#include /* int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "SFML works!"); sf::Texture texture; if (!texture.loadFromFile("happy.png")) { return -1; } sf::Sprite sprite(texture); sprite.setPosition(100,100); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); window.draw(sprite); window.display(); } return 0; }*/