extremetuxracer/src/score.cpp

294 lines
8.7 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "score.h"
#include "ogl.h"
#include "audio.h"
#include "gui.h"
#include "particles.h"
#include "font.h"
#include "game_ctrl.h"
#include "translation.h"
#include "course.h"
#include "spx.h"
#include "winsys.h"
CScore Score;
int CScore::AddScore(const std::string& group, const std::string& course, TScore&& score) {
if (score.points < 1) return 999;
TScoreList *list = &Scorelist[group][course];
int num = list->numScores;
int pos = 0;
int lastpos = num-1;
int val = score.points;
if (num == 0) {
list->scores[0] = score;
list->numScores++;
} else if (num == MAX_SCORES) {
while (pos < num && val <= list->scores[pos].points) pos++;
if (pos == lastpos) {
list->scores[pos] = score;
} else if (pos < lastpos) {
for (int i=lastpos; i>pos; i--) list->scores[i] = list->scores[i-1];
list->scores[pos] = score;
}
} else {
while (pos < num && val <= list->scores[pos].points) pos++;
for (int i=num; i>pos; i--) list->scores[i] = list->scores[i-1];
list->scores[pos] = score;
list->numScores++;
}
return pos;
}
// for testing:
void CScore::PrintScorelist(const std::string& group, const std::string& course) const {
const TScoreList *list = &Scorelist.at(group).at(course);
if (list->numScores < 1) {
PrintStr("no entries in this score list");
} else {
for (int i=0; i<list->numScores; i++) {
std::string line = "player: " + list->scores[i].player;
line += " points: " + Int_StrN(list->scores[i].points);
line += " herrings: " + Int_StrN(list->scores[i].herrings);
line += " time: " + Float_StrN(list->scores[i].time, 2);
PrintString(line);
}
}
}
const TScoreList* CScore::GetScorelist(const std::string& group, const std::string& course) const {
try {
return &Scorelist.at(group).at(course);
} catch (...) {
return nullptr;
}
}
bool CScore::SaveHighScore() const {
CSPList splist;
for (std::unordered_map<std::string, std::unordered_map<std::string, TScoreList>>::const_iterator i = Scorelist.cbegin(); i != Scorelist.cend(); ++i) {
for (std::unordered_map<std::string, TScoreList>::const_iterator j = i->second.cbegin(); j != i->second.cend(); ++j) {
const TScoreList *list = &j->second;
int num = list->numScores;
if (num > 0) {
for (int sc = 0; sc<num; sc++) {
const TScore& score = list->scores[sc];
std::string line = "*[group] " + i->first;
line += " [course] " + j->first;
line += " [plyr] " + score.player;
line += " [pts] " + Int_StrN(score.points);
line += " [herr] " + Int_StrN(score.herrings);
line += " [time] " + Float_StrN(score.time, 1);
splist.Add(line);
}
}
}
}
if (!splist.Save(param.config_dir, "highscore")) {
Message("could not save highscore list");
return false;
}
return true;
}
bool CScore::LoadHighScore() {
CSPList list;
if (!list.Load(param.config_dir, "highscore")) {
Message("could not load highscore list");
return false;
}
for (CSPList::const_iterator line = list.cbegin(); line != list.cend(); ++line) {
std::string group = SPStrN(*line, "group", "default");
std::string course = SPStrN(*line, "course", "unknown");
try {
AddScore(group, course, TScore(
SPStrN(*line, "plyr", "unknown"),
SPIntN(*line, "pts", 0),
SPIntN(*line, "herr", 0),
SPFloatN(*line, "time", 0)));
} catch (std::exception&)
{ }
}
return true;
}
int CScore::CalcRaceResult() {
g_game.race_result = -1;
if (g_game.game_type == CUPRACING) {
if (g_game.time <= g_game.race->time.x &&
g_game.herring >= g_game.race->herrings.x) g_game.race_result = 0;
if (g_game.time <= g_game.race->time.y &&
g_game.herring >= g_game.race->herrings.y) g_game.race_result = 1;
if (g_game.time <= g_game.race->time.z &&
g_game.herring >= g_game.race->herrings.z) g_game.race_result = 2;
}
int herringpt = g_game.herring * 10;
double timept = Course.GetDimensions().y - (g_game.time * 10);
g_game.score = (int)(herringpt + timept);
if (g_game.score < 0) g_game.score = 0;
return AddScore(Course.currentCourseList->name, g_game.course->dir, TScore(g_game.player->name, g_game.score, g_game.herring, g_game.time));
}
// --------------------------------------------------------------------
// score screen
// --------------------------------------------------------------------
static CCourseList *CourseList;
static int prevGroup = 0;
static TUpDown* course;
static TUpDown* courseGroup;
static TWidget* textbutton;
static TFramedText* courseName;
static TFramedText* courseGroupName;
static TLabel* headline;
void CScore::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
KeyGUI(key, release);
if (release) return;
switch (key) {
case sf::Keyboard::Escape:
State::manager.RequestEnterState(*State::manager.PreviousState());
break;
case sf::Keyboard::Q:
State::manager.RequestQuit();
break;
case sf::Keyboard::S:
Score.SaveHighScore();
break;
case sf::Keyboard::L:
Score.LoadHighScore();
break;
case sf::Keyboard::Return:
State::manager.RequestEnterState(*State::manager.PreviousState());
break;
default:
break;
}
}
void CScore::Mouse(int button, int state, int x, int y) {
if (state == 1) {
TWidget* clicked = ClickGUI(x, y);
if (clicked == textbutton)
State::manager.RequestEnterState(*State::manager.PreviousState());
}
}
void CScore::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
}
static TArea area;
static int linedist, listtop;
static int dd1, dd2, dd3, dd4;
void CScore::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
Music.Play(param.menu_music, true);
int framewidth = 550 * Winsys.scale;
int frameheight = 50 * Winsys.scale;
int frametop = AutoYPosN(28);
area = AutoAreaN(30, 80, framewidth);
FT.AutoSizeN(3);
linedist = FT.AutoDistanceN(1);
listtop = AutoYPosN(46);
dd1 = 50 * Winsys.scale;
dd2 = 115 * Winsys.scale;
dd3 = 250 * Winsys.scale;
dd4 = 375 * Winsys.scale;
CourseList = &Course.CourseLists["default"];
ResetGUI();
courseGroup = AddUpDown(area.right + 8, frametop, 0, (int)Course.CourseLists.size() - 1, 0);
course = AddUpDown(area.right + 8, frametop + frameheight + 20, 0, (int)CourseList->size() - 1, 0);
int siz = FT.AutoSizeN(5);
textbutton = AddTextButton(Trans.Text(64), CENTER, AutoYPosN(85), siz);
FT.AutoSizeN(7);
headline = AddLabel(Trans.Text(62), CENTER, AutoYPosN(18), colWhite);
FT.AutoSizeN(4);
courseGroupName = AddFramedText(area.left, frametop - 2, framewidth, frameheight, 3, colMBackgr, "default", FT.GetSize(), true);
courseName = AddFramedText(area.left, frametop - 2 + frameheight + 20, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
}
void CScore::Loop(float time_step) {
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
if (courseGroup->GetValue() != prevGroup) {
prevGroup = courseGroup->GetValue();
CourseList = Course.getGroup((std::size_t)courseGroup->GetValue());
course->SetValue(0);
course->SetMaximum((int)CourseList->size() - 1);
courseGroupName->SetString(CourseList->name);
}
courseGroupName->Focussed(courseGroup->focussed());
courseName->Focussed(course->focussed());
courseName->SetString((*CourseList)[course->GetValue()].name);
const TScoreList *list = Score.GetScorelist(CourseList->name, (*CourseList)[course->GetValue()].dir);
FT.SetColor(colWhite);
FT.AutoSizeN(3);
if (list != nullptr && list->numScores > 0) {
for (int i=0; i<std::min(MAX_SCORES, list->numScores); i++) {
int y = listtop + i*linedist;
FT.DrawString(area.left, y, Trans.Text(99+i));
FT.DrawString(area.left + dd1, y, Int_StrN(list->scores[i].points));
FT.DrawString(area.left + dd2, y, list->scores[i].player);
FT.DrawString(area.left + dd3, y,
Int_StrN(list->scores[i].herrings) + " " + Trans.Text(97));
FT.DrawString(area.left + dd4, y,
Float_StrN(list->scores[i].time, 1) + " " + Trans.Text(98));
}
} else
FT.DrawString(CENTER, area.top + 140, Trans.Text(63));
DrawGUI();
Winsys.SwapBuffers();
}