extremetuxracer/src/credits.cpp

172 lines
3.9 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "credits.h"
#include "audio.h"
#include "ogl.h"
#include "particles.h"
#include "textures.h"
#include "font.h"
#include "gui.h"
#include "spx.h"
#include "game_type_select.h"
#include "winsys.h"
#define TOP_Y 160
#define BOTT_Y 64
#define OFFS_SCALE_FACTOR 1.2
CCredits Credits;
static double y_offset = 0;
static bool moving = true;
void CCredits::LoadCreditList() {
CSPList list(MAX_CREDITS);
if (!list.Load(param.data_dir, "credits.lst")) {
Message("could not load credits list");
return;
}
for (size_t i=0; i<list.Count(); i++) {
const string& line = list.Line(i);
TCredits credit;
credit.text = SPStrN(line, "text");
double offset = SPFloatN(line, "offs", 0) * OFFS_SCALE_FACTOR * Winsys.scale;
if (i>0) credit.offs = CreditList.back().offs + (int)offset;
else credit.offs = offset;
credit.col = SPIntN(line, "col", 0);
credit.size = SPFloatN(line, "size", 1.0);
CreditList.push_back(credit);
}
}
void CCredits::DrawCreditsText(double time_step) {
int w = Winsys.resolution.width;
int h = Winsys.resolution.height;
double offs = 0.0;
if (moving) y_offset += time_step * 30;
for (list<TCredits>::const_iterator i = CreditList.begin(); i != CreditList.end(); ++i) {
offs = h - 100 - y_offset + i->offs;
if (offs > h || offs < 0.0) // Draw only visible lines
continue;
if (i->col == 0)
FT.SetColor(colWhite);
else
FT.SetColor(colDYell);
FT.AutoSizeN(i->size);
FT.DrawString(-1, (int)offs, i->text);
}
glDisable(GL_TEXTURE_2D);
glColor(colBackgr);
glRecti(0, 0, w, BOTT_Y);
glBegin(GL_QUADS);
glVertex2i(0, BOTT_Y);
glVertex2i(w, BOTT_Y);
glColor(colBackgr, 0);
glVertex2i(w, BOTT_Y + 30);
glVertex2i(0, BOTT_Y + 30);
glEnd();
glColor(colBackgr);
glRecti(0, h - TOP_Y, w, h);
glBegin(GL_QUADS);
glVertex2i(w, h - TOP_Y);
glVertex2i(0, h - TOP_Y);
glColor(colBackgr, 0);
glVertex2i(0, h - TOP_Y - 30);
glVertex2i(w, h - TOP_Y - 30);
glEnd();
glEnable(GL_TEXTURE_2D);
if (offs < TOP_Y) y_offset = 0;
}
void CCredits::Keyb(unsigned int key, bool special, bool release, int x, int y) {
if (release) return;
switch (key) {
case SDLK_m:
moving = !moving;
break;
case SDLK_u:
param.ui_snow = !param.ui_snow;
break;
default:
State::manager.RequestEnterState(GameTypeSelect);
}
}
void CCredits::Mouse(int button, int state, int x, int y) {
if (state == 1) State::manager.RequestEnterState(GameTypeSelect);
}
void CCredits::Motion(int x, int y) {
if (param.ui_snow) push_ui_snow(cursor_pos);
}
void CCredits::Enter() {
LoadCreditList();
Music.Play(param.credits_music, -1);
y_offset = 0;
moving = true;
}
void CCredits::Exit() {
CreditList.clear();
}
void CCredits::Loop(double time_step) {
int ww = Winsys.resolution.width;
int hh = Winsys.resolution.height;
Music.Update();
check_gl_error();
ClearRenderContext();
ScopedRenderMode rm(GUI);
SetupGuiDisplay();
DrawCreditsText(time_step);
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
Tex.Draw(BOTTOM_LEFT, 0, hh-256, 1);
Tex.Draw(BOTTOM_RIGHT, ww-256, hh-256, 1);
Tex.Draw(TOP_LEFT, 0, 0, 1);
Tex.Draw(TOP_RIGHT, ww-256, 0, 1);
Tex.Draw(T_TITLE_SMALL, CENTER, AutoYPosN(5), Winsys.scale);
Reshape(ww, hh);
Winsys.SwapBuffers();
}