love2d-signage/nodes/weather.lua

89 lines
2.7 KiB
Lua

local node = ThreadNode:extend('nodes.weather', {
threadFile = 'nodes/weather_thread.lua',
threadChannel = 'weather',
updateInterval = 5 * 60,
})
local weatherFont = love.graphics.newFont('fonts/weathericons-regular-webfont.ttf', 400)
local textFont = love.graphics.newFont('fonts/Lato-Thin.ttf', 300)
local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30)
local weatherGlyphs = {}
local weatherGlyphsSet = {
day = {
snow = "",
mist = "",
clear = "",
-- clouds = "",
clouds = "", -- x---DDD
drizzle = "",
},
night = {
snow = "",
mist = "",
clear = "",
clouds = "",
drizzle = "",
}
}
function node:timeOfDay()
local sunRise = tonumber(os.date("%H%M", self.state.sunRise))
local sunSet = tonumber(os.date("%H%M", self.state.sunSet))
local now = tonumber(os.date("%H%M"))
if sunRise == nil or sunSet == nil then
return weatherGlyphsSet["day"] -- smth gone wrong. assume daylight
end
if now < sunSet and now > sunRise then
print('day')
return weatherGlyphsSet["day"]
else
print('night')
return weatherGlyphsSet["night"]
end
end
function node:beforeEnter()
if self.state then
weatherGlyphs = self:timeOfDay()
else
weatherGlyphs = weatherGlyphsSet["day"] -- do not know sunraise and sunset yet. assume daylight
end
end
function node:render()
love.graphics.setColor( 0, 0, 0 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
if self.state then
love.graphics.setColor( 1.0, 1.0, 1.0 )
if weatherGlyphs[self.state.weather] then
love.graphics.setFont(weatherFont)
love.graphics.print(weatherGlyphs[self.state.weather], 120, 35)
else
love.graphics.setFont(smallFont)
love.graphics.print(self.state.weather, 150, love.graphics.getHeight()/2 - 60)
end
love.graphics.setFont(textFont)
love.graphics.printf(tostring(math.floor(self.state.temperature + 0.5)) .. "°", 600, 150, 650, 'center')
love.graphics.setFont(smallFont)
love.graphics.printf(os.date("Last update: %Y/%m/%d %H:%M", self.state.lastUpdate), 0, love.graphics.getHeight() - 60, love.graphics.getWidth(), 'center')
if self.state.insideTemperature then
love.graphics.printf("Room: " .. tostring(self.state.insideTemperature) .. "° / " .. tostring(self.state.insideHumidity) .. "%RH", 0, love.graphics.getHeight() - 100, love.graphics.getWidth(), 'center')
end
else
love.graphics.setColor( 1.0, 1.0, 1.0, 0.4 )
love.graphics.setFont(smallFont)
love.graphics.printf("Loading weather...", 0, love.graphics.getHeight() - 200, love.graphics.getWidth(), 'center')
end
end
return node