()
def OnClose(self, e):
if self.oldExtruderAmount != int(profile.getPreference('extruder_amount')):
wx.MessageBox('After changing the amount of extruders you need to restart Cura for full effect.', 'Extruder amount warning.', wx.OK | wx.ICON_INFORMATION)
self.MakeModal(False)
self.parent.updateProfileToControls()
self.Destroy()
from __future__ import absolute_import
import __init__
import wx, os, platform, types, string, glob, stat
import ConfigParser
from gui import configBase
from util import validators
from util import machineCom
from util import profile
class preferencesDialog(configBase.configWindowBase):
def __init__(self, parent):
super(preferencesDialog, self).__init__(title="Preferences", style=wx.DEFAULT_DIALOG_STYLE)
wx.EVT_CLOSE(self, self.OnClose)
self.parent = parent
self.oldExtruderAmount = int(profile.getPreference('extruder_amount'))
left, right, main = self.CreateConfigPanel(self)
configBase.TitleRow(left, 'Machine settings')
c = configBase.SettingRow(left, 'Steps per E', 'steps_per_e', '0', 'Amount of steps per mm filament extrusion', type = 'preference')
validators.validFloat(c, 0.1)
c = configBase.SettingRow(left, 'Maximum width (mm)', 'machine_width', '205', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Maximum depth (mm)', 'machine_depth', '205', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Maximum height (mm)', 'machine_height', '200', 'Size of the machine in mm', type = 'preference')
validators.validFloat(c, 10.0)
c = configBase.SettingRow(left, 'Extruder count', 'extruder_amount', ['1', '2', '3', '4'], 'Amount of extruders in your machine.', type = 'preference')
c = configBase.SettingRow(left, 'Heated bed', 'has_heated_bed', False, 'If you have an heated bed, this enabled heated bed settings', type = 'preference')
for i in xrange(1, self.oldExtruderAmount):
configBase.TitleRow(left, 'Extruder %d' % (i+1))
c = configBase.SettingRow(left, 'Offset X', 'extruder_offset_x%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
validators.validFloat(c)
c = configBase.SettingRow(left, 'Offset Y', 'extruder_offset_y%d' % (i), '0.0', 'The offset of your secondary extruder compared to the primary.', type = 'preference')
validators.validFloat(c)
configBase.TitleRow(left, 'Colours')
c = configBase.SettingRow(left, 'Model colour', 'model_colour', wx.Colour(0,0,0), '', type = 'preference')
for i in xrange(1, self.oldExtruderAmount):
c = configBase.SettingRow(left, 'Model colour (%d)' % (i+1), 'model_colour%d' % (i+1), wx.Colour(0,0,0), '', type = 'preference')
configBase.TitleRow(right, 'Filament settings')
c = configBase.SettingRow(right, 'Density (kg/m3)', 'filament_density', '1300', 'Weight of the filament per m3. Around 1300 for PLA. And around 1040 for ABS. This value is used to estimate the weight if the filament used for the print.', type = 'preference')
validators.validFloat(c, 500.0, 3000.0)
c = configBase.SettingRow(right, 'Cost (price/kg)', 'filament_cost_kg', '0', 'Cost of your filament per kg, to estimate the cost of the final print.', type = 'preference')
validators.validFloat(c, 0.0)
c = configBase.SettingRow(right, 'Cost (price/m)', 'filament_cost_meter', '0', 'Cost of your filament per meter, to estimate the cost of the final print.', type = 'preference')
validators.validFloat(c, 0.0)
configBase.TitleRow(right, 'Communication settings')
c = configBase.SettingRow(right, 'Serial port', 'serial_port', ['AUTO'] + machineCom.serialList(), 'Serial port to use for communication with the printer', type = 'preference')
c = configBase.SettingRow(right, 'Baudrate', 'serial_baud', ['AUTO'] + map(str, machineCom.baudrateList()), 'Speed of the serial port communication\nNeeds to match your firmware settings\nCommon values are 250000, 115200, 57600', type = 'preference')
configBase.TitleRow(right, 'Slicer settings')
#c = configBase.SettingRow(right, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')
c = configBase.SettingRow(right, 'Save profile on slice', 'save_profile', False, 'When slicing save the profile as [stl_file]_profile.ini next to the model.', type = 'preference')
configBase.TitleRow(right, 'SD Card settings')
if len(profile.getSDcardDrives()) > 1:
c = configBase.SettingRow(right, 'SD card drive', 'sdpath', profile.getSDcardDrives(), 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
else:
c = configBase.SettingRow(right, 'SD card path', 'sdpath', '', 'Location of your SD card, when using the copy to SD feature.', type = 'preference')
c = configBase.SettingRow(right, 'Copy to SD with 8.3 names', 'sdshortnames', False, 'Save the gcode files in short filenames, so they are properly shown on the UltiController', type = 'preference')
self.okButton = wx.Button(right, -1, 'Ok')
right.GetSizer().Add(self.okButton, (right.GetSizer().GetRows(), 0), flag=wx.BOTTOM, border=5)
self.okButton.Bind(wx.EVT_BUTTON, self.OnClose)
self.MakeModal(True)
main.Fit()
self.Fit()
def OnClose(self, e):
if self.oldExtruderAmount != int(profile.getPreference('extruder_amount')):
wx.MessageBox('After changing the amount of extruders you need to restart Cura for full effect.', 'Extruder amount warning.', wx.OK | wx.ICON_INFORMATION)
self.MakeModal(False)
self.parent.updateProfileToControls()
self.Destroy()

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