138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "game_type_select.h"
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#include "audio.h"
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#include "ogl.h"
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#include "textures.h"
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#include "gui.h"
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#include "particles.h"
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#include "font.h"
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#include "credits.h"
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#include "translation.h"
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#include "event_select.h"
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#include "race_select.h"
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#include "config_screen.h"
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#include "help.h"
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#include "score.h"
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#include "winsys.h"
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CGameTypeSelect GameTypeSelect;
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static TTextButton* textbuttons[7];
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static sf::Sprite logo;
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void EnterPractice() {
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g_game.game_type = PRACTICING;
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State::manager.RequestEnterState(RaceSelect);
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}
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void QuitGameType() {
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if (textbuttons[0]->focussed())
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State::manager.RequestEnterState(EventSelect);
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if (textbuttons[1]->focussed())
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EnterPractice();
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if (textbuttons[2]->focussed())
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State::manager.RequestEnterState(GameConfig);
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if (textbuttons[3]->focussed())
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State::manager.RequestEnterState(Score);
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if (textbuttons[4]->focussed())
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State::manager.RequestEnterState(Help);
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if (textbuttons[5]->focussed())
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State::manager.RequestEnterState(Credits);
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if (textbuttons[6]->focussed())
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State::manager.RequestQuit();
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}
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void CGameTypeSelect::Mouse(int button, int state, int x, int y) {
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if (state == 1) {
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ClickGUI(x, y);
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QuitGameType();
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}
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}
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void CGameTypeSelect::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
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if (release) return;
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switch (key) {
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case sf::Keyboard::U:
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param.ui_snow = !param.ui_snow;
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break;
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case sf::Keyboard::Escape:
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State::manager.RequestQuit();
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break;
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case sf::Keyboard::Return:
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QuitGameType();
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break;
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case sf::Keyboard::W:
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Music.FreeMusics();
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break;
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default:
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KeyGUI(key, release);
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break;
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}
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}
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void CGameTypeSelect::Motion(int x, int y) {
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MouseMoveGUI(x, y);
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if (param.ui_snow) push_ui_snow(cursor_pos);
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}
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// ====================================================================
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void CGameTypeSelect::Enter() {
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Winsys.ShowCursor(!param.ice_cursor);
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ResetGUI();
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int top = AutoYPosN(40);
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unsigned int siz = FT.AutoSizeN(6);
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int dist = FT.AutoDistanceN(2);
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textbuttons[0] = AddTextButton(Trans.Text(1), CENTER, top, siz);
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textbuttons[1] = AddTextButton(Trans.Text(2), CENTER, top + dist, siz);
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textbuttons[2] = AddTextButton(Trans.Text(3), CENTER, top + dist * 2, siz);
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textbuttons[3] = AddTextButton(Trans.Text(62), CENTER, top + dist * 3, siz);
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textbuttons[4] = AddTextButton(Trans.Text(43), CENTER, top + dist * 4, siz);
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textbuttons[5] = AddTextButton(Trans.Text(4), CENTER, top + dist * 5, siz);
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textbuttons[6] = AddTextButton(Trans.Text(5), CENTER, top + dist * 6, siz);
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logo.setTexture(Tex.GetSFTexture(T_TITLE));
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logo.setScale(Winsys.scale, Winsys.scale);
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logo.setPosition((Winsys.resolution.width - logo.getTextureRect().width) / 2, (5));
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Music.Play(param.menu_music, true);
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}
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void CGameTypeSelect::Loop(float time_step) {
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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if (param.ui_snow) {
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update_ui_snow(time_step);
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draw_ui_snow();
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}
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Winsys.draw(logo);
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DrawGUIFrame();
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DrawGUI();
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Winsys.SwapBuffers();
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}
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