151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "regist.h"
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#include "ogl.h"
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#include "textures.h"
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#include "audio.h"
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#include "gui.h"
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#include "particles.h"
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#include "font.h"
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#include "game_ctrl.h"
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#include "translation.h"
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#include "game_type_select.h"
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#include "newplayer.h"
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#include "winsys.h"
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CRegist Regist;
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static TWidget* textbuttons[2];
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static TUpDown* player;
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static TUpDown* character;
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void QuitRegistration() {
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Players.ResetControls();
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Players.AllocControl(player->GetValue());
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g_game.player = Players.GetPlayer(player->GetValue());
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g_game.character = &Char.CharList[character->GetValue()];
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Char.FreeCharacterPreviews(); // From here on, character previews are no longer required
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State::manager.RequestEnterState(GameTypeSelect);
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}
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void CRegist::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
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TWidget* focussed = KeyGUI(key, release);
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if (release) return;
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switch (key) {
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case sf::Keyboard::Escape:
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State::manager.RequestQuit();
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break;
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case sf::Keyboard::Return:
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if (focussed == textbuttons[1]) {
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g_game.player = Players.GetPlayer(player->GetValue());
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State::manager.RequestEnterState(NewPlayer);
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} else QuitRegistration();
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break;
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default:
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break;
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}
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}
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void CRegist::Mouse(int button, int state, int x, int y) {
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if (state == 1) {
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TWidget* focussed = ClickGUI(x, y);
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if (focussed == textbuttons[0])
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QuitRegistration();
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else if (focussed == textbuttons[1]) {
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g_game.player = Players.GetPlayer(player->GetValue());
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State::manager.RequestEnterState(NewPlayer);
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}
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}
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}
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void CRegist::Motion(int x, int y) {
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MouseMoveGUI(x, y);
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if (param.ui_snow) push_ui_snow(cursor_pos);
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}
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static int framewidth, frameheight, arrowwidth;
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static TArea area;
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static double texsize;
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static TLabel* sHelpPlayer;
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static TLabel* sHelpCharacter;
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static TFramedText* sPlayerFrame;
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static TFramedText* sCharFrame;
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void CRegist::Enter() {
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Winsys.ShowCursor(!param.ice_cursor);
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Music.Play(param.menu_music, true);
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framewidth = (int)(Winsys.scale * 280);
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frameheight = (int)(Winsys.scale * 50);
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arrowwidth = 70*Winsys.scale;
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int sumwidth = framewidth * 2 + arrowwidth * 2;
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area = AutoAreaN(30, 80, sumwidth);
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texsize = 128 * Winsys.scale;
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ResetGUI();
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player = AddUpDown(area.left + framewidth + 8, area.top, 0, (int)Players.numPlayers() - 1, (int)g_game.start_player);
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character = AddUpDown(area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, (int)Char.CharList.size() - 1, 0);
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int siz = FT.AutoSizeN(5);
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textbuttons[0] = AddTextButton(Trans.Text(60), CENTER, AutoYPosN(62), siz);
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textbuttons[1] = AddTextButton(Trans.Text(61), CENTER, AutoYPosN(70), siz);
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FT.AutoSizeN(3);
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int top = AutoYPosN(24);
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sHelpPlayer = AddLabel(Trans.Text(58), area.left, top, colWhite);
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sHelpCharacter = AddLabel(Trans.Text(59), area.left + framewidth + arrowwidth, top, colWhite);
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FT.AutoSizeN(4);
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sPlayerFrame = AddFramedText(area.left, area.top, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize());
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sCharFrame = AddFramedText(area.left + framewidth + arrowwidth, area.top, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize());
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}
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void CRegist::Loop(float time_step) {
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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if (param.ui_snow) {
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update_ui_snow(time_step);
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draw_ui_snow();
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}
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DrawGUIBackground(Winsys.scale);
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const TPlayer* tplayer = Players.GetPlayer(player->GetValue());
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sPlayerFrame->SetString(tplayer->name);
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sPlayerFrame->Focussed(player->focussed());
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tplayer->avatar->texture->DrawFrame(
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area.left + 60, AutoYPosN(40), texsize, texsize, 3, colWhite);
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sCharFrame->SetString(Char.CharList[character->GetValue()].name);
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sCharFrame->Focussed(character->focussed());
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if (Char.CharList[character->GetValue()].preview != nullptr)
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Char.CharList[character->GetValue()].preview->DrawFrame(
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area.right - texsize - 60 - arrowwidth,
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AutoYPosN(40), texsize, texsize, 3, colWhite);
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DrawGUI();
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Winsys.SwapBuffers();
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}
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