Different glyph sets depending on the time of day in weather node.
parent
862d977fce
commit
46f60205a5
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@ -3,6 +3,7 @@ return {
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transitionTime = 0.5,
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showProgress = true,
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nodes = {
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{'nodes.weather'},
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{'nodes.newdash', displayTime=10},
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{'nodes.misery', displayTime = 7},
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{'nodes.slideshow', files={'images/pig.png'}, displayTime=5},
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@ -9,15 +9,51 @@ local weatherFont = love.graphics.newFont('fonts/weathericons-regular-webfont.tt
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local textFont = love.graphics.newFont('fonts/Lato-Thin.ttf', 300)
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local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30)
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local weatherGlyphs = {
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snow = "",
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mist = "",
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clear = "",
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-- clouds = "",
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clouds = "", -- x---DDD
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drizzle = "",
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local weatherGlyphs = {}
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local weatherGlyphsSet = {
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day = {
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snow = "",
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mist = "",
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clear = "",
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-- clouds = "",
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clouds = "", -- x---DDD
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drizzle = "",
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},
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night = {
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snow = "",
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mist = "",
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clear = "",
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clouds = "",
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drizzle = "",
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}
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}
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function node:timeOfDay()
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local sunRise = tonumber(os.date("%H%M", self.state.sunRise))
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local sunSet = tonumber(os.date("%H%M", self.state.sunSet))
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local now = tonumber(os.date("%H%M"))
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if sunRise == nil or sunSet == nil then
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return weatherGlyphsSet["day"] -- smth gone wrong. assume daylight
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end
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if now < sunSet and now > sunRise then
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print('day')
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return weatherGlyphsSet["day"]
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else
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print('night')
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return weatherGlyphsSet["night"]
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end
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end
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function node:beforeEnter()
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if self.state then
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weatherGlyphs = self:timeOfDay()
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else
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weatherGlyphs = weatherGlyphsSet["day"] -- do not know sunraise and sunset yet. assume daylight
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end
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end
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function node:render()
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love.graphics.setColor( 0, 0, 0 )
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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@ -34,7 +70,7 @@ function node:render()
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end
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love.graphics.setFont(textFont)
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love.graphics.printf(tostring(self.state.temperature) .. "°", 600, 150, 650, 'center')
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love.graphics.printf(tostring(math.floor(self.state.temperature + 0.5)) .. "°", 600, 150, 650, 'center')
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love.graphics.setFont(smallFont)
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love.graphics.printf(os.date("Last update: %Y/%m/%d %H:%M", self.state.lastUpdate), 0, love.graphics.getHeight() - 60, love.graphics.getWidth(), 'center')
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@ -21,6 +21,8 @@ if c == 200 then
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weather = data.weather[1].main:lower(),
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temperature = data.main.temp,
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lastUpdate = data.dt,
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sunRise = data.sys.sunrise,
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sunSet = data.sys.sunset,
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insideTemperature = insideData[1],
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insideHumidity = insideData[2],
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})
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