extremetuxracer/src/textures.h

108 lines
3.0 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifndef TEXTURES_H
#define TEXTURES_H
#include "bh.h"
#include <vector>
#define TEXLOGO 0
#define SNOW_START 1
#define SNOW_TRACK 2
#define SNOW_STOP 3
#define T_TITLE 4
#define HERRING_ICON 7
#define GAUGE_OUTLINE 8
#define GAUGE_ENERGY 9
#define GAUGE_SPEED 10
#define LB_ARROWS 11
#define SPEEDMETER 12
#define LIGHT_BUTT 14
#define SNOW_BUTT 15
#define WIND_BUTT 16
#define BOTTOM_LEFT 17
#define BOTTOM_RIGHT 18
#define TOP_LEFT 19
#define TOP_RIGHT 20
#define TUXBONUS 21
#define MOUSECURSOR 22
#define SNOW_PART 23
#define T_ENERGY_MASK 25
#define T_MASK_OUTLINE 26
#define NUMERIC_FONT 27
#define MIRROR_BUTT 28
#define CHAR_BUTT 29
#define RANDOM_BUTT 30
#define T_TIME 32
#define SPEED_KNOB 35
#define CHECKBOX 37
#define CHECKMARK_SMALL 38
#define T_SNOW1 41
#define T_SNOW2 42
#define T_SNOW3 43
// --------------------------------------------------------------------
// class CTexture
// --------------------------------------------------------------------
class TTexture {
sf::Texture texture;
friend class CTexture;
public:
bool LoadDepot(const std::string& depotpath, bool repeatable = false);
bool Load(const std::string& filename, bool repeatable = false);
bool Load(const std::string& dir, const std::string& filename, bool repeatable = false);
bool Load(const std::string& dir, const char* filename, bool repeatable = false) { return Load(dir, std::string(filename), repeatable); }
void Bind();
void Draw();
void Draw(int x, int y, float size);
void Draw(int x, int y, float width, float height);
void DrawFrame(int x, int y, int w, int h, int frame, const sf::Color& col);
};
class CTexture {
private:
std::vector<TTexture*> CommonTex;
void DrawNumChr(char c, int x, int y, int w, int h);
public:
CTexture();
~CTexture();
bool LoadTextureList();
void FreeTextureList();
TTexture* GetTexture(std::size_t idx) const;
const sf::Texture& GetSFTexture(std::size_t idx) const;
bool BindTex(std::size_t idx);
void Draw(std::size_t idx);
void Draw(std::size_t idx, int x, int y, float size);
void Draw(std::size_t idx, int x, int y, int width, int height);
void DrawFrame(std::size_t idx, int x, int y, double w, double h, int frame, const sf::Color& col);
void DrawNumStr(const std::string& s, int x, int y, float size, const sf::Color& col);
};
extern CTexture Tex;
#endif