148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
/* --------------------------------------------------------------------
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EXTREME TUXRACER
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Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
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Copyright (C) 2010 Extreme Tuxracer Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include <etr_config.h>
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#endif
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#include "event_select.h"
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#include "gui.h"
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#include "font.h"
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#include "particles.h"
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#include "audio.h"
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#include "ogl.h"
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#include "textures.h"
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#include "game_ctrl.h"
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#include "translation.h"
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#include "event.h"
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#include "game_type_select.h"
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#include "winsys.h"
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CEventSelect EventSelect;
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static TUpDown* event;
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static TUpDown* cup;
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static TWidget* textbuttons[2];
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static TLabel* selectEvent;
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static TLabel* selectCup;
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static TFramedText* selectedEvent;
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static TFramedText* selectedCup;
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static TLabel* cupLocked;
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void EnterEvent() {
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g_game.game_type = CUPRACING;
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g_game.cup = Events.EventList[event->GetValue()].cups[cup->GetValue()];
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State::manager.RequestEnterState(Event);
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}
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void CEventSelect::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
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if (release) return;
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switch (key) {
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case sf::Keyboard::Escape:
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State::manager.RequestEnterState(GameTypeSelect);
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break;
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case sf::Keyboard::Q:
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State::manager.RequestQuit();
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break;
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case sf::Keyboard::Return:
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if (textbuttons[1]->focussed()) State::manager.RequestEnterState(GameTypeSelect);
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else if (Events.IsUnlocked(event->GetValue(), cup->GetValue())) EnterEvent();
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break;
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case sf::Keyboard::U:
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param.ui_snow = !param.ui_snow;
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break;
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default:
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KeyGUI(key, release);
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}
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}
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void CEventSelect::Mouse(int button, int state, int x, int y) {
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if (state == 1) {
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TWidget* clicked = ClickGUI(x, y);
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if (textbuttons[0] == clicked) {
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if (Events.IsUnlocked(event->GetValue(), cup->GetValue()))
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EnterEvent();
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} else if (textbuttons[1] == clicked)
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State::manager.RequestEnterState(GameTypeSelect);
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}
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}
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void CEventSelect::Motion(int x, int y) {
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MouseMoveGUI(x, y);
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if (param.ui_snow) push_ui_snow(cursor_pos);
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}
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void CEventSelect::Enter() {
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Winsys.ShowCursor(!param.ice_cursor);
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int framewidth = 500 * Winsys.scale;
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int frameheight = 50 * Winsys.scale;
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TArea area = AutoAreaN(30, 80, framewidth);
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int frametop1 = AutoYPosN(35);
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int frametop2 = AutoYPosN(50);
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ResetGUI();
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event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0);
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cup = AddUpDown(area.right + 8, frametop2, 0, (int)Events.EventList[0].cups.size() - 1, 0);
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unsigned int siz = FT.AutoSizeN(5);
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float len = FT.GetTextWidth(Trans.Text(9));
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textbuttons[0] = AddTextButton(Trans.Text(9), area.right-len-50, AutoYPosN(70), siz);
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textbuttons[1] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz);
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SetFocus(textbuttons[0]);
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FT.AutoSizeN(3);
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selectEvent = AddLabel(Trans.Text(6), area.left, AutoYPosN(30), colWhite);
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selectCup = AddLabel(Trans.Text(7), area.left, AutoYPosN(45), colWhite);
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cupLocked = AddLabel(Trans.Text(10), CENTER, AutoYPosN(58), colLGrey);
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FT.AutoSizeN(4);
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selectedEvent = AddFramedText(area.left, frametop1, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
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selectedCup = AddFramedText(area.left, frametop2, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true);
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Events.MakeUnlockList(g_game.player->funlocked);
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Music.Play(param.menu_music, true);
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}
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void CEventSelect::Loop(float time_step) {
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ScopedRenderMode rm(GUI);
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Winsys.clear();
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if (param.ui_snow) {
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update_ui_snow(time_step);
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draw_ui_snow();
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}
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DrawGUIBackground(Winsys.scale);
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cupLocked->SetVisible(Events.IsUnlocked(event->GetValue(), cup->GetValue()) == false);
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selectedEvent->Focussed(event->focussed());
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selectedEvent->SetString(Events.EventList[event->GetValue()].name);
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selectedCup->SetActive(Events.IsUnlocked(event->GetValue(), cup->GetValue()));
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selectedCup->Focussed(cup->focussed());
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selectedCup->SetString(Events.GetCupTrivialName(event->GetValue(), cup->GetValue()));
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textbuttons[0]->SetActive(Events.IsUnlocked(event->GetValue(), cup->GetValue()));
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DrawGUI();
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Winsys.SwapBuffers();
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}
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