extremetuxracer/src/newplayer.cpp

138 lines
3.5 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "newplayer.h"
#include "particles.h"
#include "audio.h"
#include "gui.h"
#include "ogl.h"
#include "textures.h"
#include "font.h"
#include "game_ctrl.h"
#include "translation.h"
#include "regist.h"
#include "winsys.h"
#include "spx.h"
CNewPlayer NewPlayer;
static TUpDown* avatar;
static TWidget* textbuttons[2];
static TTextField* textfield;
void QuitAndAddPlayer() {
if (textfield->Text().getSize() > 0)
Players.AddPlayer(textfield->Text(), Players.GetDirectAvatarName(avatar->GetValue()));
State::manager.RequestEnterState(Regist);
}
void CNewPlayer::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
if (release) return;
KeyGUI(key, release);
switch (key) {
case sf::Keyboard::Escape:
State::manager.RequestEnterState(Regist);
break;
case sf::Keyboard::Return:
if (textbuttons[0]->focussed()) State::manager.RequestEnterState(Regist);
else QuitAndAddPlayer();
break;
default:
break;
}
}
void CNewPlayer::TextEntered(char text) {
TextEnterGUI(text);
}
void CNewPlayer::Mouse(int button, int state, int x, int y) {
if (state == 1) {
TWidget* clicked = ClickGUI(x, y);
if (clicked == textbuttons[0])
State::manager.RequestEnterState(Regist);
else if (clicked == textbuttons[1])
QuitAndAddPlayer();
}
}
void CNewPlayer::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
}
static int prevleft, prevtop, prevwidth;
void CNewPlayer::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
Music.Play(param.menu_music, true);
int framewidth = 400 * Winsys.scale;
int frameheight = 50 * Winsys.scale;
int frametop = AutoYPosN(38);
TArea area = AutoAreaN(30, 80, framewidth);
int prevoffs = 80;
prevleft = area.left + prevoffs;
prevtop = AutoYPosN(52);
prevwidth = 75 * Winsys.scale;
ResetGUI();
avatar = AddUpDown(area.left + prevwidth + prevoffs + 8, prevtop, 0, (int)Players.numAvatars() - 1, 0, prevwidth - 34);
int siz = FT.AutoSizeN(5);
textbuttons[0] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz);
float len = FT.GetTextWidth(Trans.Text(15));
textbuttons[1] = AddTextButton(Trans.Text(15), area.right-len-50, AutoYPosN(70), siz);
textfield = AddTextField(emptyString, area.left, frametop, framewidth, frameheight);
}
void CNewPlayer::Loop(float time_step) {
sf::Color col;
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
textfield->UpdateCursor(time_step);
DrawGUIBackground(Winsys.scale);
FT.SetColor(colWhite);
FT.AutoSizeN(4);
FT.DrawString(CENTER, AutoYPosN(30), Trans.Text(66));
if (avatar->focussed()) col = colDYell;
else col = colWhite;
Players.GetAvatarTexture(avatar->GetValue())->DrawFrame(
prevleft, prevtop, prevwidth, prevwidth, 2, col);
DrawGUI();
Winsys.SwapBuffers();
}