local node = Node:extend('nodes.screen1', {}) function node:render() love.graphics.setColor( 0, 0, 0 ) love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) for x = 0, love.graphics.getWidth() / 50, 1 do for y = 0, love.graphics.getHeight() / 50, 1 do local r = math.sin(x + love.timer.getTime() * 2) + math.cos(y + love.timer.getTime() * math.sin(x)); love.graphics.setColor(255, 255, 255, (r + 2) * 255) love.graphics.circle("line", x * 50, y * 50, r * 10) end end end return node