extremetuxracer/src/regist.cpp

151 lines
4.6 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "regist.h"
#include "ogl.h"
#include "textures.h"
#include "audio.h"
#include "gui.h"
#include "particles.h"
#include "font.h"
#include "game_ctrl.h"
#include "translation.h"
#include "game_type_select.h"
#include "newplayer.h"
#include "winsys.h"
CRegist Regist;
static TWidget* textbuttons[2];
static TUpDown* player;
static TUpDown* character;
void QuitRegistration() {
Players.ResetControls();
Players.AllocControl(player->GetValue());
g_game.player = Players.GetPlayer(player->GetValue());
g_game.character = &Char.CharList[character->GetValue()];
Char.FreeCharacterPreviews(); // From here on, character previews are no longer required
State::manager.RequestEnterState(GameTypeSelect);
}
void CRegist::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
TWidget* focussed = KeyGUI(key, release);
if (release) return;
switch (key) {
case sf::Keyboard::Escape:
State::manager.RequestQuit();
break;
case sf::Keyboard::Return:
if (focussed == textbuttons[1]) {
g_game.player = Players.GetPlayer(player->GetValue());
State::manager.RequestEnterState(NewPlayer);
} else QuitRegistration();
break;
default:
break;
}
}
void CRegist::Mouse(int button, int state, int x, int y) {
if (state == 1) {
TWidget* focussed = ClickGUI(x, y);
if (focussed == textbuttons[0])
QuitRegistration();
else if (focussed == textbuttons[1]) {
g_game.player = Players.GetPlayer(player->GetValue());
State::manager.RequestEnterState(NewPlayer);
}
}
}
void CRegist::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
}
static int framewidth, frameheight, arrowwidth;
static TArea area;
static double texsize;
static TLabel* sHelpPlayer;
static TLabel* sHelpCharacter;
static TFramedText* sPlayerFrame;
static TFramedText* sCharFrame;
void CRegist::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
Music.Play(param.menu_music, true);
framewidth = (int)(Winsys.scale * 280);
frameheight = (int)(Winsys.scale * 50);
arrowwidth = 70*Winsys.scale;
int sumwidth = framewidth * 2 + arrowwidth * 2;
area = AutoAreaN(30, 80, sumwidth);
texsize = 128 * Winsys.scale;
ResetGUI();
player = AddUpDown(area.left + framewidth + 8, area.top, 0, (int)Players.numPlayers() - 1, (int)g_game.start_player);
character = AddUpDown(area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, (int)Char.CharList.size() - 1, 0);
int siz = FT.AutoSizeN(5);
textbuttons[0] = AddTextButton(Trans.Text(60), CENTER, AutoYPosN(62), siz);
textbuttons[1] = AddTextButton(Trans.Text(61), CENTER, AutoYPosN(70), siz);
FT.AutoSizeN(3);
int top = AutoYPosN(24);
sHelpPlayer = AddLabel(Trans.Text(58), area.left, top, colWhite);
sHelpCharacter = AddLabel(Trans.Text(59), area.left + framewidth + arrowwidth, top, colWhite);
FT.AutoSizeN(4);
sPlayerFrame = AddFramedText(area.left, area.top, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize());
sCharFrame = AddFramedText(area.left + framewidth + arrowwidth, area.top, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize());
}
void CRegist::Loop(float time_step) {
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
const TPlayer* tplayer = Players.GetPlayer(player->GetValue());
sPlayerFrame->SetString(tplayer->name);
sPlayerFrame->Focussed(player->focussed());
tplayer->avatar->texture->DrawFrame(
area.left + 60, AutoYPosN(40), texsize, texsize, 3, colWhite);
sCharFrame->SetString(Char.CharList[character->GetValue()].name);
sCharFrame->Focussed(character->focussed());
if (Char.CharList[character->GetValue()].preview != nullptr)
Char.CharList[character->GetValue()].preview->DrawFrame(
area.right - texsize - 60 - arrowwidth,
AutoYPosN(40), texsize, texsize, 3, colWhite);
DrawGUI();
Winsys.SwapBuffers();
}