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/*
* Context.h
*
* Created on: Dec 30, 2012
* Author: att
*/
#ifndef CONTEXT_H_
#define CONTEXT_H_
#include <map>
#include <string>
#include "Utils/to_string.h"
#include "Elements/SenchaObject.h"
#include "Elements/SenchaFunction.h"
#include "AST/ASTExpression.h"
/**
* Context is object used to store variables for some execution context.
* It's most useful in function calls. Every function has to have its own execution contexts,
* for its variables. Arguments are passed to functions by predefining them in new Context, assigned to
* function.
*/
class Context {
public:
Context(std::string name);
std::string name;
typedef SenchaObject (*PointerToNativeFunction)(std::vector<ASTExpression *>);
void register_function(std::string name, PointerToNativeFunction f);
void register_function(std::string name, SenchaFunction * f);
SenchaObject execute_native_function(std::string name, std::vector<ASTExpression *> arguments);
SenchaObject get_updated_string(std::string name);
std::string debug() ;
void add(std::string name, SenchaObject object);
void set(std::string name, SenchaObject object);
SenchaObject get(std::string name);
bool contains_function(std::string name);
bool contains_sfunction(std::string name);
bool contains_nfunction(std::string name);
std::map<std::string, PointerToNativeFunction> registered_functions;
std::map<std::string, SenchaFunction *> registered_sfunctions;
virtual ~Context();
private:
unsigned int index;
std::map<std::string, SenchaObject> object_store;
};
#endif /* CONTEXT_H_ */
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