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local node = {}
local inspect = require('vendor.inspect')
local weatherFont = love.graphics.newFont('fonts/weathericons-regular-webfont.ttf', 400)
local textFont = love.graphics.newFont('fonts/Lato-Thin.ttf', 300)
local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 20)
local weatherGlyphs = {
snow = "",
mist = "",
}
local updateInterval = 60
local lastUpdate = 0
local state = {
weather = "snow",
temperature = 0,
}
function node.load()
end
function node.unload()
end
function node.render()
love.graphics.setColor( 0, 0, 0 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setColor( 255, 255, 255 )
love.graphics.setFont(textFont);
love.graphics.printf(tostring(state.temperature) .. "°", 600, 180, 650, 'center');
love.graphics.setFont(weatherFont);
love.graphics.print(tostring(weatherGlyphs[state.weather]), 150, 0);
love.graphics.setFont(smallFont)
love.graphics.printf("piździ x---DD", 0, love.graphics.getHeight() - 40, love.graphics.getWidth(), 'center')
end
function node.update(dt)
if lastUpdate < love.timer.getTime() - updateInterval then
lastUpdate = love.timer.getTime()
print("update")
print(inspect(state))
local updateThread = love.thread.newThread('screens/weather_thread.lua')
updateThread:start()
end
state = love.thread.getChannel('weather'):pop() or state
end
return node
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