love2d-signage/core/thread-node.lua

34 lines
842 B
Lua

local ThreadNode = Node:extend('ThreadNode', {
threadFile = nil,
threadChannel = nil,
updateInterval = 5,
lastUpdate = 0,
state = nil,
})
function ThreadNode:update(dt)
if not self.state then self:checkUpdate() end
end
function ThreadNode:checkUpdate()
if self.threadFile and self.threadChannel then
if self.lastUpdate < love.timer.getTime() - self.updateInterval or
(not self.state and self.lastUpdate < love.timer.getTime() - 5) then
self.lastUpdate = love.timer.getTime()
print(self.threadChannel, "Updating...")
local updateThread = love.thread.newThread(self.threadFile)
updateThread:start()
end
self.state = love.thread.getChannel(self.threadChannel):pop() or self.state
end
end
function ThreadNode:afterExit()
print('exit')
self:checkUpdate()
end
return ThreadNode