258 lines
7.9 KiB
C++
258 lines
7.9 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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/*
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If you want to add a new option, do this:
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First add the option to the TParam struct (game_config.h).
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Then edit the below functions:
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- LoadConfigFile. Use
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SPIntN for integer and boolean values
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SPStrN for strings.
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The first value is always 'line', the second defines the tag within the
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brackets [ ], and the last value is the default.
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- SetConfigDefaults. These values are used as long as no options file exists.
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It's a good idea to use the same values as the defaults in LoadConfigFile.
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- SaveConfigFile. See the other entries; it should be self-explanatory.
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If an options file exists, you will have to change any value at runtime
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on the configuration screen to overwrite the file. Then you will see the
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new entry.
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*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "config_screen.h"
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#include "spx.h"
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#include "translation.h"
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#include "particles.h"
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#include "audio.h"
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#include "ogl.h"
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#include "gui.h"
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#include "textures.h"
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#include "font.h"
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#include "winsys.h"
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CGameConfig GameConfig;
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static string res_names[NUM_RESOLUTIONS];
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static TCheckbox* fullscreen;
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static TUpDown* language;
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static TUpDown* resolution;
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static TUpDown* mus_vol;
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static TUpDown* sound_vol;
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static TUpDown* detail_level;
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static TWidget* textbuttons[2];
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void SetConfig() {
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if (mus_vol->GetValue() != param.music_volume ||
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sound_vol->GetValue() != param.sound_volume ||
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language->GetValue() != param.language ||
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resolution->GetValue() != param.res_type ||
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detail_level->GetValue() != param.perf_level ||
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fullscreen->checked != param.fullscreen) {
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if (resolution->GetValue() != param.res_type || fullscreen->checked != param.fullscreen) {
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// these changes require a new VideoMode
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param.res_type = resolution->GetValue();
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#ifdef _WIN32
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if (fullscreen->checked == param.fullscreen)
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Winsys.SetupVideoMode(param.res_type);
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param.fullscreen = fullscreen->checked;
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#else
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param.fullscreen = fullscreen->checked;
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Winsys.SetupVideoMode(param.res_type);
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#endif
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}
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// the followind config params don't require a new VideoMode
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// they only must stored in the param structure (and saved)
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param.music_volume = mus_vol->GetValue();
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Music.SetVolume(param.music_volume);
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param.sound_volume = sound_vol->GetValue();
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param.perf_level = detail_level->GetValue();
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FT.SetFontFromSettings();
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if (param.language != language->GetValue()) {
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param.language = language->GetValue();
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Trans.LoadTranslations(param.language);
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}
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SaveConfigFile();
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}
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State::manager.RequestEnterState(*State::manager.PreviousState());
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}
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void CGameConfig::Keyb(unsigned int key, bool special, bool release, int x, int y) {
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if (release) return;
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if (key != SDLK_UP && key != SDLK_DOWN)
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KeyGUI(key, 0, release);
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switch (key) {
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case SDLK_q:
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State::manager.RequestQuit();
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break;
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case SDLK_ESCAPE:
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State::manager.RequestEnterState(*State::manager.PreviousState());
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break;
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case SDLK_RETURN:
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if (textbuttons[0]->focussed())
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State::manager.RequestEnterState(*State::manager.PreviousState());
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else if (textbuttons[1]->focussed())
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SetConfig();
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break;
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case SDLK_UP:
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DecreaseFocus();
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break;
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case SDLK_DOWN:
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IncreaseFocus();
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break;
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}
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}
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void CGameConfig::Mouse(int button, int state, int x, int y) {
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if (state == 1) {
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TWidget* focussed = ClickGUI(x, y);
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if (focussed == textbuttons[0])
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State::manager.RequestEnterState(*State::manager.PreviousState());
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else if (focussed == textbuttons[1])
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SetConfig();
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}
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}
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void CGameConfig::Motion(int x, int y) {
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MouseMoveGUI(x, y);
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if (param.ui_snow) push_ui_snow(cursor_pos);
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}
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// ------------------ Init --------------------------------------------
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static TArea area;
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static int dd;
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void CGameConfig::Enter() {
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Winsys.ShowCursor(!param.ice_cursor);
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Winsys.KeyRepeat(true);
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for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName(i);
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int framewidth = 550 * Winsys.scale;
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area = AutoAreaN(30, 80, framewidth);
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FT.AutoSizeN(4);
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dd = FT.AutoDistanceN(3);
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if (dd < 36) dd = 36;
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int rightpos = area.right -48;
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ResetGUI();
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fullscreen = AddCheckbox(area.left, area.top, framewidth-16, Trans.Text(31));
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fullscreen->checked = param.fullscreen;
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resolution = AddUpDown(rightpos, area.top+dd*1, 0, NUM_RESOLUTIONS-1, (int)param.res_type);
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mus_vol = AddUpDown(rightpos, area.top+dd*2, 0, 120, param.music_volume);
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sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 120, param.sound_volume);
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detail_level = AddUpDown(rightpos, area.top+dd*4, 1, 4, param.perf_level);
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language = AddUpDown(rightpos, area.top+dd*5, 0, (int)Trans.languages.size() - 1, (int)param.language);
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int siz = FT.AutoSizeN(5);
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textbuttons[0] = AddTextButton(Trans.Text(28), area.left+50, AutoYPosN(80), siz);
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double len = FT.GetTextWidth(Trans.Text(8));
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textbuttons[1] = AddTextButton(Trans.Text(15), area.right-len-50, AutoYPosN(80), siz);
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Music.Play(param.config_music, -1);
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}
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void CGameConfig::Loop(double time_step) {
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int ww = Winsys.resolution.width;
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int hh = Winsys.resolution.height;
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Music.Update();
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ScopedRenderMode rm(GUI);
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ClearRenderContext();
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SetupGuiDisplay();
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if (param.ui_snow) {
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update_ui_snow(time_step);
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draw_ui_snow();
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}
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Tex.Draw(T_TITLE_SMALL, CENTER, AutoYPosN(5), 1.0);
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Tex.Draw(BOTTOM_LEFT, 0, hh-256, 1);
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Tex.Draw(BOTTOM_RIGHT, ww-256, hh-256, 1);
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Tex.Draw(TOP_LEFT, 0, 0, 1);
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Tex.Draw(TOP_RIGHT, ww-256, 0, 1);
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// DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top,
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// 0, colMBackgr, colBlack, 0.2);
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FT.AutoSizeN(4);
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if (resolution->focussed()) FT.SetColor(colDYell);
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else FT.SetColor(colWhite);
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FT.DrawString(area.left, area.top + dd, Trans.Text(32));
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if (mus_vol->focussed()) FT.SetColor(colDYell);
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else FT.SetColor(colWhite);
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FT.DrawString(area.left, area.top + dd*2, Trans.Text(33));
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if (sound_vol->focussed()) FT.SetColor(colDYell);
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else FT.SetColor(colWhite);
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FT.DrawString(area.left, area.top + dd*3, Trans.Text(34));
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if (detail_level->focussed()) FT.SetColor(colDYell);
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else FT.SetColor(colWhite);
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FT.DrawString(area.left, area.top + dd*4, Trans.Text(36));
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if (language->focussed()) FT.SetColor(colDYell);
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else FT.SetColor(colWhite);
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FT.DrawString(area.left, area.top + dd*5, Trans.Text(35));
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FT.SetColor(colWhite);
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FT.DrawString(area.left+240, area.top + dd, res_names[resolution->GetValue()]);
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FT.DrawString(area.left+240, area.top + dd*2, Int_StrN(mus_vol->GetValue()));
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FT.DrawString(area.left+240, area.top + dd*3, Int_StrN(sound_vol->GetValue()));
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FT.DrawString(area.left+240, area.top + dd*4, Int_StrN(detail_level->GetValue()));
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FT.DrawString(area.left+240, area.top + dd*5, Trans.languages[language->GetValue()].language);
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#if defined (_WIN32)
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if (fullscreen->checked != param.fullscreen) {
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FT.SetColor(colDYell);
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FT.AutoSizeN(4);
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FT.DrawString(CENTER, AutoYPosN(68), Trans.Text(84));
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FT.DrawString(CENTER, AutoYPosN(72), Trans.Text(85));
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} else {
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FT.SetColor(colLGrey);
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FT.AutoSizeN(3);
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FT.DrawString(CENTER, AutoYPosN(68), Trans.Text(41));
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FT.DrawString(CENTER, AutoYPosN(72), Trans.Text(42));
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}
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#else
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FT.SetColor(colWhite);
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FT.AutoSizeN(3);
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FT.DrawString(CENTER, AutoYPosN(68), Trans.Text(41));
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FT.DrawString(CENTER, AutoYPosN(72), Trans.Text(42));
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#endif
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DrawGUI();
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Reshape(ww, hh);
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Winsys.SwapBuffers();
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}
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void CGameConfig::Exit() {
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Winsys.KeyRepeat(false);
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}
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