Uniformized paranthese padding with AStyle, use AStyle 2.04
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Merged revision(s) 489 from branches/SFML2:
Removed all empty translations to avoid confusion
Save language as string to avoid problems when languages.lst changes
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Merged revision(s) 488 from branches/SFML2:
New features:
- Translatability of statistics at end of race
- Adapt GUI particle count to screen size
Fixes:
- Remember selected race in GUI
- Fixed crash in Debug mode when loading course without any trees
- Simplified collision detection
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Merged revision(s) 487 from branches/SFML2:
Refactorizations:
- Check for gl_error automatically (in states)
- Cleaned up some unnecessary includes
- Removed some index maps that offer no performance gain
- Load credit text on demand and unload it when leaving credits menu
- Replaced loadIdentity+multMatrix by loadMatrix
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git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@516 0420edf4-82e4-42fc-9478-35b55e6d67a3
Refactorizations:
- Avoid duplicating object properties
- Avoid adding literals - apparently this is not optimized by some compilers
- Use STL containern to store vertices in TPolygon
- Formatted with AStyle 2.04
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Use STL in Polyhedrons, reduced redundant data storage in game_ctrl
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Use pointers instead of indices in several places
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Code and data cleanup:
- Cleaned up textures: Keept only those in /data/textures that are currently needed by the game. Resized several textures to remove empty space
- Refactored HUD, fixed bug in wind display when racing upwards the hill
- Removed apparently unnecessary environment box rendering in quadtree code, improving framerate during race
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Added perf_level 4: Use High resolution textures for skybox.
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git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@483 0420edf4-82e4-42fc-9478-35b55e6d67a3