love2d-signage/screens/misery.lua

51 lines
1.4 KiB
Lua

local node = {}
local inspect = require('vendor.inspect')
local textFont = love.graphics.newFont('fonts/Lato-Light.ttf', 50)
local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30)
local updateInterval = 2 * 60
local lastUpdate = 0
local state = nil
function node.load()
end
function node.unload()
end
function node.render()
love.graphics.setColor( 0, 0, 0 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
if state then
love.graphics.setColor( 255, 255, 255 )
love.graphics.setFont(textFont)
love.graphics.printf(state.text, 50, 180, love.graphics.getWidth() - 100, 'center')
love.graphics.setColor( 255, 255, 255, 200 )
love.graphics.setFont(smallFont)
love.graphics.printf(state.description, 200, love.graphics.getHeight() - 100, love.graphics.getWidth() - 400, 'center')
else
love.graphics.setColor( 255, 255, 255, 80 )
love.graphics.setFont(smallFont)
love.graphics.printf("Loading misery...", 0, love.graphics.getHeight() - 200, love.graphics.getWidth(), 'center')
end
end
function node.update(dt)
if lastUpdate < love.timer.getTime() - updateInterval then
lastUpdate = love.timer.getTime()
print("Updating...")
local updateThread = love.thread.newThread('screens/misery_thread.lua')
updateThread:start()
end
state = love.thread.getChannel('misery'):pop() or state
end
return node