extremetuxracer/build
cazfi daa0439aed Added extra courses to installation
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@549 0420edf4-82e4-42fc-9478-35b55e6d67a3
2016-01-14 22:00:04 +00:00
..
Installer Updated documentation and Windows build tools: 2016-01-14 10:53:47 +00:00
ETR.sln Updated to Visual Studio 2015 2016-01-07 12:24:14 +00:00
ExtremeTuxRacer.vcxproj Updated documentation and Windows build tools: 2016-01-14 10:53:47 +00:00
ExtremeTuxRacer.vcxproj.filters Ported Text rendering to SFML. Removed FTFont library. 2013-10-06 10:59:03 +00:00
Installer.sln Updated to Visual Studio 2015 2016-01-07 12:24:14 +00:00
Makefile.am Added extra courses to installation 2016-01-14 22:00:04 +00:00
Readme.txt Updated documentation and Windows build tools: 2016-01-14 10:53:47 +00:00
prepare_build_installer.bat Added release-helper script that removes all makefiles before building installer. 2013-10-02 19:37:38 +00:00

Readme.txt

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Prerequisites:
- Microsoft Visual Studio 2010 or later (Express/Community Edition is sufficient)
- SFML (include and lib path have to be set in Visual Studio)
- gltext.h (can be downloaded here: http://www.opengl.org/registry/api/glext.h)

To build the installer, you'll also need WiX.

Building:
Start the solution, choose configuration and press F7/Build. If you are not using Visual Studio 2015, you will need to change platform toolset in the project settings.

Configurations:
The solution provides basically 4 configurations: Debug and Release for both x64 an x86 (Win32). While the x64 is configured to build against v140 toolset, the x86 solution builds against v140_xp toolset to enable Windows XP support. All configurations link runtime dynamically, so users have to have the Visual C++ Redistributable package installed. It should get installed automatically if you are using the installer.