summaryrefslogtreecommitdiffstats
path: root/Lasers_und_stuff/main.py
blob: 0b61c0d113367b698562c7e392e6afc1a41b9f66 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
'''
Created on Nov 10, 2012

@author: attero
'''


import random, pygame, sys
import flask
import threading
import os
import signal
from pygame.locals import *
from Cannon import CannonController
from Cannon import Gunpoint

app = flask.Flask(__name__)
app.debug = True
pygame.init()

def main():
    #create the screen
    window = pygame.display.set_mode((800, 600))
    
    GRAY = ( 182, 182, 182)
    VIOLET = (150, 100, 190)
    RED = (150, 0, 0)
    GREEN = (0, 150, 0)
    BLUE = (30, 30, 180)
    VERYLIGHT = (210, 210, 210)
    
    colors = [GRAY, VIOLET, RED, GREEN, BLUE, VERYLIGHT]
    
           
    cannon = CannonController()
    
    
    screen = Screen(window, colors)
    screen.draw_surface(cannon)
    
    gunpoint = Gunpoint((5, 4), (200, 4), (5, 210))
    
    while True:
        screen.draw_surface(cannon)
               
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit(0)
            elif event.type == KEYUP :
                cannon.send_data()
                if event.key == K_SPACE:
                
                    if cannon.fired:
                        cannon.fired = False
                    else:
                        cannon.fired = True
                elif event.key == K_RIGHT:
                    cannon.move_right(20)
                elif event.key == K_LEFT:
                    cannon.move_left(20)
                elif event.key == K_UP:
                    cannon.move_up(20)
                elif  event.key == K_DOWN:
                    cannon.move_down(20)
                elif event.key == K_l:       
                    if cannon.laser:
                        cannon.disable_laser()
                        if "Laser enabled" in screen.communicates :
                            screen.communicates.remove("Laser enabled")
                        screen.communicates.append("Laser disabled")
                    else:
                        cannon.enable_laser()
                        if "Laser disabled" in screen.communicates :
                            screen.communicates.remove("Laser disabled")
                        screen.communicates.append("Laser enabled")
                elif event.key == K_c:   
                    point1 = get_calibration_point(window, "Point1")
                    point2 = get_calibration_point(window, "Point2")
                    point3 = get_calibration_point(window, "Point3")
                    print point1, point2, point3
                    gunpoint.calibrate(point1, point2, point3)
                    print gunpoint.horizontal_angle, gunpoint.vertical_angle
                    screen.communicates.append("Calibrated")
 
            elif event.type == MOUSEBUTTONUP:
                screen.change_color()
        
     


def get_key():
    while 1:
        event = pygame.event.poll()
        if event.type == KEYDOWN:
            return event.key
        else:
            pass

def display_box(screen, message, xx, yy):
    "Print a message in a box on xx, yy"
    font_object = pygame.font.Font(None,26)
    pygame.draw.rect(screen, (222,222,222),(xx, yy, 300,30), 0)
    pygame.draw.rect(screen, (20,20,20),
                    (xx -2, yy-2, 302,34), 1)
                   
    if len(message) != 0:
        screen.blit(font_object.render(message, 3, (0,0,0)),
                (xx + 6, yy + 6) )
    
    pygame.display.flip()

def ask(screen, question):
    "ask(screen, question) -> answer"
    pygame.font.init()
    current_string = []
    display_box(screen, question + ": " + "".join(current_string), 20, 400)
    display_box(screen, "Write calibration points below", 20, 360)
    while 1:
        inkey = get_key()
        if inkey == K_BACKSPACE:
            current_string = current_string[0:-1]
        elif inkey == K_RETURN:
            break
        elif inkey == K_MINUS:
            current_string.append("_")
        elif inkey <= 127:
            current_string.append(chr(inkey))
        display_box(screen, "Write calibration points below", 20, 360)
        display_box(screen, question + ": " + "".join(current_string), 20, 400)
    return "".join(current_string)

  
def get_calibration_point(screen, message):
    point_string = ask(screen, message)
    while(not (is_valid_point(point_string)) ):
        point_string = ask(screen, "Again, " + message)
    return [float(x) for x in point_string.split(",")]
    
def is_valid_point(string):
    point = string.split(',')  
    if (len(point) != 2):
        return False
    if((not point[0].isdigit()) or (not point[1].isdigit())):
        return False
    if(float(point[0]) > 255 or float(point[1]) > 255 or float(point[0])< 0 or float(point[1]) <0 ):
        return False
    return True

class Screen:
    
    def __init__(self, window, colors):
        self.communicates = []
        self.communicates.append("Press space to fire!")
        self.communicates.append("Use arrows to adjust position")
        self.communicates.append("Press C for calibration")
        self.communicates.append("Press L to enable laser")
        self.window = window
        self.colors = colors
        self.color = random.choice(self.colors)
    
    def change_color(self):
        self.color = random.choice(self.colors)
            
    def draw_surface(self,  cannon):
        self.window.fill(self.color)
        for i, text in enumerate(self.communicates):
            self.print_text(text, 20, 20 + i*20, (0, 0, 0), 30, self.window)
        
        if cannon.fired:
            self.print_text("Fired!", 20, 150, (150, 20, 40), 40, self.window) 
        
        self.print_text([str(x) for x in cannon.get_data()].__str__(), 20, 300, (0, 0, 0), 30, self.window)               
        pygame.display.flip() 
    
    def print_text(self, text,xx,yy,color,text_size, screen):
        font = pygame.font.SysFont(None,text_size)
        ren = font.render(text,1,color)
        screen.blit(ren, (xx,yy))
      

   
if __name__ == '__main__':
    def pygame_runner():
        try:
            main()
        except Exception as e:
            print "Pygame thread raised exception %s" % str(e)
            os.kill(os.getpid(), signal.SIGINT)
    t = threading.Thread(target=pygame_runner)

    def flask_runner():
        try:
            app.run(use_reloader=False)
        except Exception as e:
            print "Flask thread raised exception %s" % str(e)
            os.kill(os.getpid(), signal.SIGINT)
    t2 = threading.Thread(target=flask_runner)

    print "Starting pygame..."
    t.start()
    print "Starting flask..."
    t2.start()