forked from hswaw/hscloud
Serge Bazanski
18c1a263cf
This is b28e6f07aa48f1e2f01eb37bffa180f97a7b03bd from https://code.hackerspace.pl/q3k/love2d-signage/. We only keep code commited by inf and q3k, and we're both now licensing this code under the ISC license, as per COPYING in the root of hscloud. Change-Id: Ibeee2e6923605e4b1a17a1d295867c056863ef59 Reviewed-on: https://gerrit.hackerspace.pl/c/hscloud/+/1335 Reviewed-by: informatic <informatic@hackerspace.pl> Reviewed-by: q3k <q3k@hackerspace.pl>
104 lines
2.6 KiB
Lua
104 lines
2.6 KiB
Lua
class = require('vendor.30log')
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inspect = require('vendor.inspect')
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lume = require('vendor.lume')
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Node = require('core.node')
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ThreadNode = require('core.thread-node')
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NodeManager = require('core.node-manager')
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local config = nil
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if os.getenv("SIGNAGE_CONFIG") ~= nil then
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local f = loadfile(os.getenv("SIGNAGE_CONFIG"))
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if f ~= nil then
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config = f()
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else
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error("SIGNAGE_CONFIG given but could not be loaded")
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end
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else
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config = require('config')
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end
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local push = require('vendor.push')
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local lurker = require('vendor.lurker')
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lurker.quiet = true
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lurker.interval = 3
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local debugGraph = require('vendor.debugGraph')
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local fpsGraph = debugGraph:new('fps', 0, 0)
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local memGraph = debugGraph:new('mem', 0, 30)
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local gameWidth, gameHeight = config.renderWidth, config.renderHeight
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local windowWidth, windowHeight = love.window.getDesktopDimensions()
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windowWidth, windowHeight = windowWidth*.5, windowHeight*.5 --make the window a bit smaller than the screen itself
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if config.environment == 'dev' then
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push:setupScreen(gameWidth, gameHeight, windowWidth, windowHeight, {fullscreen = false, resizable = true})
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else
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push:setupScreen(gameWidth, gameHeight, gameWidth, gameHeight, {fullscreen = true})
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end
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function love.resize(w, h)
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push:resize(w, h)
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manager:resize(w, h)
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end
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function love.load()
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manager = NodeManager(config)
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manager:load()
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manager:resize(push:getWidth(), push:getHeight())
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love.mouse.setVisible( false )
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end
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function getw() return push:getWidth() end
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function geth() return push:getHeight() end
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function love.draw()
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push:start()
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-- Patch love.graphics.getWidth/Height to account for push
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oldw, oldh = love.graphics.getWidth, love.graphics.getHeight
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love.graphics.getWidth, love.graphics.getHeight = getw, geth
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manager:render()
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-- Draw graphs
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love.graphics.setColor(1.0, 1.0, 1.0, 0.5)
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-- love.graphics.setNewFont(10)
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-- love.graphics.print(inspect(state), 0, 60, 0)
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fpsGraph:draw()
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memGraph:draw()
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love.graphics.getWidth, love.graphics.getHeight = oldw, oldh
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push:finish()
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end
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function love.keypressed( key, scancode, isrepeat )
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if key == "right" then
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-- Cycle to next state
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manager.stateTime = 2137
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end
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end
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function love.update(dt)
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manager:update(dt)
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-- Update the graphs
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fpsGraph:update(dt)
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memGraph:update(dt)
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lurker.update()
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end
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function lurker.preswap(f)
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if f == 'config.lua' then
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print('config reloaded, notifying nodemanager')
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package.loaded['config'] = nil
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manager.config = require('config');
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manager:configChanged();
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elseif f:match('_thread.lua') then
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return false
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end
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end
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