148 lines
3.9 KiB
Python
148 lines
3.9 KiB
Python
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import socket
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import time
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from matelightfont import *
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FLASZKI_UDP_IP = "10.8.0.196"
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FLASZKI_UDP_PORT = 65506
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HEADER_DRGB = 2
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HEADER_TIME_INFINITE = 255
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HEADER_TIME_WAIT = 0
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DISPLAY_RES_X = 12
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DISPLAY_RES_Y = 10
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current_text_offset=0
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def get_char_pixel_length(ch):
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l = {
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'k': letter_k[0],
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'u': letter_u[0],
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'p': letter_p[0],
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'a': letter_a[0],
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' ': letter_space[0]
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}.get(ch, 0)
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return l + 1
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def get_char_pixel_bitmap(ch):
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l = {
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'k': letter_k[1],
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'u': letter_u[1],
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'p': letter_p[1],
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'a': letter_a[1],
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' ': letter_space[1]
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}.get(ch, ["0000","0000","0000","0000","0000"])
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return l
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def get_string_pixel_length(st):
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l=0
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for c in st:
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l += get_char_pixel_length(c)
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return l
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def print_letter(ch):
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white=(255,255,255)
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for x in range(0,ch[0]):
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for y in range(0,5):
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if ch[1][y][x]=='1':
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ft.set(x,y,white)
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def print_letter_debug(ch):
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print("Debug letter print")
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def render_thread_debug(name):
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print("Debug render thread")
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render_buffer = bytearray(0)
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def prepare_render_buffer(r,g,b):
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global render_buffer
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render_buffer = bytearray([HEADER_DRGB,HEADER_TIME_INFINITE])
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for y in range(DISPLAY_RES_Y):
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for x in range(DISPLAY_RES_X):
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render_buffer.append(r)
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render_buffer.append(g)
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render_buffer.append(b)
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def clear_render_buffeR(r,g,b):
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global render_buffer
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for y in range(DISPLAY_RES_Y):
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for x in range(DISPLAY_RES_X):
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render_buffer[2+x+y*x]=r
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render_buffer[3+x+y*x]=g
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render_buffer[4+x+y*x]=b
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def render_stub():
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global render_buffer
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prepare_render_buffer(255,0,0)
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.sendto(render_buffer, (FLASZKI_UDP_IP, FLASZKI_UDP_PORT))
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time.sleep(3)
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sock.sendto(bytearray([HEADER_DRGB,HEADER_TIME_WAIT]), (FLASZKI_UDP_IP, FLASZKI_UDP_PORT))
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def get_text_vline(st, i):
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done=False
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letter=0
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offset=0
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previous_offset = 0
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if i >= get_string_pixel_length(st):
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return['0','0','0','0','0']
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while not done:
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offset +=get_char_pixel_length(st[letter])
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if i < offset-1:
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done=True
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vline = [get_char_pixel_bitmap(st[letter])[0][i-previous_offset],get_char_pixel_bitmap(st[letter])[1][i-previous_offset],get_char_pixel_bitmap(st[letter])[2][i-previous_offset],get_char_pixel_bitmap(st[letter])[3][i-previous_offset], get_char_pixel_bitmap(st[letter])[4][i-previous_offset]]
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return vline
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elif i == offset-1:
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vline = ['0','0','0','0','0']
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done=True
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else:
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letter += 1
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previous_offset = offset
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return vline
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def prepare_text_block(st):
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l=get_string_pixel_length(st)
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#l+=8 # add full clear screen for text rotation
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block=[]
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i=0
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for vline in range(0,l):
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block.append(get_text_vline(st, i))
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i+=1
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return block
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def print_text(block):
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for x in range(current_text_offset, current_text_offset+8):
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for y in range(0, ft.height):
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if block[x][y] == '1':
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ft.set(x-current_text_offset, y, (255,255,255))
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def render_thread(name):
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global current_text_offset
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text=" kupa "
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print("we start sraning")
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block = prepare_text_block(text)
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while isKupa:
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for y in range(0, ft.height):
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for x in range(0, ft.width):
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ft.set(x, y, (255, 0, 255))
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#print_text(block)
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print_letter(letter_k)
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#ft.send()
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time.sleep(0.125)
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current_text_offset+=1
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if (current_text_offset >= get_string_pixel_length(text)-8):
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current_text_offset = 0
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