extremetuxracer/src/race_select.cpp

243 lines
7.8 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "race_select.h"
#include "ogl.h"
#include "textures.h"
#include "particles.h"
#include "audio.h"
#include "env.h"
#include "course.h"
#include "gui.h"
#include "font.h"
#include "translation.h"
#include "spx.h"
#include "game_type_select.h"
#include "loading.h"
#include "winsys.h"
CRaceSelect RaceSelect;
static TUpDown* courseGroup;
static TUpDown* course;
static TFramedText* courseGroupName;
static TFramedText* courseName;
static TIconButton* light;
static TIconButton* snow;
static TIconButton* wind;
static TIconButton* mirror;
static TIconButton* random_btn;
static TWidget* textbuttons[2];
static sf::String info;
static int prevGroup = 0;
static void UpdateInfo() {
if (mirror->focus && mirror->GetValue() < 2)
info = Trans.Text(69 + mirror->GetValue());
else if (light->focus && light->GetValue() < 4)
info = Trans.Text(71 + light->GetValue());
else if (snow->focus && snow->GetValue() < 4)
info = Trans.Text(75 + snow->GetValue());
else if (wind->focus && wind->GetValue() < 4)
info = Trans.Text(79 + wind->GetValue());
else if (random_btn->focus)
info = Trans.Text(83);
else
info = "";
}
void SetRaceConditions() {
g_game.mirrorred = mirror->GetValue() != 0;
g_game.light_id = light->GetValue();
g_game.snow_id = snow->GetValue();
g_game.wind_id = wind->GetValue();
g_game.course = &(*Course.currentCourseList)[course->GetValue()];
g_game.theme_id = (*Course.currentCourseList)[course->GetValue()].music_theme;
g_game.game_type = PRACTICING;
State::manager.RequestEnterState(Loading);
}
void CRaceSelect::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
UpdateInfo();
}
void CRaceSelect::Mouse(int button, int state, int x, int y) {
if (state == 1) {
ClickGUI(x, y);
if (textbuttons[0]->focussed())
SetRaceConditions();
else if (textbuttons[1]->focussed())
State::manager.RequestEnterState(GameTypeSelect);
if (random_btn->focussed()) {
mirror->SetValue(IRandom(0, 1));
light->SetValue(IRandom(0, 3));
snow->SetValue(IRandom(0, 3));
wind->SetValue(IRandom(0, 3));
}
UpdateInfo();
}
}
void CRaceSelect::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
if (release) return;
KeyGUI(key, release);
UpdateInfo();
switch (key) {
case sf::Keyboard::Escape:
State::manager.RequestEnterState(GameTypeSelect);
break;
case sf::Keyboard::U:
param.ui_snow = !param.ui_snow;
break;
case sf::Keyboard::T:
g_game.force_treemap = !g_game.force_treemap;
break;
case sf::Keyboard::C:
g_game.treesize++;
if (g_game.treesize > 5) g_game.treesize = 1;
break;
case sf::Keyboard::V:
g_game.treevar++;
if (g_game.treevar > 5) g_game.treevar = 1;
break;
case sf::Keyboard::Return:
if (textbuttons[1]->focussed())
State::manager.RequestEnterState(GameTypeSelect);
else
SetRaceConditions();
break;
default:
break;
}
}
// --------------------------------------------------------------------
static TArea area;
static int framewidth, frameheight, frametop;
static int prevtop, prevwidth, prevheight;
static int boxleft, boxwidth;
static int infotop;
void CRaceSelect::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
Music.Play(param.menu_music, true);
framewidth = 550 * Winsys.scale;
frameheight = 50 * Winsys.scale;
frametop = AutoYPosN(30);
area = AutoAreaN(30, 80, framewidth);
prevheight = 144 * Winsys.scale;
prevwidth = 192 * Winsys.scale;
boxwidth = framewidth - prevwidth - 20;
boxleft = area.right - boxwidth;
int icontop = frametop + 2*(frameheight + 20) - 5;
int iconsize = 32 * Winsys.scale;
int iconspace = (int)((iconsize + 6) * 1.5);
int iconsumwidth = iconspace * 4 + iconsize;
int iconleft = (Winsys.resolution.width - iconsumwidth) / 2;
infotop = icontop + iconsize + 6;
prevtop = infotop + 35*Winsys.scale;
ResetGUI();
light = AddIconButton(iconleft, icontop, Tex.GetSFTexture(LIGHT_BUTT), iconsize, 3, (int)g_game.light_id);
snow = AddIconButton(iconleft + iconspace, icontop, Tex.GetSFTexture(SNOW_BUTT), iconsize, 3, g_game.snow_id);
wind = AddIconButton(iconleft + iconspace * 2, icontop, Tex.GetSFTexture(WIND_BUTT), iconsize, 3, g_game.wind_id);
mirror = AddIconButton(iconleft + iconspace * 3, icontop, Tex.GetSFTexture(MIRROR_BUTT), iconsize, 1, (int)g_game.mirrorred);
random_btn = AddIconButton(iconleft + iconspace * 4, icontop, Tex.GetSFTexture(RANDOM_BUTT), iconsize, 0, 0);
int siz = FT.AutoSizeN(5);
int len1 = FT.GetTextWidth(Trans.Text(13));
textbuttons[0] = AddTextButton(Trans.Text(13), area.right-len1-50, AutoYPosN(85), siz);
textbuttons[1] = AddTextButton(Trans.Text(8), area.left + 50, AutoYPosN(85), siz);
FT.AutoSizeN(4);
courseGroup = AddUpDown(area.left + framewidth + 8, frametop, 0, (int)Course.CourseLists.size() - 1, prevGroup);
courseGroupName = AddFramedText(area.left, frametop, framewidth, frameheight, 3, colMBackgr, Course.currentCourseList->name, FT.GetSize(), true);
course = AddUpDown(area.left + framewidth + 8, frametop + frameheight + 20, 0, (int)Course.currentCourseList->size() - 1, g_game.course ? (int)Course.GetCourseIdx(g_game.course) : 0);
courseName = AddFramedText(area.left, frametop + frameheight + 20, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
SetFocus(course);
}
void CRaceSelect::Loop(float time_step) {
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
if (courseGroup->GetValue() != prevGroup) {
prevGroup = courseGroup->GetValue();
Course.currentCourseList = Course.getGroup((std::size_t)courseGroup->GetValue());
g_game.course = nullptr;
course->SetValue(0);
course->SetMaximum((int)Course.currentCourseList->size()-1);
courseGroupName->SetString(Course.currentCourseList->name);
}
// selected course
courseGroupName->Focussed(courseGroup->focussed());
courseName->Focussed(course->focussed());
courseName->SetString((*Course.currentCourseList)[course->GetValue()].name);
if ((*Course.currentCourseList)[course->GetValue()].preview)
(*Course.currentCourseList)[course->GetValue()].preview->DrawFrame(area.left + 3, prevtop, prevwidth, prevheight, 3, colWhite);
DrawFrameX(area.right-boxwidth, prevtop-3, boxwidth, prevheight+6, 3, colBackgr, colWhite, 1.f);
FT.AutoSizeN(2);
FT.SetColor(colWhite);
int dist = FT.AutoDistanceN(0);
for (std::size_t i = 0; i<(*Course.currentCourseList)[course->GetValue()].num_lines; i++) {
FT.DrawString(boxleft + 8, prevtop + i*dist, (*Course.currentCourseList)[course->GetValue()].desc[i]);
}
FT.DrawString(CENTER, prevtop + prevheight + 10, Trans.Text(91) + ": " + (*Course.currentCourseList)[course->GetValue()].author);
FT.DrawString(CENTER, infotop, info);
if (g_game.force_treemap) {
FT.AutoSizeN(4);
static const sf::String forcetrees = "Load trees.png";
std::string sizevar = "Size: ";
sizevar += Int_StrN(g_game.treesize);
sizevar += " Variation: ";
sizevar += Int_StrN(g_game.treevar);
FT.SetColor(colYellow);
FT.DrawString(CENTER, AutoYPosN(85), forcetrees);
FT.DrawString(CENTER, AutoYPosN(90), sizevar);
}
DrawGUI();
Winsys.SwapBuffers();
}