Move screen resolution to config, make time node solution-flexible
- move screen resolution to config file - time node is more resolution-flexiblemaster
parent
30247ffb87
commit
a287845bf6
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@ -10,4 +10,6 @@ return {
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{'nodes.screen1'},
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},
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environment = os.getenv('ENV') or 'prod',
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renderWidth = 1280,
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renderHeight = 720,
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}
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2
main.lua
2
main.lua
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@ -14,7 +14,7 @@ local debugGraph = require('vendor.debugGraph')
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local fpsGraph, memGraph;
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local gameWidth, gameHeight = 1280, 720
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local gameWidth, gameHeight = config.renderWidth, config.renderHeight
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local windowWidth, windowHeight = love.window.getDesktopDimensions()
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windowWidth, windowHeight = windowWidth*.5, windowHeight*.5 --make the window a bit smaller than the screen itself
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@ -10,10 +10,10 @@ function node:render()
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love.graphics.setColor( 255, 255, 255 )
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love.graphics.setFont(textFont);
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love.graphics.printf(os.date('%H:%M'), 0, 100, love.graphics.getWidth(), 'center');
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love.graphics.printf(os.date('%H:%M'), 0, 0.14*love.graphics.getHeight(), love.graphics.getWidth(), 'center');
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love.graphics.setFont(smallFont);
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love.graphics.printf(os.date('%Y/%m/%d'), 0, 575, love.graphics.getWidth(), 'center');
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love.graphics.printf(os.date('%Y/%m/%d'), 0, 0.8*love.graphics.getHeight(), love.graphics.getWidth(), 'center');
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end
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return node
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