extremetuxracer/src/event_select.cpp

148 lines
4.4 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "event_select.h"
#include "gui.h"
#include "font.h"
#include "particles.h"
#include "audio.h"
#include "ogl.h"
#include "textures.h"
#include "game_ctrl.h"
#include "translation.h"
#include "event.h"
#include "game_type_select.h"
#include "winsys.h"
CEventSelect EventSelect;
static TUpDown* event;
static TUpDown* cup;
static TWidget* textbuttons[2];
static TLabel* selectEvent;
static TLabel* selectCup;
static TFramedText* selectedEvent;
static TFramedText* selectedCup;
static TLabel* cupLocked;
void EnterEvent() {
g_game.game_type = CUPRACING;
g_game.cup = Events.EventList[event->GetValue()].cups[cup->GetValue()];
State::manager.RequestEnterState(Event);
}
void CEventSelect::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
if (release) return;
switch (key) {
case sf::Keyboard::Escape:
State::manager.RequestEnterState(GameTypeSelect);
break;
case sf::Keyboard::Q:
State::manager.RequestQuit();
break;
case sf::Keyboard::Return:
if (textbuttons[1]->focussed()) State::manager.RequestEnterState(GameTypeSelect);
else if (Events.IsUnlocked(event->GetValue(), cup->GetValue())) EnterEvent();
break;
case sf::Keyboard::U:
param.ui_snow = !param.ui_snow;
break;
default:
KeyGUI(key, release);
}
}
void CEventSelect::Mouse(int button, int state, int x, int y) {
if (state == 1) {
TWidget* clicked = ClickGUI(x, y);
if (textbuttons[0] == clicked) {
if (Events.IsUnlocked(event->GetValue(), cup->GetValue()))
EnterEvent();
} else if (textbuttons[1] == clicked)
State::manager.RequestEnterState(GameTypeSelect);
}
}
void CEventSelect::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
}
void CEventSelect::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
int framewidth = 500 * Winsys.scale;
int frameheight = 50 * Winsys.scale;
TArea area = AutoAreaN(30, 80, framewidth);
int frametop1 = AutoYPosN(35);
int frametop2 = AutoYPosN(50);
ResetGUI();
event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0);
cup = AddUpDown(area.right + 8, frametop2, 0, (int)Events.EventList[0].cups.size() - 1, 0);
unsigned int siz = FT.AutoSizeN(5);
float len = FT.GetTextWidth(Trans.Text(9));
textbuttons[0] = AddTextButton(Trans.Text(9), area.right-len-50, AutoYPosN(70), siz);
textbuttons[1] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz);
SetFocus(textbuttons[0]);
FT.AutoSizeN(3);
selectEvent = AddLabel(Trans.Text(6), area.left, AutoYPosN(30), colWhite);
selectCup = AddLabel(Trans.Text(7), area.left, AutoYPosN(45), colWhite);
cupLocked = AddLabel(Trans.Text(10), CENTER, AutoYPosN(58), colLGrey);
FT.AutoSizeN(4);
selectedEvent = AddFramedText(area.left, frametop1, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
selectedCup = AddFramedText(area.left, frametop2, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
Events.MakeUnlockList(g_game.player->funlocked);
Music.Play(param.menu_music, true);
}
void CEventSelect::Loop(float time_step) {
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
cupLocked->SetVisible(Events.IsUnlocked(event->GetValue(), cup->GetValue()) == false);
selectedEvent->Focussed(event->focussed());
selectedEvent->SetString(Events.EventList[event->GetValue()].name);
selectedCup->SetActive(Events.IsUnlocked(event->GetValue(), cup->GetValue()));
selectedCup->Focussed(cup->focussed());
selectedCup->SetString(Events.GetCupTrivialName(event->GetValue(), cup->GetValue()));
textbuttons[0]->SetActive(Events.IsUnlocked(event->GetValue(), cup->GetValue()));
DrawGUI();
Winsys.SwapBuffers();
}