forked from hswaw/hscloud
127 lines
4.1 KiB
Plaintext
127 lines
4.1 KiB
Plaintext
{
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// The following options are defaults taken verbatim from Factorio 1.1.35
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// headless' map-settings.example.json, with the following changes:
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// - field names unquoted where possible
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// - pseudo-comments converted to jsonnet comments
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// - comments reflowed to fit 80 columns
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difficulty_settings:
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{
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recipe_difficulty: 0,
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technology_difficulty: 0,
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technology_price_multiplier: 1,
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research_queue_setting: "after-victory"
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},
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pollution:
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{
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enabled: true,
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// these are values for 60 ticks (1 simulated second)
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// amount that is diffused to neighboring chunk
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diffusion_ratio: 0.02,
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min_to_diffuse: 15,
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ageing: 1,
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expected_max_per_chunk: 150,
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min_to_show_per_chunk: 50,
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min_pollution_to_damage_trees: 60,
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pollution_with_max_forest_damage: 150,
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pollution_per_tree_damage: 50,
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pollution_restored_per_tree_damage: 10,
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max_pollution_to_restore_trees: 20,
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enemy_attack_pollution_consumption_modifier: 1
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},
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enemy_evolution:
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{
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enabled: true,
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time_factor: 0.000004,
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destroy_factor: 0.002,
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pollution_factor: 0.0000009
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},
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enemy_expansion:
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{
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enabled: true,
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min_base_spacing: 3,
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max_expansion_distance: 7,
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friendly_base_influence_radius: 2,
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enemy_building_influence_radius: 2,
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building_coefficient: 0.1,
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other_base_coefficient: 2.0,
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neighbouring_chunk_coefficient: 0.5,
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neighbouring_base_chunk_coefficient: 0.4,
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max_colliding_tiles_coefficient: 0.9,
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settler_group_min_size: 5,
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settler_group_max_size: 20,
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min_expansion_cooldown: 14400,
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max_expansion_cooldown: 216000
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},
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unit_group:
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{
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min_group_gathering_time: 3600,
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max_group_gathering_time: 36000,
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max_wait_time_for_late_members: 7200,
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max_group_radius: 30.0,
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min_group_radius: 5.0,
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max_member_speedup_when_behind: 1.4,
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max_member_slowdown_when_ahead: 0.6,
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max_group_slowdown_factor: 0.3,
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max_group_member_fallback_factor: 3,
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member_disown_distance: 10,
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tick_tolerance_when_member_arrives: 60,
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max_gathering_unit_groups: 30,
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max_unit_group_size: 200
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},
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steering:
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{
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default:
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{
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radius: 1.2,
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separation_force: 0.005,
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separation_factor: 1.2,
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force_unit_fuzzy_goto_behavior: false
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},
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moving:
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{
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radius: 3,
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separation_force: 0.01,
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separation_factor: 3,
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force_unit_fuzzy_goto_behavior: false
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}
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},
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path_finder:
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{
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fwd2bwd_ratio: 5,
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goal_pressure_ratio: 2,
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max_steps_worked_per_tick: 100,
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max_work_done_per_tick: 8000,
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use_path_cache: true,
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short_cache_size: 5,
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long_cache_size: 25,
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short_cache_min_cacheable_distance: 10,
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short_cache_min_algo_steps_to_cache: 50,
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long_cache_min_cacheable_distance: 30,
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cache_max_connect_to_cache_steps_multiplier: 100,
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cache_accept_path_start_distance_ratio: 0.2,
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cache_accept_path_end_distance_ratio: 0.15,
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negative_cache_accept_path_start_distance_ratio: 0.3,
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negative_cache_accept_path_end_distance_ratio: 0.3,
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cache_path_start_distance_rating_multiplier: 10,
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cache_path_end_distance_rating_multiplier: 20,
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stale_enemy_with_same_destination_collision_penalty: 30,
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ignore_moving_enemy_collision_distance: 5,
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enemy_with_different_destination_collision_penalty: 30,
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general_entity_collision_penalty: 10,
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general_entity_subsequent_collision_penalty: 3,
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extended_collision_penalty: 3,
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max_clients_to_accept_any_new_request: 10,
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max_clients_to_accept_short_new_request: 100,
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direct_distance_to_consider_short_request: 100,
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short_request_max_steps: 1000,
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short_request_ratio: 0.5,
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min_steps_to_check_path_find_termination: 2000,
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start_to_goal_cost_multiplier_to_terminate_path_find: 500.0,
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overload_levels: [0, 100, 500],
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overload_multipliers: [2, 3, 4],
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negative_path_cache_delay_interval: 20
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},
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max_failed_behavior_count: 3
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}
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