forked from hswaw/hscloud
Shader will now only be recompiled whenever its code changes. This helps with hangs on node transitions on underpowered devices. If shader reload failed an error message will now be rendered over an existing shader. File load errors are properly handled. Change-Id: I97a75b85620614252040b76e4f3aaa0ea1f0a7e3 Reviewed-on: https://gerrit.hackerspace.pl/c/hscloud/+/1337 Reviewed-by: q3k <q3k@hackerspace.pl> |
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.. | ||
at.lua | ||
at_thread.lua | ||
countdown.lua | ||
cube.lua | ||
currency.lua | ||
currency_thread.lua | ||
misery.lua | ||
misery_thread.lua | ||
newdash.lua | ||
newdash_thread.lua | ||
screen1.lua | ||
shadertoy.lua | ||
time.lua | ||
weather.lua | ||
weather_thread.lua |