extremetuxracer/data/objects/object_types.lst

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# First the standard objects of Tuxracer 0.61.
# Do not change the order of these entries if you
# want to use the objects map trees.rgb
* [name] herring [texture] herring.png [repeat] 0
[coll] 0 [+y] 0.0 [snap] 1 [reset] 0 [draw] 1 [usenorm] 0
* [name] flag [texture] flag.png [repeat] 0
[coll] 0 [+y] 0 [snap] 0 [reset] 0 [draw] 1 [usenorm] 0
* [name] start [texture] start.png [repeat] 0
[coll] 0 [+y] 0 [snap] 0 [reset] 0 [draw] 1 [usenorm] 1 [norm] 0 0 1
* [name] finish [texture] finish.png [repeat] 0
[coll] 0 [+y] 0 [snap] 0 [reset] 0 [draw] 1 [usenorm] 1 [norm] 0 0 1
* [name] float [texture]
[coll] 0 [+y] 0 [snap] 0 [reset] 1 [draw] 0 [usenorm] 0
* [name] tree [texture] snowy_tree1.png [repeat] 0 [color]
[coll] 1 [poly] tree [draw] 1
* [name] tree_barren [texture] tree_barren2.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] shrub [texture] shrub.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
# Here yow may append your own objects:
* [name] tree_barren2 [texture] tree_barren2.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] tree1 [texture] snowy_tree1.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] tree2 [texture] snowy_forest_tree.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] tree3 [texture] forest_tree2.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] tree4 [texture] forest_tree3.png [repeat] 0
[coll] 1 [poly] tree [draw] 1
* [name] tree5 [texture] forest_tree4.png [repeat] 0
[coll] 1 [poly] tree [draw] 1