2012-03-15 16:14:20 +00:00
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import math
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2012-05-04 15:57:24 +00:00
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class Vector3(object):
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2012-03-15 16:14:20 +00:00
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def __init__(self, x=0.0, y=0.0, z=0.0):
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self.x = x
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self.y = y
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self.z = z
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def __copy__(self):
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return Vector3(self.x, self.y, self.z)
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def copy(self):
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return Vector3(self.x, self.y, self.z)
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def __repr__(self):
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2012-05-25 14:30:07 +00:00
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return '[%s, %s, %s]' % ( self.x, self.y, self.z )
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2012-03-15 16:14:20 +00:00
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def __add__(self, v):
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return Vector3( self.x + v.x, self.y + v.y, self.z + v.z )
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def __sub__(self, v):
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return Vector3( self.x - v.x, self.y - v.y, self.z - v.z )
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def __mul__(self, v):
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return Vector3( self.x * v, self.y * v, self.z * v )
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def __div__(self, v):
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return Vector3( self.x / v, self.y / v, self.z / v )
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2012-04-17 10:08:19 +00:00
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__truediv__ = __div__
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2012-03-15 16:14:20 +00:00
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def __neg__(self):
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return Vector3( - self.x, - self.y, - self.z )
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def __iadd__(self, v):
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self.x += v.x
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self.y += v.x
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self.z += v.x
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return self
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def __isub__(self, v):
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self.x += v.x
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self.y += v.x
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self.z += v.x
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return self
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def __imul__(self, v):
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self.x *= v
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self.y *= v
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self.z *= v
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return self
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def __idiv__(self, v):
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self.x /= v
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self.y /= v
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self.z /= v
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return self
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2012-05-25 14:30:07 +00:00
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def almostEqual(self, v):
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return (abs(self.x - v.x) + abs(self.y - v.y) + abs(self.z - v.z)) < 0.00001
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2012-03-15 16:14:20 +00:00
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def cross(self, v):
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return Vector3(self.y * v.z - self.z * v.y, -self.x * v.z + self.z * v.x, self.x * v.y - self.y * v.x)
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def vsize(self):
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return math.sqrt( self.x * self.x + self.y * self.y + self.z * self.z )
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def normalize(self):
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f = self.vsize()
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if f != 0.0:
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self.x /= f
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self.y /= f
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self.z /= f
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2012-04-24 16:46:29 +00:00
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def min(self, v):
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return Vector3(min(self.x, v.x), min(self.y, v.y), min(self.z, v.z))
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def max(self, v):
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return Vector3(max(self.x, v.x), max(self.y, v.y), max(self.z, v.z))
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2012-05-25 14:30:07 +00:00
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class AABB(object):
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def __init__(self, vMin, vMax):
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self.vMin = vMin
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self.vMax = vMax
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def getPerimeter(self):
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return (self.vMax.x - self.vMax.x) + (self.vMax.y - self.vMax.y) + (self.vMax.z - self.vMax.z)
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def combine(self, aabb):
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return AABB(self.vMin.min(aabb.vMin), self.vMax.max(aabb.vMax))
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def overlap(self, aabb):
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if aabb.vMin.x - self.vMax.x > 0.0 or aabb.vMin.y - self.vMax.y > 0.0 or aabb.vMin.z - self.vMax.z > 0.0:
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return False
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if self.vMin.x - aabb.vMax.x > 0.0 or self.vMin.y - aabb.vMax.y > 0.0 or self.vMin.z - aabb.vMax.z > 0.0:
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return False
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return True
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def __repr__(self):
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return "AABB:%s - %s" % (str(self.vMin), str(self.vMax))
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class _AABBNode(object):
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def __init__(self, aabb):
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self.child1 = None
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self.child2 = None
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self.parent = None
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self.height = 0
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self.aabb = aabb
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def isLeaf(self):
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return self.child1 == None
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class AABBTree(object):
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def __init__(self):
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self.root = None
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def insert(self, aabb):
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newNode = _AABBNode(aabb)
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if self.root == None:
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self.root = newNode
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return
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node = self.root
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while not node.isLeaf():
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child1 = node.child1
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child2 = node.child2
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area = node.aabb.getPerimeter()
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combinedAABB = node.aabb.combine(aabb)
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combinedArea = combinedAABB.getPerimeter()
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cost = 2.0 * combinedArea
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inheritanceCost = 2.0 * (combinedArea - area)
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if child1.isLeaf():
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cost1 = aabb.combine(child1.aabb).getPerimeter() + inheritanceCost
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else:
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oldArea = child1.aabb.getPerimeter()
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newArea = aabb.combine(child1.aabb).getPerimeter()
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cost1 = (newArea - oldArea) + inheritanceCost
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if child2.isLeaf():
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cost2 = aabb.combine(child1.aabb).getPerimeter() + inheritanceCost
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else:
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oldArea = child2.aabb.getPerimeter()
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newArea = aabb.combine(child2.aabb).getPerimeter()
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cost2 = (newArea - oldArea) + inheritanceCost
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if cost < cost1 and cost < cost2:
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break
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if cost1 < cost2:
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node = child1
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else:
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node = child2
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sibling = node
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# Create a new parent.
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oldParent = sibling.parent
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newParent = _AABBNode(aabb.combine(sibling.aabb))
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newParent.parent = oldParent
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newParent.height = sibling.height + 1
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if oldParent != None:
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# The sibling was not the root.
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if oldParent.child1 == sibling:
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oldParent.child1 = newParent
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else:
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oldParent.child2 = newParent
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newParent.child1 = sibling
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newParent.child2 = newNode
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sibling.parent = newParent
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newNode.parent = newParent
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else:
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# The sibling was the root.
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newParent.child1 = sibling
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newParent.child2 = newNode
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sibling.parent = newParent
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newNode.parent = newParent
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self.root = newParent
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# Walk back up the tree fixing heights and AABBs
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node = newNode.parent
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while node != None:
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node = self._balance(node)
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child1 = node.child1
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child2 = node.child2
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node.height = 1 + max(child1.height, child2.height)
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node.aabb = child1.aabb.combine(child2.aabb)
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node = node.parent
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def _balance(self, A):
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if A.isLeaf() or A.height < 2:
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return A
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B = A.child1
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C = A.child2
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balance = C.height - B.height
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# Rotate C up
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if balance > 1:
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F = C.child1;
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G = C.child2;
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# Swap A and C
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C.child1 = A;
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C.parent = A.parent;
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A.parent = C;
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# A's old parent should point to C
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if C.parent != None:
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if C.parent.child1 == A:
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C.parent.child1 = C
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else:
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C.parent.child2 = C
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else:
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self.root = C
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# Rotate
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if F.height > G.height:
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C.child2 = F
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A.child2 = G
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G.parent = A
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A.aabb = B.aabb.combine(G.aabb)
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C.aabb = A.aabb.combine(F.aabb)
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A.height = 1 + Math.max(B.height, G.height)
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C.height = 1 + Math.max(A.height, F.height)
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else:
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C.child2 = G
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A.child2 = F
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F.parent = A
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A.aabb = B.aabb.combine(F.aabb)
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C.aabb = A.aabb.combine(G.aabb)
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A.height = 1 + max(B.height, F.height)
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C.height = 1 + max(A.height, G.height)
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return C;
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# Rotate B up
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if balance < -1:
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D = B.child1
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E = B.child2
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# Swap A and B
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B.child1 = A
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B.parent = A.parent
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A.parent = B
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# A's old parent should point to B
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if B.parent != None:
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if B.parent.child1 == A:
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B.parent.child1 = B
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else:
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B.parent.child2 = B
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else:
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self.root = B
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# Rotate
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if D.height > E.height:
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B.child2 = D
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A.child1 = E
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E.parent = A
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A.aabb = C.aabb.combine(E.aabb)
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B.aabb = A.aabb.combine(D.aabb)
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A.height = 1 + max(C.height, E.height)
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B.height = 1 + max(A.height, D.height)
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else:
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B.child2 = E
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A.child1 = D
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D.parent = A
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A.aabb = C.aabb.combine(D.aabb)
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B.aabb = A.aabb.combine(E.aabb)
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A.height = 1 + max(C.height, D.height)
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B.height = 1 + max(A.height, E.height)
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return B
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return A
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def query(self, aabb):
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resultList = []
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if self.root != None:
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self._query(self.root, aabb, resultList)
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return resultList
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def _query(self, node, aabb, resultList):
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if not aabb.overlap(node.aabb):
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return
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if node.isLeaf():
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resultList.append(node.aabb)
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else:
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self._query(node.child1, aabb, resultList)
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self._query(node.child2, aabb, resultList)
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def __repr__(self):
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s = "AABBTree:\n"
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s += str(self.root.aabb)
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return s
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if __name__ == '__main__':
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tree = AABBTree()
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tree.insert(AABB(Vector3(0,0,0), Vector3(0,0,0)))
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tree.insert(AABB(Vector3(1,1,1), Vector3(1,1,1)))
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tree.insert(AABB(Vector3(0.5,0.5,0.5), Vector3(0.5,0.5,0.5)))
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print tree
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print tree.query(AABB(Vector3(0,0,0), Vector3(0,0,0)))
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