local node = {} local inspect = require('vendor.inspect') local textFont = love.graphics.newFont('fonts/Lato-Light.ttf', 50) local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30) local updateInterval = 2 * 60 local lastUpdate = 0 local state = nil function node.load() end function node.unload() end function node.render() love.graphics.setColor( 0, 0, 0 ) love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) if state then love.graphics.setColor( 255, 255, 255 ) love.graphics.setFont(textFont) love.graphics.printf(state.entry, 50, 180, love.graphics.getWidth() - 100, 'center') love.graphics.setColor( 255, 255, 255, 200 ) love.graphics.setFont(smallFont) local description = 'added by ' .. state.author .. ' on ' .. os.date('%Y/%m/%d %X', state.added) love.graphics.printf(description, 200, love.graphics.getHeight() - 100, love.graphics.getWidth() - 400, 'center') else love.graphics.setColor( 255, 255, 255, 80 ) love.graphics.setFont(smallFont) love.graphics.printf("Loading misery...", 0, love.graphics.getHeight() - 200, love.graphics.getWidth(), 'center') end end function node.update(dt) if lastUpdate < love.timer.getTime() - updateInterval or (not state and lastUpdate < love.timer.getTime() - 5) then lastUpdate = love.timer.getTime() print("Updating...") local updateThread = love.thread.newThread('screens/misery_thread.lua') updateThread:start() end state = love.thread.getChannel('misery'):pop() or state end return node