extremetuxracer/src/config_screen.cpp

214 lines
6.7 KiB
C++

/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
/*
If you want to add a new option, do this:
First add the option to the TParam struct (game_config.h).
Then edit the below functions:
- LoadConfigFile. Use
SPIntN for integer and boolean values
SPStrN for strings.
The first value is always 'line', the second defines the tag within the
brackets [ ], and the last value is the default.
- SetConfigDefaults. These values are used as long as no options file exists.
It's a good idea to use the same values as the defaults in LoadConfigFile.
- SaveConfigFile. See the other entries; it should be self-explanatory.
If an options file exists, you will have to change any value at runtime
on the configuration screen to overwrite the file. Then you will see the
new entry.
*/
#ifdef HAVE_CONFIG_H
#include <etr_config.h>
#endif
#include "config_screen.h"
#include "spx.h"
#include "translation.h"
#include "particles.h"
#include "audio.h"
#include "ogl.h"
#include "gui.h"
#include "font.h"
#include "winsys.h"
CGameConfig GameConfig;
static std::string res_names[NUM_RESOLUTIONS];
static TCheckbox* fullscreen;
static TUpDown* language;
static TUpDown* resolution;
static TUpDown* mus_vol;
static TUpDown* sound_vol;
static TUpDown* detail_level;
static TWidget* textbuttons[2];
static TLabel* descriptions[5];
void SetConfig() {
if (mus_vol->GetValue() != param.music_volume ||
sound_vol->GetValue() != param.sound_volume ||
language->GetValue() != param.language ||
resolution->GetValue() != param.res_type ||
detail_level->GetValue() != param.perf_level ||
fullscreen->checked != param.fullscreen) {
if (resolution->GetValue() != param.res_type || fullscreen->checked != param.fullscreen) {
// these changes require a new VideoMode
param.res_type = resolution->GetValue();
param.fullscreen = fullscreen->checked;
Winsys.SetupVideoMode(param.res_type);
init_ui_snow(); // Reinitialize UI snow to avoid ugly snow-free stripes at the borders
}
// the followind config params don't require a new VideoMode
// they only must stored in the param structure (and saved)
param.music_volume = mus_vol->GetValue();
Music.SetVolume(param.music_volume);
param.sound_volume = sound_vol->GetValue();
param.perf_level = detail_level->GetValue();
FT.SetFontFromSettings();
if (param.language != language->GetValue()) {
param.language = language->GetValue();
Trans.ChangeLanguage(param.language);
}
SaveConfigFile();
}
State::manager.RequestEnterState(*State::manager.PreviousState());
}
void CGameConfig::Keyb(sf::Keyboard::Key key, bool release, int x, int y) {
if (release) return;
switch (key) {
case sf::Keyboard::U:
param.ui_snow = !param.ui_snow;
break;
case sf::Keyboard::Escape:
State::manager.RequestEnterState(*State::manager.PreviousState());
break;
case sf::Keyboard::Return:
if (textbuttons[0]->focussed())
State::manager.RequestEnterState(*State::manager.PreviousState());
else if (textbuttons[1]->focussed())
SetConfig();
break;
default:
KeyGUI(key, release);
break;
}
}
void CGameConfig::Mouse(int button, int state, int x, int y) {
if (state == 1) {
TWidget* focussed = ClickGUI(x, y);
if (focussed == textbuttons[0])
State::manager.RequestEnterState(*State::manager.PreviousState());
else if (focussed == textbuttons[1])
SetConfig();
}
}
void CGameConfig::Motion(int x, int y) {
MouseMoveGUI(x, y);
if (param.ui_snow) push_ui_snow(cursor_pos);
}
// ------------------ Init --------------------------------------------
static TArea area;
static int dd;
static int columnAnchor;
void CGameConfig::Enter() {
Winsys.ShowCursor(!param.ice_cursor);
for (int i=0; i<NUM_RESOLUTIONS; i++)
res_names[i] = Winsys.GetResName(i);
int framewidth = 550 * Winsys.scale;
area = AutoAreaN(30, 80, framewidth);
FT.AutoSizeN(4);
dd = FT.AutoDistanceN(3);
if (dd < 36) dd = 36;
int rightpos = area.right -48;
ResetGUI();
unsigned int siz = FT.AutoSizeN(5);
fullscreen = AddCheckbox(area.left, area.top, framewidth-16, Trans.Text(31));
fullscreen->checked = param.fullscreen;
resolution = AddUpDown(rightpos, area.top+dd*1, 0, NUM_RESOLUTIONS-1, (int)param.res_type);
mus_vol = AddUpDown(rightpos, area.top+dd*2, 0, 100, param.music_volume, 2, true);
sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 100, param.sound_volume, 2, true);
language = AddUpDown(rightpos, area.top+dd*4, 0, (int)Trans.languages.size() - 1, (int)param.language);
detail_level = AddUpDown(rightpos, area.top+dd*5, 1, 4, param.perf_level, 2, true);
textbuttons[0] = AddTextButton(Trans.Text(28), area.left+50, AutoYPosN(80), siz);
float len = FT.GetTextWidth(Trans.Text(8));
textbuttons[1] = AddTextButton(Trans.Text(15), area.right-len-50, AutoYPosN(80), siz);
columnAnchor = 0;
for (int i = 0; i < 5; i++) {
descriptions[i] = AddLabel(Trans.Text(32 + i), area.left, area.top + dd*(i + 1), colWhite);
columnAnchor = std::max(columnAnchor, (int)descriptions[i]->GetSize().x);
}
columnAnchor += area.left + 20*Winsys.scale;
Music.Play(param.config_music, true);
}
void CGameConfig::Loop(float time_step) {
ScopedRenderMode rm(GUI);
Winsys.clear();
if (param.ui_snow) {
update_ui_snow(time_step);
draw_ui_snow();
}
DrawGUIBackground(Winsys.scale);
FT.AutoSizeN(4);
descriptions[0]->Focussed(resolution->focussed());
descriptions[1]->Focussed(mus_vol->focussed());
descriptions[2]->Focussed(sound_vol->focussed());
descriptions[3]->Focussed(language->focussed());
descriptions[4]->Focussed(detail_level->focussed());
FT.SetColor(colWhite);
FT.DrawString(columnAnchor, area.top + dd + 3, res_names[resolution->GetValue()]);
FT.DrawString(columnAnchor, area.top + dd * 2 + 3, Int_StrN(mus_vol->GetValue()));
FT.DrawString(columnAnchor, area.top + dd * 3 + 3, Int_StrN(sound_vol->GetValue()));
FT.DrawString(columnAnchor, area.top + dd * 4 + 3, Trans.languages[language->GetValue()].language);
FT.DrawString(columnAnchor, area.top + dd * 5 + 3, Int_StrN(detail_level->GetValue()));
FT.SetColor(colLGrey);
FT.AutoSizeN(3);
FT.DrawString(CENTER, AutoYPosN(68), Trans.Text(41));
FT.DrawString(CENTER, AutoYPosN(72), Trans.Text(42));
DrawGUI();
Winsys.SwapBuffers();
}