extremetuxracer/src/keyframe.cpp

449 lines
12 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#include "keyframe.h"
#include "course.h"
#include "spx.h"
#include "tux.h"
#include "game_ctrl.h"
#include "physics.h"
static const int numJoints = 19;
// The jointnames are shown on the tools screen and define the
// possible rotations. A joint can be rotated around 3 axis, so
// a joint can contain up to 3 joinnames.
static const string jointnames[numJoints] = {
"time","pos.x","pos.y","pos.z","yaw","pitch","roll","neck","head",
"l_shldr","r_shldr","l_arm","r_arm",
"l_hip","r_hip","l_knee","r_knee","l_ankle","r_ankle"
};
// The highlightnames must be official joint identifiers, defined in
// the character description. They are used to find the port nodes
// for highlighting
static const string highlightnames[numJoints] = {
"","","","","","","","neck","head",
"left_shldr","right_shldr","left_shldr","right_shldr",
"left_hip","right_hip","left_knee","right_knee","left_ankle","right_ankle"
};
CKeyframe TestFrame;
CKeyframe::CKeyframe() {
keytime = 0;
active = false;
loaded = false;
heightcorr = 0;
keyidx = 0;
}
double CKeyframe::interp(double frac, double v1, double v2) {
return frac * v1 + (1.0 - frac) * v2;
}
void CKeyframe::Init(const TVector3d& ref_position, double height_correction) {
if (!loaded) return;
g_game.character->shape->ResetNode("head");
g_game.character->shape->ResetNode("neck");
refpos = ref_position;
heightcorr = height_correction;
active = true;
keyidx = 0;
keytime = 0;
}
void CKeyframe::Init(const TVector3d& ref_position, double height_correction, CCharShape *shape) {
if (!loaded) return;
shape->ResetNode("head");
shape->ResetNode("neck");
refpos = ref_position;
heightcorr = height_correction;
active = true;
keyidx = 0;
keytime = 0;
}
void CKeyframe::InitTest(const TVector3d& ref_position, CCharShape *shape) {
if (!loaded) return;
shape->ResetNode("head");
shape->ResetNode("neck");
refpos = ref_position;
heightcorr = 0.0;
active = true;
keyidx = 0;
keytime = 0;
}
void CKeyframe::Reset() {
loaded = false;
active = false;
loadedfile = "";
keytime = 0;
frames.clear();
}
bool CKeyframe::Load(const string& dir, const string& filename) {
if (loaded && loadedfile == filename) return true;
CSPList list(1000);
if (list.Load(dir, filename)) {
frames.resize(list.Count());
for (size_t i=0; i<list.Count(); i++) {
const string& line = list.Line(i);
frames[i].val[0] = SPFloatN(line, "time", 0);
TVector3d posit = SPVector3d(line, "pos");
frames[i].val[1] = posit.x;
frames[i].val[2] = posit.y;
frames[i].val[3] = posit.z;
frames[i].val[4] = SPFloatN(line, "yaw", 0);
frames[i].val[5] = SPFloatN(line, "pitch", 0);
frames[i].val[6] = SPFloatN(line, "roll", 0);
frames[i].val[7] = SPFloatN(line, "neck", 0);
frames[i].val[8] = SPFloatN(line, "head", 0);
TVector2d pp = SPVector2d(line, "sh");
frames[i].val[9] = pp.x;
frames[i].val[10] = pp.y;
pp = SPVector2d(line, "arm");
frames[i].val[11] = pp.x;
frames[i].val[12] = pp.y;
pp = SPVector2d(line, "hip");
frames[i].val[13] = pp.x;
frames[i].val[14] = pp.y;
pp = SPVector2d(line, "knee");
frames[i].val[15] = pp.x;
frames[i].val[16] = pp.y;
pp = SPVector2d(line, "ankle");
frames[i].val[17] = pp.x;
frames[i].val[18] = pp.y;
}
loaded = true;
loadedfile = filename;
return true;
} else {
Message("keyframe not found:", filename);
loaded = false;
return false;
}
}
// there are more possibilities for rotating the parts of the body,
// that will be implemented later
void CKeyframe::InterpolateKeyframe(size_t idx, double frac, CCharShape *shape) {
double vv;
vv = interp(frac, frames[idx].val[4], frames[idx+1].val[4]);
shape->RotateNode("root", 2, vv);
vv = interp(frac, frames[idx].val[5], frames[idx+1].val[5]);
shape->RotateNode("root", 1, vv);
vv = interp(frac, frames[idx].val[6], frames[idx+1].val[6]);
shape->RotateNode("root", 3, vv);
vv = interp(frac, frames[idx].val[7], frames[idx+1].val[7]);
shape->RotateNode("neck", 3, vv);
vv = interp(frac, frames[idx].val[8], frames[idx+1].val[8]);
shape->RotateNode("head", 2, vv);
vv = interp(frac, frames[idx].val[9], frames[idx+1].val[9]);
shape->RotateNode("left_shldr", 3, vv);
vv = interp(frac, frames[idx].val[10], frames[idx+1].val[10]);
shape->RotateNode("right_shldr", 3, vv);
vv = interp(frac, frames[idx].val[11], frames[idx+1].val[11]);
shape->RotateNode("left_shldr", 2, vv);
vv = interp(frac, frames[idx].val[12], frames[idx+1].val[12]);
shape->RotateNode("right_shldr", 2, vv);
vv = interp(frac, frames[idx].val[13], frames[idx+1].val[13]);
shape->RotateNode("left_hip", 3, vv);
vv = interp(frac, frames[idx].val[14], frames[idx+1].val[14]);
shape->RotateNode("right_hip", 3, vv);
vv = interp(frac, frames[idx].val[15], frames[idx+1].val[15]);
shape->RotateNode("left_knee", 3, vv);
vv = interp(frac, frames[idx].val[16], frames[idx+1].val[16]);
shape->RotateNode("right_knee", 3, vv);
vv = interp(frac, frames[idx].val[17], frames[idx+1].val[17]);
shape->RotateNode("left_ankle", 3, vv);
vv = interp(frac, frames[idx].val[18], frames[idx+1].val[18]);
shape->RotateNode("right_ankle", 3, vv);
}
void CKeyframe::CalcKeyframe(size_t idx, CCharShape *shape, const TVector3d& refpos) {
double vv;
TVector3d pos;
pos.x = frames[idx].val[1] + refpos.x;
pos.z = frames[idx].val[3] + refpos.z;
pos.y = refpos.y;
shape->ResetRoot();
shape->ResetJoints();
shape->TranslateNode(0, pos);
vv = frames[idx].val[4];
shape->RotateNode("root", 2, vv);
vv = frames[idx].val[5];
shape->RotateNode("root", 1, vv);
vv = frames[idx].val[6];
shape->RotateNode("root", 3, vv);
vv = frames[idx].val[7];
shape->RotateNode("neck", 3, vv);
vv = frames[idx].val[8];
shape->RotateNode("head", 2, vv);
vv = frames[idx].val[9];
shape->RotateNode("left_shldr", 3, vv);
vv = frames[idx].val[10];
shape->RotateNode("right_shldr", 3, vv);
vv = frames[idx].val[11];
shape->RotateNode("left_shldr", 2, vv);
vv = frames[idx].val[12];
shape->RotateNode("right_shldr", 2, vv);
vv = frames[idx].val[13];
shape->RotateNode("left_hip", 3, vv);
vv = frames[idx].val[14];
shape->RotateNode("right_hip", 3, vv);
vv = frames[idx].val[15];
shape->RotateNode("left_knee", 3, vv);
vv = frames[idx].val[16];
shape->RotateNode("right_knee", 3, vv);
vv = frames[idx].val[17];
shape->RotateNode("left_ankle", 3, vv);
vv = frames[idx].val[18];
shape->RotateNode("right_ankle", 3, vv);
}
void CKeyframe::Update(double timestep) {
if (!loaded) return;
if (!active) return;
keytime += timestep;
if (keytime >= frames[keyidx].val[0]) {
keyidx++;
keytime = 0;
}
if (keyidx >= frames.size()-1 || frames.size() < 2) {
active = false;
return;
}
double frac;
TVector3d pos;
CCharShape *shape = g_game.character->shape;
if (fabs(frames[keyidx].val[0]) < 0.0001) frac = 1.0;
else frac = (frames[keyidx].val[0] - keytime) / frames[keyidx].val[0];
pos.x = interp(frac, frames[keyidx].val[1], frames[keyidx+1].val[1]) + refpos.x;
pos.z = interp(frac, frames[keyidx].val[3], frames[keyidx+1].val[3]) + refpos.z;
pos.y = interp(frac, frames[keyidx].val[2], frames[keyidx+1].val[2]);
pos.y += Course.FindYCoord(pos.x, pos.z);
shape->ResetRoot();
shape->ResetJoints();
g_game.player->ctrl->cpos = pos;
double disp_y = pos.y + TUX_Y_CORR + heightcorr;
shape->ResetNode(0);
shape->TranslateNode(0, TVector3d(pos.x, disp_y, pos.z));
InterpolateKeyframe(keyidx, frac, shape);
}
void CKeyframe::UpdateTest(double timestep, CCharShape *shape) {
if (!active) return;
keytime += timestep;
if (keytime >= frames[keyidx].val[0]) {
keyidx++;
keytime = 0;
}
if (keyidx >= frames.size()-1 || frames.size() < 2) {
active = false;
return;
}
double frac;
TVector3d pos;
if (fabs(frames[keyidx].val[0]) < 0.0001) frac = 1.0;
else frac = (frames[keyidx].val[0] - keytime) / frames[keyidx].val[0];
pos.x = interp(frac, frames[keyidx].val[1], frames[keyidx+1].val[1]) + refpos.x;
pos.z = interp(frac, frames[keyidx].val[3], frames[keyidx+1].val[3]) + refpos.z;
pos.y = interp(frac, frames[keyidx].val[2], frames[keyidx+1].val[2]);
shape->ResetRoot();
shape->ResetJoints();
shape->TranslateNode(0, pos);
InterpolateKeyframe(keyidx, frac, shape);
}
void CKeyframe::ResetFrame2(TKeyframe *frame) {
for (int i=1; i<32; i++) frame->val[i] = 0.0;
frame->val[0] = 0.5; // time
}
TKeyframe *CKeyframe::GetFrame(size_t idx) {
if (idx >= frames.size()) return NULL;
return &frames[idx];
}
const string& CKeyframe::GetJointName(size_t idx) {
if (idx >= numJoints) return emptyString;
return jointnames[idx];
}
const string& CKeyframe::GetHighlightName(size_t idx) {
if (idx >= numJoints) return emptyString;
return highlightnames[idx];
}
int CKeyframe::GetNumJoints() {
return numJoints;
}
void CKeyframe::SaveTest(const string& dir, const string& filename) {
CSPList list(100);
for (size_t i=0; i<frames.size(); i++) {
TKeyframe* frame = &frames[i];
string line = "*[time] " + Float_StrN(frame->val[0], 1);
line += " [pos] " + Float_StrN(frame->val[1], 2);
line += " " + Float_StrN(frame->val[2], 2);
line += " " + Float_StrN(frame->val[3], 2);
if (frame->val[4] != 0) line += " [yaw] " + Int_StrN((int)frame->val[4]);
if (frame->val[5] != 0) line += " [pitch] " + Int_StrN((int)frame->val[5]);
if (frame->val[6] != 0) line += " [roll] " + Int_StrN((int)frame->val[6]);
if (frame->val[7] != 0) line += " [neck] " + Int_StrN((int)frame->val[7]);
if (frame->val[8] != 0) line += " [head] " + Int_StrN((int)frame->val[8]);
double ll = frame->val[9];
double rr = frame->val[10];
if (ll != 0 || rr != 0)
line += " [sh] " + Int_StrN((int) ll) + " " + Int_StrN((int)rr);
ll = frame->val[11];
rr = frame->val[12];
if (ll != 0 || rr != 0)
line += " [arm] " + Int_StrN((int)ll) + " " + Int_StrN((int)rr);
ll = frame->val[13];
rr = frame->val[14];
if (ll != 0 || rr != 0)
line += " [hip] " + Int_StrN((int)ll) + " " + Int_StrN((int)rr);
ll = frame->val[15];
rr = frame->val[16];
if (ll != 0 || rr != 0)
line += " [knee] " + Int_StrN((int)ll) + " " + Int_StrN((int)rr);
ll = frame->val[17];
rr = frame->val[18];
if (ll != 0 || rr != 0)
line += " [ankle] " + Int_StrN((int)ll) + " " + Int_StrN((int)rr);
list.Add(line);
}
list.Save(dir, filename);
}
void CKeyframe::CopyFrame(size_t prim_idx, size_t sec_idx) {
TKeyframe *ppp = &frames[prim_idx];
TKeyframe *sss = &frames[sec_idx];
memcpy(sss->val, ppp->val, MAX_FRAME_VALUES*sizeof(*sss->val));
}
void CKeyframe::AddFrame() {
frames.push_back(TKeyframe());
ResetFrame2(&frames.back());
}
size_t CKeyframe::DeleteFrame(size_t idx) {
if (frames.size() < 2) return idx;
size_t lastframe = frames.size()-1;
if (idx > lastframe) return 0;
if (idx == lastframe) {
frames.pop_back();
return frames.size()-1;
} else {
for (size_t i=idx; i<lastframe-1; i++) CopyFrame(i+1, i);
frames.pop_back();
return idx;
}
}
void CKeyframe::InsertFrame(size_t idx) {
size_t lastframe = frames.size()-1;
if (idx > lastframe) return;
frames.push_back(TKeyframe());
for (size_t i=frames.size()-1; i>idx; i--) CopyFrame(i-1, i);
ResetFrame2(&frames[idx]);
}
void CKeyframe::CopyToClipboard(size_t idx) {
if (idx >= frames.size()) return;
memcpy(clipboard.val, frames[idx].val, MAX_FRAME_VALUES*sizeof(*frames[idx].val));
}
void CKeyframe::PasteFromClipboard(size_t idx) {
if (idx >= frames.size()) return;
memcpy(frames[idx].val, clipboard.val, MAX_FRAME_VALUES*sizeof(*frames[idx].val));
}
void CKeyframe::ClearFrame(size_t idx) {
if (idx >= frames.size()) return;
ResetFrame2(&frames[idx]);
}