101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "paused.h"
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#include "audio.h"
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#include "ogl.h"
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#include "view.h"
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#include "course_render.h"
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#include "env.h"
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#include "hud.h"
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#include "track_marks.h"
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#include "particles.h"
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#include "textures.h"
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#include "game_ctrl.h"
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#include "tux.h"
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#include "racing.h"
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#include "winsys.h"
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#include "physics.h"
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CPaused Paused;
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static bool sky = true;
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static bool fog = true;
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static bool terr = true;
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static bool trees = true;
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void CPaused::Keyb(unsigned int key, bool special, bool release, int x, int y) {
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if (release) return;
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switch (key) {
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case SDLK_s:
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ScreenshotN();
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break;
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case SDLK_F5:
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sky = !sky;
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break;
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case SDLK_F6:
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fog = !fog;
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break;
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case SDLK_F7:
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terr = !terr;
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break;
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case SDLK_F8:
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trees = !trees;
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break;
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default:
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State::manager.RequestEnterState(Racing);
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}
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}
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void CPaused::Mouse(int button, int state, int x, int y) {
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State::manager.RequestEnterState(Racing);
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}
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// ====================================================================
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void CPaused::Loop(double time_step) {
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CControl *ctrl = g_game.player->ctrl;
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int width = Winsys.resolution.width;
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int height = Winsys.resolution.height;
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Music.Update();
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ClearRenderContext();
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Env.SetupFog();
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update_view(ctrl, 0);
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SetupViewFrustum(ctrl);
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if (sky) Env.DrawSkybox(ctrl->viewpos);
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if (fog) Env.DrawFog();
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Env.SetupLight();
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if (terr) RenderCourse();
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DrawTrackmarks();
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if (trees) DrawTrees();
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DrawSnow(ctrl);
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if (param.perf_level > 2) draw_particles(ctrl);
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g_game.character->shape->Draw();
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DrawHud(ctrl);
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Reshape(width, height);
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Winsys.SwapBuffers();
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}
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