Do less stuff in software, and more on the video card. Could be improved even more.
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parent
0e4b4923ac
commit
5879a9e71b
1 changed files with 13 additions and 21 deletions
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@ -137,7 +137,8 @@ class previewPanel(wx.Panel):
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if scale <= 0.0:
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scale = 1.0
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profile.putProfileSetting('model_scale', scale)
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self.updateModelTransform()
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self.modelDirty = True
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self.glCanvas.Refresh()
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def OnScaleMax(self, e):
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if self.triangleMesh == None:
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@ -153,7 +154,8 @@ class previewPanel(wx.Panel):
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scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)
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self.scale.SetValue(str(scale))
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profile.putProfileSetting('model_scale', self.scale.GetValue())
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self.updateModelTransform()
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self.modelDirty = True
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self.glCanvas.Refresh()
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def OnRotateReset(self, e):
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self.rotate.SetValue(0)
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@ -183,12 +185,10 @@ class previewPanel(wx.Panel):
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def updateCenterX(self, x):
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self.machineCenter.x = x
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self.moveModel()
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self.glCanvas.Refresh()
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def updateCenterY(self, y):
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self.machineCenter.y = y
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self.moveModel()
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self.glCanvas.Refresh()
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def setViewMode(self, mode):
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@ -290,16 +290,10 @@ class previewPanel(wx.Panel):
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def updateModelTransform(self, f=0):
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if self.triangleMesh == None:
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return
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scale = 1.0
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rotate = 0.0
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try:
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scale = profile.getProfileSettingFloat('model_scale')
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rotate = profile.getProfileSettingFloat('model_rotate_base') / 180.0 * math.pi
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except:
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pass
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scaleX = scale
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scaleY = scale
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scaleZ = scale
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rotate = profile.getProfileSettingFloat('model_rotate_base') / 180.0 * math.pi
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scaleX = 1.0
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scaleY = 1.0
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scaleZ = 1.0
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if profile.getProfileSetting('flip_x') == 'True':
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scaleX = -scaleX
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if profile.getProfileSetting('flip_y') == 'True':
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@ -332,9 +326,6 @@ class previewPanel(wx.Panel):
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face.normal = (v2 - v1).cross(v3 - v1)
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face.normal.normalize()
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self.moveModel()
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def moveModel(self):
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if self.triangleMesh == None:
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return
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minZ = self.triangleMesh.getMinimumZ()
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@ -344,8 +335,6 @@ class previewPanel(wx.Panel):
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v.z -= minZ
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v.x -= min.x + (max.x - min.x) / 2
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v.y -= min.y + (max.y - min.y) / 2
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v.x += self.machineCenter.x
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v.y += self.machineCenter.y
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self.triangleMesh.getMinimumZ()
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self.modelDirty = True
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self.glCanvas.Refresh()
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@ -530,7 +519,8 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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self.parent.modelDirty = False
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multiX = int(profile.getProfileSetting('model_multiply_x'))
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multiY = int(profile.getProfileSetting('model_multiply_y'))
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modelSize = self.parent.triangleMesh.getMaximum() - self.parent.triangleMesh.getMinimum()
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modelScale = profile.getProfileSettingFloat('model_scale')
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modelSize = (self.parent.triangleMesh.getMaximum() - self.parent.triangleMesh.getMinimum()) * modelScale
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glNewList(self.modelDisplayList, GL_COMPILE)
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glPushMatrix()
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glTranslate(-(modelSize.x+10)*(multiX-1)/2,-(modelSize.y+10)*(multiY-1)/2, 0)
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@ -538,11 +528,14 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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for my in xrange(0, multiY):
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glPushMatrix()
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glTranslate((modelSize.x+10)*mx,(modelSize.y+10)*my, 0)
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glScalef(modelScale, modelScale, modelScale)
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opengl.DrawSTL(self.parent.triangleMesh)
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glPopMatrix()
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glPopMatrix()
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glEndList()
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glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
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glEnable(GL_NORMALIZE)
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if self.viewMode == "Transparent" or self.viewMode == "Mixed":
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glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.5, 0.4, 0.3, 1.0])
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glLightfv(GL_LIGHT0, GL_AMBIENT, [0.1, 0.1, 0.1, 0.0])
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@ -612,7 +605,6 @@ class PreviewGLCanvas(glcanvas.GLCanvas):
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glDisable(GL_DEPTH_TEST)
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glDisable(GL_BLEND)
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glColor3f(1,0,0)
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glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
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glBegin(GL_LINES)
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for err in self.parent.errorList:
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glVertex3f(err[0].x, err[0].y, err[0].z)
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