2017-02-24 00:51:13 +00:00
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local node = ThreadNode:extend('node.currency', {
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threadFile = 'nodes/currency_thread.lua',
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threadChannel = 'currency',
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updateInterval = 10,
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state = {
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values = {},
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changes = {},
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},
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})
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local inspect = require('vendor.inspect')
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local textFont = love.graphics.newFont('fonts/Lato-Light.ttf', 90)
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local headFont = love.graphics.newFont('fonts/Lato-Regular.ttf', 90)
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local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30)
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function node:render()
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love.graphics.setColor( 0, 0, 0 )
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
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if self.state.values and self.state.values[2] then
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local pad = 20
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love.graphics.setColor( 255, 255, 255 )
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love.graphics.setFont(headFont)
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love.graphics.printf("BTCPLN", 0, 180, love.graphics.getWidth()/2, 'right')
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love.graphics.printf("TRYIDR", 0, 350, love.graphics.getWidth()/2, 'right')
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love.graphics.setFont(textFont)
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2017-04-23 10:20:49 +00:00
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if self.state.changes[1] then
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love.graphics.setColor( 0, 255, 0 )
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else
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love.graphics.setColor( 255, 0, 0 )
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end
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2017-02-24 00:51:13 +00:00
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love.graphics.printf(self.state.values[1], love.graphics.getWidth()/2 + 2*pad, 180, love.graphics.getWidth()/2 - 2*pad, 'left')
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2017-04-23 10:20:49 +00:00
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if self.state.changes[2] then
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love.graphics.setColor( 0, 255, 0 )
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else
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love.graphics.setColor( 255, 0, 0 )
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end
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2017-02-24 00:51:13 +00:00
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love.graphics.printf(self.state.values[2], love.graphics.getWidth()/2 + 2*pad, 350, love.graphics.getWidth()/2 - 2*pad, 'left')
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else
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love.graphics.setColor( 255, 255, 255, 80 )
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love.graphics.setFont(smallFont)
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love.graphics.printf("Loading currency...", 0, love.graphics.getHeight() - 200, love.graphics.getWidth(), 'center')
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end
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end
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function node:onUpdate(v)
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for n in ipairs(v.values) do
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if self.state.values[n] then
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if self.state.values[n] ~= v.values[n] then
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self.state.changes[n] = self.state.values[n] > v.values[n]
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end
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else
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self.state.changes[n] = true
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end
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end
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self.state.values = v.values
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end
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return node
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