extremetuxracer/src/track_marks.cpp

312 lines
8.2 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "track_marks.h"
#include "ogl.h"
#include "textures.h"
#include "course.h"
#include "physics.h"
#include <list>
#define TRACK_WIDTH 0.7
#define MAX_TRACK_MARKS 10000
#define SPEED_TO_START_TRENCH 0.0
#define TRACK_HEIGHT 0.08
#define MAX_TRACK_DEPTH 0.7
enum track_types_t {
TRACK_HEAD,
TRACK_MARK,
TRACK_TAIL,
NUM_TRACK_TYPES
};
struct track_quad_t {
TVector3d v1, v2, v3, v4;
TVector2d t1, t2, t3, t4;
TVector3d n1, n2, n3, n4;
track_types_t track_type;
double alpha;
};
struct track_marks_t {
list<track_quad_t> quads;
list<track_quad_t>::iterator current_mark;
};
static track_marks_t track_marks;
static bool continuing_track;
static int trackid1 = 1;
static int trackid2 = 2;
static int trackid3 = 3;
void SetTrackIDs(int id1, int id2, int id3) {
trackid1 = id1;
trackid2 = id2;
trackid3 = id3;
}
void init_track_marks() {
track_marks.quads.clear();
track_marks.current_mark = track_marks.quads.begin();
continuing_track = false;
}
template<typename T>
static T incrementRingIterator(T q) {
T ret = q;
++ret;
if (ret == track_marks.quads.end() || track_marks.quads.size() == MAX_TRACK_MARKS)
ret = track_marks.quads.begin();
return ret;
}
template<typename T>
static T decrementRingIterator(T q) {
T ret = q;
if (ret == track_marks.quads.begin() && track_marks.quads.size() == MAX_TRACK_MARKS)
ret = track_marks.quads.end();
else if (ret == track_marks.quads.begin())
return track_marks.quads.end();
--ret;
return ret;
}
// --------------------------------------------------------------------
// draw_track_marks
// --------------------------------------------------------------------
void DrawTrackmarks() {
if (param.perf_level < 3)
return;
TTexture* textures[NUM_TRACK_TYPES];
TColor track_colour = colWhite;
ScopedRenderMode rm(TRACK_MARKS);
textures[TRACK_HEAD] = Tex.GetTexture(trackid1);
textures[TRACK_MARK] = Tex.GetTexture(trackid2);
textures[TRACK_TAIL] = Tex.GetTexture(trackid3);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
for (list<track_quad_t>::const_iterator q = track_marks.quads.begin(); q != track_marks.quads.end(); ++q) {
track_colour.a = q->alpha;
set_material(track_colour, colBlack, 1.0);
textures[q->track_type]->Bind();
if ((q->track_type == TRACK_HEAD) || (q->track_type == TRACK_TAIL)) {
glBegin(GL_QUADS);
glNormal3(q->n1);
glTexCoord2(q->t1);
glVertex3(q->v1);
glNormal3(q->n2);
glTexCoord2(q->t2);
glVertex3(q->v2);
glNormal3(q->n4);
glTexCoord2(q->t4);
glVertex3(q->v4);
glNormal3(q->n3);
glTexCoord2(q->t3);
glVertex3(q->v3);
glEnd();
} else {
glBegin(GL_QUAD_STRIP);
glNormal3(q->n2);
glTexCoord2(q->t2);
glVertex3(q->v2);
glNormal3(q->n1);
glTexCoord2(q->t1);
glVertex3(q->v1);
glNormal3(q->n4);
glTexCoord2(q->t4);
glVertex3(q->v4);
glNormal3(q->n3);
glTexCoord2(q->t3);
glVertex3(q->v3);
list<track_quad_t>::const_iterator qnext = q;
++qnext;
while (qnext != track_marks.quads.end() && qnext->track_type != TRACK_TAIL) {
q = qnext;
track_colour.a = q->alpha;
set_material(track_colour, colBlack, 1.0);
glNormal3(q->n4);
glTexCoord2(q->t4);
glVertex3(q->v4);
glNormal3(q->n3);
glTexCoord2(q->t3);
glVertex3(q->v3);
++qnext;
}
glEnd();
}
}
}
void break_track_marks() {
list<track_quad_t>::iterator q = track_marks.current_mark;
if (q != track_marks.quads.end()) {
q->track_type = TRACK_TAIL;
q->t1 = TVector2d(0.0, 0.0);
q->t2 = TVector2d(1.0, 0.0);
q->t3 = TVector2d(0.0, 1.0);
q->t4 = TVector2d(1.0, 1.0);
list<track_quad_t>::iterator qprev = decrementRingIterator(q);
if (qprev != track_marks.quads.end()) {
qprev->t3.y = max((int)(qprev->t3.y+0.5), (int)(qprev->t1.y+1));
qprev->t4.y = max((int)(qprev->t3.y+0.5), (int)(qprev->t1.y+1));
}
}
continuing_track = false;
}
// --------------------------------------------------------------------
// add_track_mark
// --------------------------------------------------------------------
void add_track_mark(const CControl *ctrl, int *id) {
if (param.perf_level < 3)
return;
TTerrType *TerrList = &Course.TerrList[0];
*id = Course.GetTerrainIdx(ctrl->cpos.x, ctrl->cpos.z, 0.5);
if (*id < 1) {
break_track_marks();
return;
}
if (!TerrList[*id].trackmarks) {
break_track_marks();
return;
}
double speed = ctrl->cvel.Length();
if (speed < SPEED_TO_START_TRENCH) {
break_track_marks();
return;
}
TVector3d width_vector = CrossProduct(ctrl->cdirection, TVector3d(0, 1, 0));
double magnitude = width_vector.Norm();
if (magnitude == 0) {
break_track_marks();
return;
}
TVector3d left_vector = TRACK_WIDTH/2.0 * width_vector;
TVector3d right_vector = -TRACK_WIDTH/2.0 * width_vector;
TVector3d left_wing = ctrl->cpos - left_vector;
TVector3d right_wing = ctrl->cpos - right_vector;
double left_y = Course.FindYCoord(left_wing.x, left_wing.z);
double right_y = Course.FindYCoord(right_wing.x, right_wing.z);
if (fabs(left_y-right_y) > MAX_TRACK_DEPTH) {
break_track_marks();
return;
}
TPlane surf_plane = Course.GetLocalCoursePlane(ctrl->cpos);
double dist_from_surface = DistanceToPlane(surf_plane, ctrl->cpos);
// comp_depth = get_compression_depth(Snow);
double comp_depth = 0.1;
if (dist_from_surface >= (2 * comp_depth)) {
break_track_marks();
return;
}
if (track_marks.quads.size() < MAX_TRACK_MARKS)
track_marks.quads.push_back(track_quad_t());
list<track_quad_t>::iterator qprev = track_marks.current_mark;
if (track_marks.current_mark == track_marks.quads.end())
track_marks.current_mark = track_marks.quads.begin();
else
track_marks.current_mark = incrementRingIterator(track_marks.current_mark);
list<track_quad_t>::iterator q = track_marks.current_mark;
if (!continuing_track) {
q->track_type = TRACK_HEAD;
q->v1 = TVector3d(left_wing.x, left_y + TRACK_HEIGHT, left_wing.z);
q->v2 = TVector3d(right_wing.x, right_y + TRACK_HEIGHT, right_wing.z);
q->v3 = TVector3d(left_wing.x, left_y + TRACK_HEIGHT, left_wing.z);
q->v4 = TVector3d(right_wing.x, right_y + TRACK_HEIGHT, right_wing.z);
q->n1 = Course.FindCourseNormal(q->v1.x, q->v1.z);
q->n2 = Course.FindCourseNormal(q->v2.x, q->v2.z);
q->t1 = TVector2d(0.0, 0.0);
q->t2 = TVector2d(1.0, 0.0);
} else {
q->track_type = TRACK_TAIL;
if (qprev != track_marks.quads.end()) {
q->v1 = qprev->v3;
q->v2 = qprev->v4;
q->n1 = qprev->n3;
q->n2 = qprev->n4;
q->t1 = qprev->t3;
q->t2 = qprev->t4;
if (qprev->track_type == TRACK_TAIL) qprev->track_type = TRACK_MARK;
}
q->v3 = TVector3d(left_wing.x, left_y + TRACK_HEIGHT, left_wing.z);
q->v4 = TVector3d(right_wing.x, right_y + TRACK_HEIGHT, right_wing.z);
q->n3 = Course.FindCourseNormal(q->v3.x, q->v3.z);
q->n4 = Course.FindCourseNormal(q->v4.x, q->v4.z);
double tex_end = speed*g_game.time_step/TRACK_WIDTH;
if (q->track_type == TRACK_HEAD) {
q->t3= TVector2d(0.0, 1.0);
q->t4= TVector2d(1.0, 1.0);
} else {
q->t3 = TVector2d(0.0, q->t1.y + tex_end);
q->t4 = TVector2d(1.0, q->t2.y + tex_end);
}
}
q->alpha = min((2*comp_depth-dist_from_surface)/(4*comp_depth), 1.0);
continuing_track = true;
}
void UpdateTrackmarks(const CControl *ctrl) {
if (param.perf_level < 3)
return;
int trackid;
TTerrType *TerrList = &Course.TerrList[0];
add_track_mark(ctrl, &trackid);
if (trackid >= 0 && TerrList[trackid].trackmarks) {
SetTrackIDs(TerrList[trackid].starttex,
TerrList[trackid].tracktex,
TerrList[trackid].stoptex);
}
}