extremetuxracer/newplayer.cpp

145 lines
3.9 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "newplayer.h"
#include "particles.h"
#include "audio.h"
#include "gui.h"
#include "ogl.h"
#include "textures.h"
#include "font.h"
#include "game_ctrl.h"
#include "translation.h"
#include "regist.h"
#include "winsys.h"
#include <cctype>
CNewPlayer NewPlayer;
static TUpDown* avatar;
static TWidget* textbuttons[2];
static TTextField* textfield;
void QuitAndAddPlayer () {
if (textfield->Text().size () > 0)
Players.AddPlayer (textfield->Text(), Players.GetDirectAvatarName(avatar->GetValue()));
State::manager.RequestEnterState (Regist);
}
void CNewPlayer::Keyb_spec (SDL_keysym sym, bool release) {
if (release) return;
KeyGUI(sym.sym, sym.mod, release);
switch (sym.sym) {
case SDLK_ESCAPE: State::manager.RequestEnterState (Regist); break;
case SDLK_RETURN:
if (textbuttons[0]->focussed()) State::manager.RequestEnterState (Regist);
else QuitAndAddPlayer ();
break;
default:
break;
}
}
void CNewPlayer::Mouse (int button, int state, int x, int y) {
if (state == 1) {
TWidget* clicked = ClickGUI(x, y);
if(clicked == textbuttons[0])
State::manager.RequestEnterState (Regist);
else if(clicked == textbuttons[1])
QuitAndAddPlayer();
}
}
void CNewPlayer::Motion (int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow (cursor_pos);
}
static int prevleft, prevtop, prevwidth, prevoffs;
void CNewPlayer::Enter() {
Winsys.KeyRepeat (true);
Winsys.ShowCursor (!param.ice_cursor);
Music.Play (param.menu_music, -1);
g_game.loopdelay = 10;
int framewidth = 400 * Winsys.scale;
int frameheight = 50 * Winsys.scale;
int frametop = AutoYPosN (38);
TArea area = AutoAreaN (30, 80, framewidth);
prevleft = area.left;
prevtop = AutoYPosN (52);
prevwidth = 75 * Winsys.scale;
prevoffs = 80;
ResetGUI();
avatar = AddUpDown (area.left + prevwidth + prevoffs + 8, prevtop, 0, (int)Players.numAvatars() - 1, 0, prevwidth - 34);
int siz = FT.AutoSizeN (5);
textbuttons[0] = AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), siz);
double len = FT.GetTextWidth (Trans.Text(15));
textbuttons[1] = AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (70), siz);
textfield = AddTextField("", area.left, frametop, framewidth, frameheight);
}
void CNewPlayer::Loop(double timestep) {
int ww = Winsys.resolution.width;
int hh = Winsys.resolution.height;
TColor col;
Music.Update ();
check_gl_error();
ClearRenderContext ();
ScopedRenderMode rm(GUI);
SetupGuiDisplay ();
if (param.ui_snow) {
update_ui_snow (timestep);
draw_ui_snow();
}
textfield->UpdateCursor(timestep);
// DrawFrameX (area.left, area.top, area.right-area.left, area.bottom - area.top,
// 0, colMBackgr, col, 0.2);
Tex.Draw (BOTTOM_LEFT, 0, hh - 256, 1);
Tex.Draw (BOTTOM_RIGHT, ww-256, hh-256, 1);
Tex.Draw (TOP_LEFT, 0, 0, 1);
Tex.Draw (TOP_RIGHT, ww-256, 0, 1);
Tex.Draw (T_TITLE_SMALL, CENTER, AutoYPosN (5), Winsys.scale);
FT.SetColor (colWhite);
FT.AutoSizeN (4);
FT.DrawString (CENTER, AutoYPosN (30), Trans.Text(66));
if (avatar->focussed()) col = colDYell; else col = colWhite;
Players.GetAvatarTexture(avatar->GetValue())->DrawFrame(
prevleft + prevoffs, prevtop, prevwidth, prevwidth, 2, col);
DrawGUI();
Winsys.SwapBuffers();
}