Added a loading splashscreen. (needs better artwork)
parent
cb9b85c8d3
commit
600fdae59b
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@ -73,8 +73,12 @@ def main():
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else:
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if len(args) > 0:
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profile.putPreference('lastFile', ';'.join(args))
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from gui import mainWindow
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mainWindow.main()
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from gui import splashScreen
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splashScreen.showSplash(mainWindowRunCallback)
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def mainWindowRunCallback():
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from gui import mainWindow
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mainWindow.main()
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if __name__ == '__main__':
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main()
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@ -24,7 +24,7 @@ from util import version
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from util import sliceRun
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def main():
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app = wx.App(False)
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#app = wx.App(False)
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if profile.getPreference('wizardDone') == 'False':
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configWizard.configWizard()
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profile.putPreference("wizardDone", "True")
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@ -32,7 +32,7 @@ def main():
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simpleMode.simpleModeWindow()
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else:
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mainWindow()
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app.MainLoop()
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#app.MainLoop()
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class mainWindow(configBase.configWindowBase):
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"Main user interface window"
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@ -0,0 +1,36 @@
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import sys, os
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#We only need the core here, which speeds up the import. As we want to show the splashscreen ASAP.
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import wx._core
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def getBitmapImage(filename):
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#The frozen executable has the script files in a zip, so we need to exit another level to get to our images.
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if hasattr(sys, 'frozen'):
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return wx.Bitmap(os.path.normpath(os.path.join(os.path.split(__file__)[0], "../../images", filename)))
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else:
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return wx.Bitmap(os.path.normpath(os.path.join(os.path.split(__file__)[0], "../images", filename)))
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class splashScreen(wx.SplashScreen):
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def __init__(self, callback):
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self.callback = callback
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bitmap = getBitmapImage("splash.png")
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super(splashScreen, self).__init__(bitmap, wx.SPLASH_CENTRE_ON_SCREEN, 0, None)
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wx.CallAfter(callback)
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wx.CallAfter(self.Destroy)
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def showSplash(callback):
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app = wx.App(False)
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splashScreen(callback)
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app.MainLoop()
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def testCallback():
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print "Callback!"
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import time
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time.sleep(2)
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print "!Callback"
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def main():
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showSplash(testCallback)
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if __name__ == u'__main__':
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main()
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