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-- push.lua v0.1

-- Copyright (c) 2016 Ulysse Ramage
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

local push = {}
setmetatable(push, push)

function push:setupScreen(WWIDTH, WHEIGHT, RWIDTH, RHEIGHT, f)

  f = f or {}

  self._WWIDTH, self._WHEIGHT = WWIDTH, WHEIGHT
  self._RWIDTH, self._RHEIGHT = RWIDTH, RHEIGHT
  self._fullscreen = f.fullscreen or self._fullscreen or  false
  self._resizable = f.resizable or self._resizable or false
  if f.canvas == nil then f.canvas = true end

  love.window.setMode( self._RWIDTH, self._RHEIGHT, {fullscreen = self._fullscreen, borderless = false, resizable = self._resizable} )

  self:initValues()

  if f.canvas then self:createCanvas() end

  self._borderColor = {0, 0, 0}

  self._drawFunctions = {["start"]=push.start, ["end"]=push.finish}
end

function push:createCanvas()
  self._canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT)
end

function push:initValues()
  self._SCALEX, self._SCALEY = self._RWIDTH/self._WWIDTH, self._RHEIGHT/self._WHEIGHT
  self._SCALE = math.min(self._SCALEX, self._SCALEY)
  self._OFFSET = {x = (self._SCALEX - self._SCALE) * (self._WWIDTH/2), y = (self._SCALEY - self._SCALE) * (self._WHEIGHT/2)}
  self._GWIDTH, self._GHEIGHT = self._RWIDTH-self._OFFSET.x*2, self._RHEIGHT-self._OFFSET.y*2

  self._INV_SCALE = 1/self._SCALE
end

function push:setShader(shader)
  self._shader = shader
end

--[[ DEPRECATED ]]--
function push:apply(operation, shader)
  if operation == "start" then
    self:start()
  elseif operation == "finish" or operation == "end" then
    self:finish(shader)
  end
end

function push:start()
  if self._canvas then
    love.graphics.push()
    love.graphics.setCanvas(self._canvas)
  else
    love.graphics.translate(self._OFFSET.x, self._OFFSET.y)
    love.graphics.setScissor(self._OFFSET.x, self._OFFSET.y, self._WWIDTH*self._SCALE, self._WHEIGHT*self._SCALE)
    love.graphics.push()
    love.graphics.scale(self._SCALE)
  end
end

function push:finish(shader)
  love.graphics.setBackgroundColor(unpack(self._borderColor))
  if self._canvas then
    love.graphics.pop()
    love.graphics.setCanvas()

    love.graphics.translate(self._OFFSET.x, self._OFFSET.y)
    love.graphics.setColor(255, 255, 255)
    love.graphics.setShader(shader or self._shader)
    love.graphics.draw(self._canvas, 0, 0, 0, self._SCALE, self._SCALE)
    love.graphics.setCanvas(self._canvas)
    love.graphics.clear()
    love.graphics.setCanvas()
    love.graphics.setShader()
  else
    love.graphics.pop()
    love.graphics.setScissor()
  end
end

function push:calculateScale(offset)
  self._SCALEX, self._SCALEY = self._RWIDTH/self._WWIDTH, self._RHEIGHT/self._WHEIGHT
  self._SCALE = math.min(self._SCALEX, self._SCALEY)+offset
  self._OFFSET = {x = (self._SCALEX - self._SCALE) * (self._WWIDTH/2), y = (self._SCALEY - self._SCALE) * (self._WHEIGHT/2)}
end

function push:setBorderColor(color, g, b)
  self._borderColor = g and {color, g, b} or color
end

function push:toGame(x, y)
  x, y = x-self._OFFSET.x, y-self._OFFSET.y
  local normalX, normalY = x/self._GWIDTH, y/self._GHEIGHT
  x, y = (x>=0 and x<=self._WWIDTH*self._SCALE) and normalX*self._WWIDTH or nil, (y>=0 and y<=self._WHEIGHT*self._SCALE) and normalY*self._WHEIGHT or nil
  return x, y
end

--doesn't work - TODO
function push:toReal(x, y)
  return x+self._OFFSET.x, y+self._OFFSET.y
end

function push:switchFullscreen(winw, winh)
  self._fullscreen = not self._fullscreen
  local windowWidth, windowHeight = love.window.getDesktopDimensions()
  self._RWIDTH = self._fullscreen and windowWidth or winw or windowWidth*.5
  self._RHEIGHT = self._fullscreen and windowHeight or winh or windowHeight*.5
  self:initValues()
  love.window.setFullscreen(self._fullscreen, "desktop")
end

function push:resize(w, h)
  self._RWIDTH = w
  self._RHEIGHT = h
  self:initValues()
end

function push:getWidth() return self._WWIDTH end
function push:getHeight() return self._WHEIGHT end
function push:getDimensions() return self._WWIDTH, self._WHEIGHT end

return push